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c019e2f76d328f5ea1edb173c1fd31708420fec1
OpenSceneGraph
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include
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Robert Osfield
c019e2f76d
Fixed typo
2010-04-28 21:10:29 +00:00
..
OpenThreads
Added automatic updating of the OpenThreads version number from the CMake version numbers
2010-03-10 09:37:04 +00:00
osg
Fixed typo
2010-04-28 21:10:29 +00:00
osgAnimation
From Wang Rui, "Attached is the osgAnimation wrappers for serialize IO operations. A
2010-04-19 10:35:18 +00:00
osgDB
From Wang Rui, "The new osgShadow and osgFX serializers are attached, and some
2010-04-20 10:29:04 +00:00
osgFX
From Ulrich Hertlein, removed email address
2009-12-09 13:13:02 +00:00
osgGA
Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
2010-03-05 12:55:08 +00:00
osgIntrospection
Replaced nullptr with isNullPointer
2010-01-05 20:03:02 +00:00
osgManipulator
From Wang Rui, "The osgManipulator serializers are ready now. I need to modify the
2010-04-28 20:16:44 +00:00
osgParticle
From Wang Rui, "Changes:
2010-01-27 17:09:05 +00:00
osgPresentation
Added support for passing options to the .dot plugin
2010-04-28 18:53:34 +00:00
osgQt
From Wang Rui, QWidgetImage class that enables QWidgets to be used as an interactive osg::Image that can be assigned to textures.
2010-03-10 13:24:53 +00:00
osgShadow
Changed the AbmientBias type from Vec2d to Vec2 as use of double is inappropriate.
2010-04-20 10:35:33 +00:00
osgSim
Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
2010-03-05 12:55:08 +00:00
osgTerrain
Added corner dirty options to TerrainTechnique, added experimental code paths in GeometryTechnique for accounting for neighbouring corner tiles - optionally compiled out in this check-in.
2010-04-09 08:52:40 +00:00
osgText
Added setting of the charcode during construction of osgText::Font::Glyph()
2010-01-14 15:15:42 +00:00
osgUtil
From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph.
2010-04-20 10:59:44 +00:00
osgViewer
From Ulrich Hertlien with little bits from Robert Osfield and Chris Hanson, added provisionl support for controlling sync to vblank.
2010-04-21 17:16:13 +00:00
osgVolume
Renamed the osgVolume::Layer/ImageDetails parameters RescaleIntercept and RescaleSlope to more general TexelOffset and TexelScale, and changed type to Vec4.
2009-09-03 13:40:50 +00:00
osgWidget
From Trajce Nicklov, fixes to warnings
2010-02-22 09:50:37 +00:00