Files
OpenSceneGraph/src/osgPlugins/ive/Texture2DArray.cpp

81 lines
2.4 KiB
C++

/**********************************************************************
*
* FILE: Texture2DArray.cpp
*
* DESCRIPTION: Read/Write osg::Texture2DArray in binary format to disk.
*
* CREATED BY: Wojtek Lewandowski based on TextureCubeMap ive support
*
* HISTORY: Created 12.02.2010
*
**********************************************************************/
#include "Exception.h"
#include "Texture2DArray.h"
#include "Texture.h"
#include "Image.h"
using namespace ive;
void Texture2DArray::write(DataOutputStream* out){
// Write Texture2DArray's identification.
out->writeInt(IVETEXTURE2DARRAY);
// If the osg class is inherited by any other class we should also write this to file.
osg::Texture* tex = dynamic_cast<osg::Texture*>(this);
if(tex){
((ive::Texture*)(tex))->write(out);
}
else
out_THROW_EXCEPTION("Texture2DArray::write(): Could not cast this osg::Texture2DArray to an osg::Texture.");
// Write Texture2DArray's properties.
// Write texture size
out->writeInt(getTextureWidth());
out->writeInt(getTextureHeight());
out->writeInt(getTextureDepth());
// Write number of mipmap levels
out->writeInt(getNumMipmapLevels());
for( int i = 0; i < getTextureDepth(); i++ )
{
out->writeImage( getImage( i ) );
}
}
void Texture2DArray::read(DataInputStream* in)
{
// Peek on Texture2DArray's identification.
int id = in->peekInt();
if(id == IVETEXTURE2DARRAY){
// Read Texture2DArray's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Texture* tex = dynamic_cast<osg::Texture*>(this);
if(tex){
((ive::Texture*)(tex))->read(in);
}
else
in_THROW_EXCEPTION("Texture2DArray::read(): Could not cast this osg::Texture2DArray to an osg::Texture.");
// Read Texture2DArray's properties
// Read texture size
int width = in->readInt();
int height = in->readInt();
int depth = in->readInt();
setTextureSize(width, height, depth);
// Read number of mipmap levels
setNumMipmapLevels((unsigned int)in->readInt());
for( int i = 0; i < depth; i++ )
{
setImage( i, in->readImage() );
}
}
else{
in_THROW_EXCEPTION("Texture2DArray::read(): Expected Texture2DArray identification.");
}
}