Files
OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegAudioStream.cpp
2012-03-21 17:36:20 +00:00

76 lines
1.3 KiB
C++

#include "FFmpegAudioStream.hpp"
#include <OpenThreads/ScopedLock>
#include <osg/Notify>
#include "FFmpegDecoder.hpp"
#include "MessageQueue.hpp"
#include <memory>
namespace osgFFmpeg {
FFmpegAudioStream::FFmpegAudioStream(FFmpegDecoder* decoder):
m_decoder(decoder)
{
}
FFmpegAudioStream::FFmpegAudioStream(const FFmpegAudioStream & audio, const osg::CopyOp & copyop) :
osg::AudioStream(audio, copyop)
{
}
FFmpegAudioStream::~FFmpegAudioStream()
{
// detact the audio sink first to avoid destrction order issues.
setAudioSink(0);
}
void FFmpegAudioStream::setAudioSink(osg::AudioSink* audio_sink)
{
OSG_NOTICE<<"FFmpegAudioStream::setAudioSink( "<<audio_sink<<")"<<std::endl;
m_decoder->audio_decoder().setAudioSink(audio_sink);
}
void FFmpegAudioStream::consumeAudioBuffer(void * const buffer, const size_t size)
{
m_decoder->audio_decoder().fillBuffer(buffer, size);
}
double FFmpegAudioStream::duration() const
{
return m_decoder->duration();
}
int FFmpegAudioStream::audioFrequency() const
{
return m_decoder->audio_decoder().frequency();
}
int FFmpegAudioStream::audioNbChannels() const
{
return m_decoder->audio_decoder().nbChannels();
}
osg::AudioStream::SampleFormat FFmpegAudioStream::audioSampleFormat() const
{
return m_decoder->audio_decoder().sampleFormat();
}
} // namespace osgFFmpeg