Files
OpenSceneGraph/src/osgAnimation/Animation.cpp

148 lines
3.5 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/Animation>
using namespace osgAnimation;
Animation::Animation(const osgAnimation::Animation& anim, const osg::CopyOp& c)
{
_duration = anim._duration;
_originalDuration = anim._originalDuration;
_weight = anim._weight;
_startTime = anim._startTime;
_playmode = anim._playmode;
}
void Animation::addChannel(Channel* pChannel)
{
_channels.push_back(pChannel);
if (!_duration)
computeDuration();
else
_originalDuration = computeDurationFromChannels();
}
double Animation::computeDurationFromChannels() const
{
double tmin = 1e5;
double tmax = -1e5;
ChannelList::const_iterator chan;
for( chan=_channels.begin(); chan!=_channels.end(); chan++ )
{
float min = (*chan)->getStartTime();
if (min < tmin)
tmin = min;
float max = (*chan)->getEndTime();
if (max > tmax)
tmax = max;
}
return tmax-tmin;
}
void Animation::computeDuration()
{
_duration = computeDurationFromChannels();
_originalDuration = _duration;
}
osgAnimation::ChannelList& Animation::getChannels()
{
return _channels;
}
const osgAnimation::ChannelList& Animation::getChannels() const
{
return _channels;
}
void Animation::setDuration(double duration)
{
_originalDuration = computeDurationFromChannels();
_duration = duration;
}
float Animation::getDuration() const
{
return _duration;
}
float Animation::getWeight () const
{
return _weight;
}
void Animation::setWeight (float weight)
{
_weight = weight;
}
bool Animation::update (float time)
{
if (!_duration) // if not initialized then do it
computeDuration();
double ratio = _originalDuration / _duration;
float t = (time - _startTime) * ratio;
switch (_playmode)
{
case ONCE:
if (t > _duration)
return false;
break;
case STAY:
if (t > _duration)
t = _duration;
break;
case LOOP:
if (!_duration)
t = _startTime;
else if (t > _duration)
t = fmod(t, (float)_duration);
// std::cout << "t " << t << " duration " << _duration << std::endl;
break;
case PPONG:
if (!_duration)
t = _startTime;
else
{
int tt = (int) (t / _duration);
t = fmod(t, (float)_duration);
if (tt%2)
t = _duration - t;
}
break;
}
// std::cout << "t " << t << " / " << _duration << std::endl;
ChannelList::const_iterator chan;
for( chan=_channels.begin(); chan!=_channels.end(); ++chan)
{
(*chan)->setWeight(_weight);
(*chan)->update(t);
}
return true;
}
void Animation::resetTargets()
{
ChannelList::const_iterator chan;
for( chan=_channels.begin(); chan!=_channels.end(); ++chan)
(*chan)->reset();
}