Files
OpenSceneGraph/src/osgPlugins/3ds/camera.cpp
Robert Osfield e8d9dd142d From Neil Hughes, converted across to use istream for reading data from file to enable reading .3ds files over http (use OSG's libcurl plugin).
From Robert Osfield, ammendments of the above to better support reading of files from local directories.
2009-04-22 15:46:24 +00:00

204 lines
4.3 KiB
C++

/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#define LIB3DS_EXPORT
#include "camera.h"
#include "chunk.h"
#include "readwrite.h"
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "config.h"
#ifdef WITH_DMALLOC
#include <dmalloc.h>
#endif
/*!
* \defgroup camera Cameras
*
* \author J.E. Hoffmann <je-h@gmx.net>
*/
/*!
* \ingroup camera
*/
Lib3dsCamera*
lib3ds_camera_new(const char *name)
{
Lib3dsCamera *camera;
ASSERT(name);
ASSERT(strlen(name)<64);
camera=(Lib3dsCamera*)calloc(sizeof(Lib3dsCamera), 1);
if (!camera) {
return(0);
}
strcpy(camera->name, name);
camera->fov=45.0f;
return(camera);
}
/*!
* \ingroup camera
*/
void
lib3ds_camera_free(Lib3dsCamera *camera)
{
memset(camera, 0, sizeof(Lib3dsCamera));
free(camera);
}
/*!
* \ingroup camera
*/
void
lib3ds_camera_dump(Lib3dsCamera *camera)
{
ASSERT(camera);
printf(" name: %s\n", camera->name);
printf(" position: (%f, %f, %f)\n",
camera->position[0], camera->position[1], camera->position[2]);
printf(" target (%f, %f, %f)\n",
camera->target[0], camera->target[1], camera->target[2]);
printf(" roll: %f\n", camera->roll);
printf(" fov: %f\n", camera->fov);
printf(" see_cone: %s\n", camera->see_cone ? "yes" : "no");
printf(" near_range: %f\n", camera->near_range);
printf(" far_range: %f\n", camera->near_range);
printf("\n");
}
/*!
* \ingroup camera
*/
Lib3dsBool
lib3ds_camera_read(Lib3dsCamera *camera, iostream *strm)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, LIB3DS_N_CAMERA, strm)) {
return(LIB3DS_FALSE);
}
{
int i;
for (i=0; i<3; ++i) {
camera->position[i]=lib3ds_float_read(strm);
}
for (i=0; i<3; ++i) {
camera->target[i]=lib3ds_float_read(strm);
}
}
camera->roll=lib3ds_float_read(strm);
{
float s;
s=lib3ds_float_read(strm);
if (fabs(s)<LIB3DS_EPSILON) {
camera->fov=45.0;
}
else {
camera->fov=2400.0f/s;
}
}
lib3ds_chunk_read_tell(&c, strm);
while ((chunk=lib3ds_chunk_read_next(&c, strm))!=0) {
switch (chunk) {
case LIB3DS_CAM_SEE_CONE:
{
camera->see_cone=LIB3DS_TRUE;
}
break;
case LIB3DS_CAM_RANGES:
{
camera->near_range=lib3ds_float_read(strm);
camera->far_range=lib3ds_float_read(strm);
}
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, strm);
return(LIB3DS_TRUE);
}
/*!
* \ingroup camera
*/
Lib3dsBool
lib3ds_camera_write(Lib3dsCamera *camera, iostream *strm)
{
Lib3dsChunk c;
c.chunk=LIB3DS_N_CAMERA;
if (!lib3ds_chunk_write_start(&c,strm)) {
return(LIB3DS_FALSE);
}
lib3ds_vector_write(camera->position, strm);
lib3ds_vector_write(camera->target, strm);
lib3ds_float_write(camera->roll, strm);
if (fabs(camera->fov)<LIB3DS_EPSILON) {
lib3ds_float_write(2400.0f/45.0f, strm);
}
else {
lib3ds_float_write(2400.0f/camera->fov, strm);
}
if (camera->see_cone) {
Lib3dsChunk c;
c.chunk=LIB3DS_CAM_SEE_CONE;
c.size=6;
lib3ds_chunk_write(&c, strm);
}
{
Lib3dsChunk c;
c.chunk=LIB3DS_CAM_RANGES;
c.size=14;
lib3ds_chunk_write(&c, strm);
lib3ds_float_write(camera->near_range, strm);
lib3ds_float_write(camera->far_range, strm);
}
if (!lib3ds_chunk_write_end(&c,strm)) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
\typedef Lib3dsCamera
\ingroup camera
\sa _Lib3dsCamera
*/