"Since we desperately needed a means for picking Lines
and Points I implemented (hopefully!) proper geometrical tests
for the PolytopeIntersector.
First of all I implemented a new "GenericPrimiteFunctor"
which is basically an extended copy TriangleFunctor which also
handles Points, Lines and Quads through suitable overloads of
operator(). I would have liked to call it "PrimitiveFunctor"
but that name was already used...
I used a template method to remove redundancy in the
drawElements method overloads. If you know of platforms where
this will not work I can change it to the style used
in TriangleFunctor.
In PolytopeIntersector.cpp I implemented a
"PolytopePrimitiveIntersector" which provides the needed
overloads for Points, Lines, Triangles and Quads to
the GenericPrimitiveFunctor. This is then used in the
intersect method of PolytopeIntersector.
Implementation summary:
- Points: Check distance to all planes
- Lines: Check distance of both ends against each plane.
If both are outside -> line is out
If both are in -> continue checking
One is in, one is out -> compute intersection point (candidate)
Then check all candidates against all other polytope
planes. The remaining candidates are the proper
intersection points of the line with the polytope.
- Triangles: Perform Line-Checks for all edges of the
triangle as above. If there is an proper intersection
-> done.
In the case where there are more than 2 polytope
plane to check against we have to check for the case
where the triangle encloses the polytope.
In that case the intersection lines of the polytope
planes are computed and checked against the triangle.
- Quads: handled as two triangles.
This is implementation is certainly not the fastest.
There are certainly ways and strategies to improve it.
I also enabled the code for PolytopeIntersector
in osgkeyboardmouse and added keybindings to
switch the type of intersector ('p') and the picking
coordinate system ('c') on the fly. Since the
PolytopeIntersector does not have a canonical
ordering for its intersections (as opposed to
the LineSegementIntersector) I chaged the
implementation to toggle all hit geometries.
I tested the functionality with osgkeyboardmouse
and several models and it seems to work for
polygonal models. Special nodes such as billboards
do not work.
The next thing on my todo-list is to implement
a an improved Intersection-Structure for the
PolytopeIntersector. We need to know
which primitives where hit (and where).
"
445 lines
16 KiB
C++
445 lines
16 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgUtil/PolytopeIntersector>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/io_utils>
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#include <osg/TemplatePrimitiveFunctor>
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using namespace osgUtil;
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class PolytopePrimitiveIntersector {
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public:
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#ifdef OSG_USE_DOUBLE_PLANE
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typedef double value_type;
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typedef osg::Vec3d Vec3_type;
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#else
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typedef float value_type;
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typedef osg::Vec3f Vec3_type;
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#endif
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typedef osg::Polytope::ClippingMask PlaneMask;
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typedef osg::Polytope::PlaneList PlaneList;
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typedef std::vector<std::pair<PlaneMask,Vec3_type> > CandList_t;
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/// a line defined by the intersection of two planes
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struct PlanesLine {
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PlanesLine(PlaneMask m, Vec3_type p, Vec3_type d) :
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mask(m), pos(p), dir(d) {}
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PlaneMask mask;
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Vec3_type pos;
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Vec3_type dir;
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};
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typedef std::vector<PlanesLine> LinesList;
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PolytopePrimitiveIntersector() :
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numPoints(0),
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numLines(0),
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numTriangles(0),
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numQuads(0),
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_numIntersections(0) {}
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value_type eps() { return 1e-6; }
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/// check which candidate points lie within the polytope volume
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/// mark outliers with mask == 0, return number of remaining candidates
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unsigned int checkCandidatePoints(PlaneMask inside_mask, CandList_t& cand) {
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PlaneMask selector_mask = 0x1;
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unsigned int numCands=cand.size();
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for (PlaneList::const_iterator it=_planes.begin(); it!=_planes.end() && numCands>0;
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++it, selector_mask <<= 1) {
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const osg::Plane& plane=*it;
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if (selector_mask & inside_mask) continue;
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for (CandList_t::iterator pointIt=cand.begin(); pointIt!=cand.end(); ++pointIt) {
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PlaneMask mask=pointIt->first;
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if (mask==0) continue;
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if (selector_mask & mask) continue;
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if (plane.distance(pointIt->second)<0.0f) {
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mask=0; // mark as outside
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--numCands;
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if (numCands==0) return 0;
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}
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}
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}
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return numCands;
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}
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// handle points
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void operator()(const Vec3_type v1, bool treatVertexDataAsTemporary) {
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++numPoints;
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for (PlaneList::const_iterator it=_planes.begin(); it!=_planes.end(); ++it) {
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const osg::Plane& plane=*it;
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const value_type d1=plane.distance(v1);
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if (d1<0.0f) return; // point outside
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}
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++_numIntersections;
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}
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// handle lines
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void operator()(const Vec3_type v1, const Vec3_type v2, bool treatVertexDataAsTemporary)
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{
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++numLines;
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PlaneMask selector_mask = 0x1;
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PlaneMask inside_mask = 0x0;
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CandList_t cand;
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for (PlaneList::const_iterator it=_planes.begin(); it!=_planes.end(); ++it, selector_mask<<=1) {
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const osg::Plane& plane=*it;
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const value_type d1=plane.distance(v1);
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const value_type d2=plane.distance(v2);
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const bool d1IsNegative = (d1<0.0f);
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const bool d2IsNegative = (d2<0.0f);
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if (d1IsNegative && d2IsNegative) return; // line outside
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if (!d1IsNegative && !d2IsNegative) {
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inside_mask |= selector_mask;
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continue; // completly inside
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}
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if (d1==0.0f) {
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cand.push_back( CandList_t::value_type(selector_mask, v1) );
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} else if (d2==0.0f) {
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cand.push_back( CandList_t::value_type(selector_mask, v2) );
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} else if (d1IsNegative && !d2IsNegative) {
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cand.push_back( CandList_t::value_type(selector_mask, (v1-(v2-v1)*(d1/(-d1+d2))) ) );
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} else if (!d1IsNegative && d2IsNegative) {
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cand.push_back( CandList_t::value_type(selector_mask, (v1+(v2-v1)*(d1/(d1-d2))) ) );
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}
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}
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if (inside_mask==_plane_mask) {
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++_numIntersections;
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return;
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}
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unsigned int numCands=checkCandidatePoints(inside_mask, cand);
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if (numCands>0) {
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++_numIntersections;
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}
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}
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// handle triangles
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void operator()(const Vec3_type v1, const Vec3_type v2, const Vec3_type v3,
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bool treatVertexDataAsTemporary)
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{
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++numTriangles;
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PlaneMask selector_mask = 0x1;
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PlaneMask inside_mask = 0x0;
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CandList_t cand;
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for (PlaneList::const_iterator it=_planes.begin(); it!=_planes.end();
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++it, selector_mask <<= 1) {
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const osg::Plane& plane=*it;
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const value_type d1=plane.distance(v1);
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const value_type d2=plane.distance(v2);
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const value_type d3=plane.distance(v3);
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const bool d1IsNegative = (d1<0.0f);
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const bool d2IsNegative = (d2<0.0f);
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const bool d3IsNegative = (d3<0.0f);
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if (d1IsNegative && d2IsNegative && d3IsNegative) return; // triangle outside
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if (!d1IsNegative && !d2IsNegative && !d3IsNegative) {
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inside_mask |= selector_mask;
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continue; // completly inside
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}
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// edge v1-v2 intersects
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if (d1==0.0f) {
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cand.push_back( CandList_t::value_type(selector_mask, v1) );
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} else if (d2==0.0f) {
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cand.push_back( CandList_t::value_type(selector_mask, v2) );
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} else if (d1IsNegative && !d2IsNegative) {
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cand.push_back( CandList_t::value_type(selector_mask, (v1-(v2-v1)*(d1/(-d1+d2))) ) );
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} else if (!d1IsNegative && d2IsNegative) {
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cand.push_back( CandList_t::value_type(selector_mask, (v1+(v2-v1)*(d1/(d1-d2))) ) );
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}
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// edge v1-v3 intersects
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if (d3==0.0f) {
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cand.push_back( CandList_t::value_type(selector_mask, v3) );
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} else if (d1IsNegative && !d3IsNegative) {
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cand.push_back( CandList_t::value_type(selector_mask, (v1-(v3-v1)*(d1/(-d1+d3))) ) );
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} else if (!d1IsNegative && d3IsNegative) {
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cand.push_back( CandList_t::value_type(selector_mask, (v1+(v3-v1)*(d1/(d1-d3))) ) );
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}
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// edge v2-v3 intersects
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if (d2IsNegative && !d3IsNegative) {
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cand.push_back( CandList_t::value_type(selector_mask, (v2-(v3-v2)*(d2/(-d2+d3))) ) );
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} else if (!d2IsNegative && d3IsNegative) {
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cand.push_back( CandList_t::value_type(selector_mask, (v2+(v3-v2)*(d2/(d2-d3))) ) );
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}
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}
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if (_plane_mask==inside_mask) { // triangle lies inside of all planes
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++_numIntersections;
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return;
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}
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if (cand.empty() && _planes.size()<3) {
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return;
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}
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unsigned int numCands=checkCandidatePoints(inside_mask, cand);
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if (numCands>0) {
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++_numIntersections;
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return;
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}
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// handle case where the polytope goes through the triangle
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// without containing any point of it
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LinesList& lines=getPolytopeLines();
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cand.clear();
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// check all polytope lines against the triangle
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// use algorithm from "Real-time rendering" (second edition) pp.580
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const Vec3_type e1=v2-v1;
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const Vec3_type e2=v3-v1;
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for (LinesList::const_iterator it=lines.begin(); it!=lines.end(); ++it) {
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const PlanesLine& line=*it;
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Vec3_type p=line.dir^e2;
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const value_type a=e1*p;
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if (osg::absolute(a)<eps()) continue;
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const value_type f=1.0f/a;
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const Vec3_type s=(line.pos-v1);
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const value_type u=f*(s*p);
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if (u<0.0f || u>1.0f) continue;
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const Vec3_type q=s^e1;
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const value_type v=f*(line.dir*q);
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if (v<0.0f || u+v>1.0f) continue;
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const value_type t=f*(e2*q);
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cand.push_back(CandList_t::value_type(line.mask, line.pos+line.dir*t));
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}
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numCands=checkCandidatePoints(inside_mask, cand);
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if (numCands>0) {
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++_numIntersections;
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return;
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}
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}
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/// handle quads
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void operator()(const Vec3_type v1, const Vec3_type v2, const Vec3_type v3, const Vec3_type v4,
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bool treatVertexDataAsTemporary) {
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++numQuads;
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this->operator()(v1,v2,v3,treatVertexDataAsTemporary);
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this->operator()(v1,v3,v4,treatVertexDataAsTemporary);
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numTriangles-=2;
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}
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void setPolytope(osg::Polytope& polytope) {
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const PlaneMask currentMask = polytope.getCurrentMask();
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PlaneMask selector_mask = 0x1;
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const PlaneList& planeList = polytope.getPlaneList();
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unsigned int numActivePlanes = 0;
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PlaneList::const_iterator itr;
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for(itr=planeList.begin(); itr!=planeList.end(); ++itr) {
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if (currentMask&selector_mask) ++numActivePlanes;
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selector_mask <<= 1;
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}
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_plane_mask = 0x0;
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_planes.clear();
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_planes.reserve(numActivePlanes);
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_lines.clear();
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selector_mask=0x1;
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for(itr=planeList.begin(); itr!=planeList.end(); ++itr) {
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if (currentMask&selector_mask) {
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_planes.push_back(*itr);
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_plane_mask <<= 1;
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_plane_mask |= 0x1;
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}
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selector_mask <<= 1;
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}
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}
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/// get boundary lines of polytope
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LinesList& getPolytopeLines() {
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if (!_lines.empty()) return _lines;
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PlaneMask selector_mask = 0x1;
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for (PlaneList::const_iterator it=_planes.begin(); it!=_planes.end(); ++it, selector_mask <<= 1 ) {
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const osg::Plane& plane1=*it;
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const Vec3_type normal1=plane1.getNormal();
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const Vec3_type point1=normal1*(-plane1[3]); /// canonical point on plane1
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PlaneMask sub_selector_mask = (selector_mask<<1);
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for (PlaneList::const_iterator jt=it+1; jt!=_planes.end(); ++jt, sub_selector_mask <<= 1 ) {
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const osg::Plane& plane2=*jt;
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const Vec3_type normal2=plane2.getNormal();
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if (osg::absolute(normal1*normal2) > (1.0-eps())) continue;
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const Vec3_type lineDirection = normal1^normal2;
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const Vec3_type searchDirection = lineDirection^normal1; /// search dir in plane1
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const value_type seachDist = -plane2.distance(point1)/(searchDirection*normal2);
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if (osg::isNaN(seachDist)) continue;
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const Vec3_type linePoint=point1+searchDirection*seachDist;
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_lines.push_back(PlanesLine(selector_mask|sub_selector_mask, linePoint, lineDirection));
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}
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}
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return _lines;
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}
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unsigned int getNumIntersections() const { return _numIntersections; }
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unsigned int getNumPrimitives() const { return numPoints+numLines+numTriangles; }
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unsigned int getNumPlanes() const { return _planes.size(); }
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unsigned int numPoints;
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unsigned int numLines;
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unsigned int numTriangles;
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unsigned int numQuads;
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private:
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PlaneList _planes; ///< active planes extracted from polytope
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LinesList _lines; ///< all intersection lines of two polytope planes
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PlaneMask _plane_mask; ///< mask for all planes of the polytope
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unsigned int _numIntersections;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// PolytopeIntersector
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//
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PolytopeIntersector::PolytopeIntersector(const osg::Polytope& polytope):
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_parent(0),
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_polytope(polytope)
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{
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}
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PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope):
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Intersector(cf),
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_parent(0),
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_polytope(polytope)
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{
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}
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PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax):
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Intersector(cf),
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_parent(0)
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{
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double zNear = 0.0;
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switch(cf)
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{
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case WINDOW : zNear = 0.0; break;
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case PROJECTION : zNear = 1.0; break;
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case VIEW : zNear = 0.0; break;
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case MODEL : zNear = 0.0; break;
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}
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_polytope.add(osg::Plane(1.0, 0.0, 0.0, -xMin));
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_polytope.add(osg::Plane(-1.0,0.0 ,0.0, xMax));
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_polytope.add(osg::Plane(0.0, 1.0, 0.0,-yMin));
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_polytope.add(osg::Plane(0.0,-1.0,0.0, yMax));
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_polytope.add(osg::Plane(0.0,0.0,1.0, zNear));
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}
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Intersector* PolytopeIntersector::clone(osgUtil::IntersectionVisitor& iv)
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{
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if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
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{
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osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(_polytope);
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pi->_parent = this;
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return pi.release();
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}
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// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
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// that geometry in the scene graph will always be in.
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osg::Matrix matrix;
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switch (_coordinateFrame)
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{
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case(WINDOW):
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if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
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if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
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if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
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if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
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break;
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case(PROJECTION):
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if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
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if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
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if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
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break;
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case(VIEW):
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if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
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if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
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break;
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case(MODEL):
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if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
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break;
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}
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osg::Polytope transformedPolytope;
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transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
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osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(transformedPolytope);
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pi->_parent = this;
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return pi.release();
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}
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bool PolytopeIntersector::enter(const osg::Node& node)
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{
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return !node.isCullingActive() || _polytope.contains( node.getBound() );
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}
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void PolytopeIntersector::leave()
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{
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// do nothing.
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}
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void PolytopeIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
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{
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if ( !_polytope.contains( drawable->getBound() ) ) return;
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osg::TemplatePrimitiveFunctor<PolytopePrimitiveIntersector> func;
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func.setPolytope(_polytope);
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drawable->accept(func);
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if (func.getNumIntersections()==0) {
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return;
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}
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osg::notify(osg::INFO) << func.getNumIntersections() << " intersections with "
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<< func.numPoints<<" points, "<< func.numLines
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<<" lines, "<< func.numTriangles
|
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<<" triangles, "<<func.numQuads<<" quads"<<std::endl;
|
|
|
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Intersection hit;
|
|
hit.nodePath = iv.getNodePath();
|
|
hit.drawable = drawable;
|
|
|
|
insertIntersection(hit);
|
|
}
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|
|
|
|
|
void PolytopeIntersector::reset()
|
|
{
|
|
Intersector::reset();
|
|
|
|
_intersections.clear();
|
|
}
|