724 lines
26 KiB
C++
724 lines
26 KiB
C++
// -*-c++-*-
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/*
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* FBX writer for Open Scene Graph
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*
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* Copyright (C) 2009
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*
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* Writing support added 2009 by Thibault Caporal and Sukender (Benoit Neil - http://sukender.free.fr)
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*
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* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
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* real-time rendering of large 3D photo-realistic models.
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* The OSG homepage is http://www.openscenegraph.org/
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*/
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#include <climits> // required for UINT_MAX
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#include <cassert>
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#include <osg/CullFace>
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#include <osg/MatrixTransform>
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#include <osg/NodeVisitor>
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#include <osg/PrimitiveSet>
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#include <osgDB/FileUtils>
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#include <osgDB/WriteFile>
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#include "WriterNodeVisitor.h"
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// Use namespace qualification to avoid static-link symbol collisions
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// from multiply defined symbols.
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namespace pluginfbx
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{
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/** writes all primitives of a primitive-set out to a stream, decomposes quads to triangles, line-strips to lines etc */
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class PrimitiveIndexWriter : public osg::PrimitiveIndexFunctor
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{
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public:
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PrimitiveIndexWriter(const osg::Geometry* geo,
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ListTriangle& listTriangles,
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unsigned int drawable_n,
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unsigned int material) :
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_hasNormalCoords(geo->getNormalArray() != NULL),
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_hasTexCoords(geo->getTexCoordArray(0) != NULL),
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_geo(geo),
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_lastFaceIndex(0),
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_listTriangles(listTriangles),
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_drawable_n(drawable_n),
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_material(material),
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//_iPrimitiveSet(iPrimitiveSet),
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_curNormalIndex(0),
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_normalBinding(geo->getNormalBinding())
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{
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if (!geo->getNormalArray() || geo->getNormalArray()->getNumElements()==0)
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{
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_normalBinding = osg::Geometry::BIND_OFF; // Turn off binding if there is no normal data
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}
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reset();
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}
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void reset() { _curNormalIndex = 0; }
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unsigned int getNextFaceIndex() { return _lastFaceIndex; }
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virtual void setVertexArray(unsigned int, const osg::Vec2*) {}
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virtual void setVertexArray(unsigned int, const osg::Vec3*) {}
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virtual void setVertexArray(unsigned int, const osg::Vec4*) {}
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virtual void setVertexArray(unsigned int, const osg::Vec2d*) {}
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virtual void setVertexArray(unsigned int, const osg::Vec3d*) {}
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virtual void setVertexArray(unsigned int, const osg::Vec4d*) {}
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// operator for triangles
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void writeTriangle(unsigned int i1, unsigned int i2, unsigned int i3)
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{
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Triangle triangle;
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triangle.t1 = i1;
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triangle.t2 = i2;
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triangle.t3 = i3;
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if (_normalBinding == osg::Geometry::BIND_PER_VERTEX){
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triangle.normalIndex1 = i1;
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triangle.normalIndex2 = i2;
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triangle.normalIndex3 = i3;
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}
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else{
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triangle.normalIndex1 = _curNormalIndex;
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triangle.normalIndex2 = _curNormalIndex;
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triangle.normalIndex3 = _curNormalIndex;
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}
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triangle.material = _material;
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_listTriangles.push_back(std::make_pair(triangle, _drawable_n));
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}
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virtual void begin(GLenum mode)
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{
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_modeCache = mode;
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_indexCache.clear();
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}
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virtual void vertex(unsigned int vert)
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{
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_indexCache.push_back(vert);
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}
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virtual void end()
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{
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if (!_indexCache.empty())
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{
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drawElements(_modeCache, _indexCache.size(), &_indexCache.front());
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}
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}
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virtual void drawArrays(GLenum mode, GLint first, GLsizei count);
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virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices)
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{
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drawElementsImplementation<GLubyte>(mode, count, indices);
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}
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virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices)
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{
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drawElementsImplementation<GLushort>(mode, count, indices);
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}
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virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices)
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{
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drawElementsImplementation<GLuint>(mode, count, indices);
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}
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protected:
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template <typename T> void drawElementsImplementation(GLenum mode, GLsizei count, const T* indices)
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{
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if (indices==0 || count==0) return;
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typedef const T* IndexPointer;
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switch (mode)
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{
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case GL_TRIANGLES:
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{
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IndexPointer ilast = indices + count;
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for (IndexPointer iptr = indices; iptr < ilast; iptr+=3)
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{
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writeTriangle(iptr[0], iptr[1], iptr[2]);
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE) ++_curNormalIndex;
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}
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break;
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}
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case GL_TRIANGLE_STRIP:
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{
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IndexPointer iptr = indices;
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for (GLsizei i = 2; i < count; ++i, ++iptr)
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{
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if (i & 1) writeTriangle(iptr[0], iptr[2], iptr[1]);
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else writeTriangle(iptr[0], iptr[1], iptr[2]);
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}
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE) ++_curNormalIndex;
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break;
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}
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case GL_QUADS:
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{
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IndexPointer iptr = indices;
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for (GLsizei i = 3; i < count; i += 4, iptr += 4)
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{
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writeTriangle(iptr[0], iptr[1], iptr[2]);
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writeTriangle(iptr[0], iptr[2], iptr[3]);
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE) ++_curNormalIndex;
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}
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break;
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}
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case GL_QUAD_STRIP:
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{
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IndexPointer iptr = indices;
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for (GLsizei i = 3; i < count; i += 2, iptr += 2)
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{
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writeTriangle(iptr[0], iptr[1], iptr[2]);
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writeTriangle(iptr[1], iptr[3], iptr[2]);
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}
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE) ++_curNormalIndex;
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break;
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}
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case GL_POLYGON: // treat polygons as GL_TRIANGLE_FAN
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case GL_TRIANGLE_FAN:
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{
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IndexPointer iptr = indices;
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unsigned int first = *iptr;
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++iptr;
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for (GLsizei i = 2; i < count; ++i, ++iptr)
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{
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writeTriangle(first, iptr[0], iptr[1]);
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}
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE) ++_curNormalIndex;
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break;
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}
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case GL_POINTS:
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case GL_LINES:
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case GL_LINE_STRIP:
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case GL_LINE_LOOP:
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// Not handled
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break;
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default:
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// uhm should never come to this point :)
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break;
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}
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE_SET) ++_curNormalIndex;
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}
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private:
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PrimitiveIndexWriter& operator = (const PrimitiveIndexWriter&); // { return *this; }
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unsigned int _drawable_n;
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ListTriangle& _listTriangles;
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GLenum _modeCache;
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std::vector<GLuint> _indexCache;
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bool _hasNormalCoords, _hasTexCoords;
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const osg::Geometry* _geo;
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unsigned int _lastFaceIndex;
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int _material;
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unsigned int _curNormalIndex;
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osg::Geometry::AttributeBinding _normalBinding;
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KFbxMesh* _mesh;
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};
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void PrimitiveIndexWriter::drawArrays(GLenum mode,GLint first,GLsizei count)
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{
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unsigned int pos=first;
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switch (mode)
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{
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case GL_TRIANGLES:
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for (GLsizei i = 2; i < count; i += 3, pos += 3)
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{
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writeTriangle(pos, pos + 1, pos + 2);
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE) ++_curNormalIndex;
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}
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break;
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case GL_TRIANGLE_STRIP:
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for (GLsizei i = 2; i < count; ++i, ++pos)
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{
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if (i & 1) writeTriangle(pos, pos + 2, pos + 1);
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else writeTriangle(pos, pos + 1, pos + 2);
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}
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE) ++_curNormalIndex;
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break;
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case GL_QUADS:
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for (GLsizei i = 3; i < count; i += 4, pos += 4)
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{
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writeTriangle(pos, pos + 1, pos + 2);
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writeTriangle(pos, pos + 2, pos + 3);
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE) ++_curNormalIndex;
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}
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break;
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case GL_QUAD_STRIP:
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for (GLsizei i = 3; i < count; i += 2, pos += 2)
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{
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writeTriangle(pos, pos + 1, pos + 2);
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writeTriangle(pos + 1, pos + 3, pos + 2);
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}
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE) ++_curNormalIndex;
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break;
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case GL_POLYGON: // treat polygons as GL_TRIANGLE_FAN
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case GL_TRIANGLE_FAN:
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pos = first + 1;
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for (GLsizei i = 2; i < count; ++i, ++pos)
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{
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writeTriangle(first, pos, pos+1);
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}
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE) ++_curNormalIndex;
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break;
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case GL_POINTS:
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case GL_LINES:
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case GL_LINE_STRIP:
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case GL_LINE_LOOP:
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default:
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OSG_WARN << "WriterNodeVisitor :: can't handle mode " << mode << std::endl;
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break;
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}
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if (_normalBinding == osg::Geometry::BIND_PER_PRIMITIVE_SET) ++_curNormalIndex;
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}
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WriterNodeVisitor::Material::Material(WriterNodeVisitor& writerNodeVisitor,
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osgDB::ExternalFileWriter & externalWriter,
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const osg::StateSet* stateset,
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const osg::Material* mat,
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const osg::Texture* tex,
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KFbxSdkManager* pSdkManager,
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const osgDB::ReaderWriter::Options * options,
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int index) :
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_index(index),
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_fbxMaterial(NULL),
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_fbxTexture(NULL),
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_osgImage(NULL)
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{
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osg::Vec4 diffuse(1,1,1,1),
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ambient(0.2,0.2,0.2,1),
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specular(0,0,0,1),
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emission(1,1,1,1);
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float shininess(0);
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float transparency(0);
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if (mat)
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{
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assert(stateset);
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diffuse = mat->getDiffuse(osg::Material::FRONT);
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ambient = mat->getAmbient(osg::Material::FRONT);
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specular = mat->getSpecular(osg::Material::FRONT);
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shininess = mat->getShininess(osg::Material::FRONT);
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emission = mat->getEmission(osg::Material::FRONT);
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transparency = 1 - diffuse.w();
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const osg::StateAttribute* attribute = stateset->getAttribute(osg::StateAttribute::CULLFACE);
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if (attribute)
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{
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assert(dynamic_cast<const osg::CullFace*>(attribute));
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osg::CullFace::Mode mode = static_cast<const osg::CullFace*>(attribute)->getMode();
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if (mode == osg::CullFace::FRONT)
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{
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OSG_WARN << "FBX Writer: Reversed face (culled FRONT) not supported yet." << std::endl;
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}
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else if (mode != osg::CullFace::BACK)
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{
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assert(mode == osg::CullFace::FRONT_AND_BACK);
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OSG_WARN << "FBX Writer: Invisible face (culled FRONT_AND_BACK) not supported yet." << std::endl;
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}
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}
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_fbxMaterial = KFbxSurfacePhong::Create(pSdkManager, mat->getName().c_str());
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if (_fbxMaterial)
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{
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_fbxMaterial->DiffuseFactor.Set(1, true);
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_fbxMaterial->Diffuse.Set(fbxDouble3(
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diffuse.x(),
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diffuse.y(),
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diffuse.z()));
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_fbxMaterial->TransparencyFactor.Set(transparency);
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_fbxMaterial->Ambient.Set(fbxDouble3(
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ambient.x(),
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ambient.y(),
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ambient.z()));
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_fbxMaterial->Emissive.Set(fbxDouble3(
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emission.x(),
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emission.y(),
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emission.z()));
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_fbxMaterial->Specular.Set(fbxDouble3(
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specular.x(),
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specular.y(),
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specular.z()));
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_fbxMaterial->Shininess.Set(shininess);
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}
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}
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if (tex && tex->getImage(0))
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{
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_osgImage = tex->getImage(0);
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std::string relativePath;
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externalWriter.write(*_osgImage, options, NULL, &relativePath);
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_fbxTexture = KFbxFileTexture::Create(pSdkManager, relativePath.c_str());
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_fbxTexture->SetFileName(relativePath.c_str());
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// Create a FBX material if needed
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if (!_fbxMaterial)
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{
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_fbxMaterial = KFbxSurfacePhong::Create(pSdkManager, relativePath.c_str());
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}
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// Connect texture to material's diffuse
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// Note there should be no reason KFbxSurfacePhong::Create() would return NULL, but as previous code made this secirity test, here we keep the same way.
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if (_fbxMaterial)
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{
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_fbxMaterial->GetDiffuseColor().ConnectSrcObject(_fbxTexture);
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}
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}
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}
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int WriterNodeVisitor::processStateSet(const osg::StateSet* ss)
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{
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//OSG_ALWAYS << "Trying Adding " << ss->getAttribute(osg::StateAttribute::MATERIAL)->getName() << std::endl;
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MaterialMap::iterator itr = _materialMap.find(MaterialMap::key_type(ss));
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if (itr != _materialMap.end())
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{
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if (itr->second.getIndex() < 0)
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itr->second.setIndex(_lastMaterialIndex++);
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return itr->second.getIndex();
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}
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const osg::Material* mat = dynamic_cast<const osg::Material*>(ss->getAttribute(osg::StateAttribute::MATERIAL));
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const osg::Texture* tex = dynamic_cast<const osg::Texture*>(ss->getTextureAttribute(0, osg::StateAttribute::TEXTURE));
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if (mat || tex)
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{
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int matNum = _lastMaterialIndex;
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_materialMap.insert(MaterialMap::value_type(MaterialMap::key_type(ss),
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Material(*this, _externalWriter, ss, mat, tex, _pSdkManager, _options, matNum)));
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++_lastMaterialIndex;
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return matNum;
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}
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return -1;
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}
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unsigned int addPolygon(MapIndices & index_vert, unsigned int vertIndex, unsigned int normIndex, unsigned int drawableNum)
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{
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VertexIndex vert(vertIndex, drawableNum, normIndex);
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MapIndices::iterator itIndex = index_vert.find(vert);
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if (itIndex == index_vert.end())
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{
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unsigned int indexMesh = index_vert.size();
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index_vert.insert(std::make_pair(vert, indexMesh));
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return indexMesh;
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}
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return itIndex->second;
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}
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void addPolygon(KFbxMesh * mesh, MapIndices & index_vert, const Triangle & tri, unsigned int drawableNum)
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{
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mesh->AddPolygon(addPolygon(index_vert, tri.t1, tri.normalIndex1, drawableNum));
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mesh->AddPolygon(addPolygon(index_vert, tri.t2, tri.normalIndex2, drawableNum));
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mesh->AddPolygon(addPolygon(index_vert, tri.t3, tri.normalIndex3, drawableNum));
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}
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void
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WriterNodeVisitor::setLayerTextureAndMaterial(KFbxMesh* mesh)
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{
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KFbxLayerElementTexture* lTextureDiffuseLayer = KFbxLayerElementTexture::Create(mesh, "Diffuse");
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lTextureDiffuseLayer->SetMappingMode(KFbxLayerElement::eBY_POLYGON);
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lTextureDiffuseLayer->SetReferenceMode(KFbxLayerElement::eINDEX_TO_DIRECT);
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KFbxLayerElementMaterial* lMaterialLayer = KFbxLayerElementMaterial::Create(mesh, "materialLayer");
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lMaterialLayer->SetMappingMode(KFbxLayerElement::eBY_POLYGON);
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lMaterialLayer->SetReferenceMode(KFbxLayerElement::eINDEX_TO_DIRECT);
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lTextureDiffuseLayer->GetDirectArray().SetCount(_lastMaterialIndex);
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for (MaterialMap::iterator it = _materialMap.begin(); it != _materialMap.end(); ++it)
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{
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if (it->second.getIndex() != -1)
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{
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KFbxSurfaceMaterial* lMaterial = it->second.getFbxMaterial();
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KFbxFileTexture* lTexture = it->second.getFbxTexture();
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lTextureDiffuseLayer->GetDirectArray().SetAt(it->second.getIndex(), lTexture);
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_curFbxNode->AddMaterial(lMaterial);
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}
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}
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mesh->GetLayer(0)->SetMaterials(lMaterialLayer);
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mesh->GetLayer(0)->SetTextures(KFbxLayerElement::eDIFFUSE_TEXTURES, lTextureDiffuseLayer);
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}
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void
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WriterNodeVisitor::setControlPointAndNormalsAndUV(const osg::Geode& geo,
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MapIndices& index_vert,
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bool texcoords,
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KFbxMesh* mesh)
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{
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mesh->InitControlPoints(index_vert.size());
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KFbxLayerElementNormal* lLayerElementNormal= KFbxLayerElementNormal::Create(mesh, "");
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// For now, FBX writer only supports normals bound per vertices
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lLayerElementNormal->SetMappingMode(KFbxLayerElement::eBY_CONTROL_POINT);
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lLayerElementNormal->SetReferenceMode(KFbxLayerElement::eDIRECT);
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lLayerElementNormal->GetDirectArray().SetCount(index_vert.size());
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mesh->GetLayer(0)->SetNormals(lLayerElementNormal);
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KFbxLayerElementUV* lUVDiffuseLayer = KFbxLayerElementUV::Create(mesh, "DiffuseUV");
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if (texcoords)
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{
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lUVDiffuseLayer->SetMappingMode(KFbxLayerElement::eBY_CONTROL_POINT);
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lUVDiffuseLayer->SetReferenceMode(KFbxLayerElement::eDIRECT);
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lUVDiffuseLayer->GetDirectArray().SetCount(index_vert.size());
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mesh->GetLayer(0)->SetUVs(lUVDiffuseLayer, KFbxLayerElement::eDIFFUSE_TEXTURES);
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}
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for (MapIndices::iterator it = index_vert.begin(); it != index_vert.end(); ++it)
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{
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const osg::Geometry* pGeometry = geo.getDrawable(it->first.drawableIndex)->asGeometry();
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unsigned int vertexIndex = it->first.vertexIndex;
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unsigned int normalIndex = it->first.normalIndex;
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const osg::Array * basevecs = pGeometry->getVertexArray();
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assert(basevecs);
|
|
if (!basevecs || basevecs->getNumElements()==0)
|
|
{
|
|
//OSG_NOTIFY()
|
|
continue;
|
|
}
|
|
KFbxVector4 vertex;
|
|
if (basevecs->getType() == osg::Array::Vec3ArrayType)
|
|
{
|
|
const osg::Vec3 & vec = (*static_cast<const osg::Vec3Array *>(basevecs))[vertexIndex];
|
|
vertex.Set(vec.x(), vec.y(), vec.z());
|
|
}
|
|
else if (basevecs->getType() == osg::Array::Vec3dArrayType)
|
|
{
|
|
const osg::Vec3d & vec = (*static_cast<const osg::Vec3dArray *>(basevecs))[vertexIndex];
|
|
vertex.Set(vec.x(), vec.y(), vec.z());
|
|
}
|
|
else
|
|
{
|
|
OSG_NOTIFY(osg::FATAL) << "Vertex array is not Vec3 or Vec3d. Not implemented" << std::endl;
|
|
throw "Vertex array is not Vec3 or Vec3d. Not implemented";
|
|
//_succeeded = false;
|
|
//return;
|
|
}
|
|
mesh->SetControlPointAt(vertex, it->second);
|
|
|
|
|
|
const osg::Array * basenormals = pGeometry->getNormalArray();
|
|
|
|
if (basenormals && basenormals->getNumElements()>0)
|
|
{
|
|
KFbxVector4 normal;
|
|
if (basenormals->getType() == osg::Array::Vec3ArrayType)
|
|
{
|
|
const osg::Vec3 & vec = (*static_cast<const osg::Vec3Array *>(basenormals))[normalIndex];
|
|
normal.Set(vec.x(), vec.y(), vec.z(), 0);
|
|
}
|
|
else if (basenormals->getType() == osg::Array::Vec3dArrayType)
|
|
{
|
|
const osg::Vec3d & vec = (*static_cast<const osg::Vec3dArray *>(basenormals))[normalIndex];
|
|
normal.Set(vec.x(), vec.y(), vec.z(), 0);
|
|
}
|
|
else
|
|
{
|
|
OSG_NOTIFY(osg::FATAL) << "Normal array is not Vec3 or Vec3d. Not implemented" << std::endl;
|
|
throw "Normal array is not Vec3 or Vec3d. Not implemented";
|
|
//_succeeded = false;
|
|
//return;
|
|
}
|
|
|
|
//switch (pGeometry->getNormalBinding())
|
|
//{
|
|
//case osg::Geometry::BIND_PER_PRIMITIVE_SET:
|
|
//case osg::Geometry::BIND_PER_PRIMITIVE:
|
|
//case osg::Geometry::BIND_PER_VERTEX:
|
|
// break;
|
|
//}
|
|
lLayerElementNormal->GetDirectArray().SetAt(it->second, normal);
|
|
}
|
|
|
|
if (texcoords)
|
|
{
|
|
const osg::Array * basetexcoords = pGeometry->getTexCoordArray(0);
|
|
if (basetexcoords && basetexcoords->getNumElements()>0)
|
|
{
|
|
KFbxVector2 texcoord;
|
|
if (basetexcoords->getType() == osg::Array::Vec2ArrayType)
|
|
{
|
|
const osg::Vec2 & vec = (*static_cast<const osg::Vec2Array *>(basetexcoords))[vertexIndex];
|
|
texcoord.Set(vec.x(), vec.y());
|
|
}
|
|
else if (basetexcoords->getType() == osg::Array::Vec2dArrayType)
|
|
{
|
|
const osg::Vec2d & vec = (*static_cast<const osg::Vec2dArray *>(basetexcoords))[vertexIndex];
|
|
texcoord.Set(vec.x(), vec.y());
|
|
}
|
|
else
|
|
{
|
|
OSG_NOTIFY(osg::FATAL) << "Texture coords array is not Vec2 or Vec2d. Not implemented" << std::endl;
|
|
throw "Texture coords array is not Vec2 or Vec2d. Not implemented";
|
|
//_succeeded = false;
|
|
//return;
|
|
}
|
|
|
|
lUVDiffuseLayer->GetDirectArray().SetAt(it->second, texcoord);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void WriterNodeVisitor::buildFaces(const osg::Geode& geo,
|
|
ListTriangle& listTriangles,
|
|
bool texcoords)
|
|
{
|
|
MapIndices index_vert;
|
|
KFbxMesh* mesh = KFbxMesh::Create(_pSdkManager, geo.getName().c_str());
|
|
_curFbxNode->AddNodeAttribute(mesh);
|
|
_curFbxNode->SetShadingMode(KFbxNode::eTEXTURE_SHADING);
|
|
KFbxLayer* lLayer = mesh->GetLayer(0);
|
|
if (lLayer == NULL)
|
|
{
|
|
mesh->CreateLayer();
|
|
lLayer = mesh->GetLayer(0);
|
|
}
|
|
setLayerTextureAndMaterial(mesh);
|
|
lLayer->GetTextures(KFbxLayerElement::eDIFFUSE_TEXTURES)->GetIndexArray().SetCount(listTriangles.size());
|
|
lLayer->GetMaterials()->GetIndexArray().SetCount(listTriangles.size());
|
|
|
|
unsigned int i = 0;
|
|
for (ListTriangle::iterator it = listTriangles.begin(); it != listTriangles.end(); ++it, ++i) //Go through the triangle list to define meshs
|
|
{
|
|
if (it->first.material == -1)
|
|
{
|
|
mesh->BeginPolygon();
|
|
}
|
|
else
|
|
{
|
|
mesh->BeginPolygon(i);
|
|
lLayer->GetTextures(KFbxLayerElement::eDIFFUSE_TEXTURES)->GetIndexArray().SetAt(i, it->first.material);
|
|
lLayer->GetMaterials()->GetIndexArray().SetAt(i, it->first.material);
|
|
}
|
|
addPolygon(mesh, index_vert, it->first, it->second);
|
|
mesh->EndPolygon();
|
|
}
|
|
setControlPointAndNormalsAndUV(geo, index_vert, texcoords, mesh);
|
|
}
|
|
|
|
void WriterNodeVisitor::createListTriangle(const osg::Geometry* geo,
|
|
ListTriangle& listTriangles,
|
|
bool& texcoords,
|
|
unsigned int& drawable_n)
|
|
{
|
|
unsigned int nbVertices = 0;
|
|
texcoords = false;
|
|
{
|
|
const osg::Array * vecs = geo->getVertexArray();
|
|
if (vecs)
|
|
{
|
|
nbVertices = vecs->getNumElements();
|
|
|
|
// Texture coords
|
|
const osg::Array * texvec = geo->getTexCoordArray(0);
|
|
if (texvec)
|
|
{
|
|
unsigned int nb = texvec->getNumElements();
|
|
if (nb == nbVertices) texcoords = true;
|
|
else
|
|
{
|
|
OSG_WARN << "There are more/less texture coords than vertices! Ignoring texture coords.";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nbVertices==0) return;
|
|
|
|
int material = processStateSet(_currentStateSet.get());
|
|
|
|
PrimitiveIndexWriter pif(geo, listTriangles, drawable_n, material);
|
|
for (unsigned int iPrimSet = 0; iPrimSet < geo->getNumPrimitiveSets(); ++iPrimSet) //Fill the Triangle List
|
|
{
|
|
const osg::PrimitiveSet* ps = geo->getPrimitiveSet(iPrimSet);
|
|
const_cast<osg::PrimitiveSet*>(ps)->accept(pif);
|
|
}
|
|
}
|
|
|
|
void WriterNodeVisitor::apply(osg::Geode& node)
|
|
{
|
|
KFbxNode* parent = _curFbxNode;
|
|
KFbxNode* nodeFBX = KFbxNode::Create(_pSdkManager, node.getName().empty() ? "DefaultName" : node.getName().c_str());
|
|
_curFbxNode->AddChild(nodeFBX);
|
|
_curFbxNode = nodeFBX;
|
|
unsigned int count = node.getNumDrawables();
|
|
ListTriangle listTriangles;
|
|
bool texcoords = false;
|
|
for (MaterialMap::iterator it = _materialMap.begin(); it != _materialMap.end(); ++it)
|
|
it->second.setIndex(-1);
|
|
_lastMaterialIndex = 0;
|
|
if(node.getStateSet()){
|
|
pushStateSet(node.getStateSet());
|
|
}
|
|
for (unsigned int i = 0; i < count; ++i)
|
|
{
|
|
const osg::Geometry* g = node.getDrawable(i)->asGeometry();
|
|
if (g != NULL)
|
|
{
|
|
pushStateSet(g->getStateSet());
|
|
createListTriangle(g, listTriangles, texcoords, i);
|
|
popStateSet(g->getStateSet());
|
|
}
|
|
}
|
|
if(node.getStateSet()){
|
|
popStateSet(node.getStateSet());
|
|
}
|
|
if (count > 0)
|
|
{
|
|
buildFaces(node, listTriangles, texcoords);
|
|
}
|
|
if (succeedLastApply())
|
|
traverse(node);
|
|
_curFbxNode = parent;
|
|
}
|
|
|
|
void WriterNodeVisitor::apply(osg::Group& node)
|
|
{
|
|
KFbxNode* parent = _curFbxNode;
|
|
|
|
KFbxNode* nodeFBX = KFbxNode::Create(_pSdkManager, node.getName().empty() ? "DefaultName" : node.getName().c_str());
|
|
_curFbxNode->AddChild(nodeFBX);
|
|
_curFbxNode = nodeFBX;
|
|
traverse(node);
|
|
_curFbxNode = parent;
|
|
}
|
|
|
|
void WriterNodeVisitor::apply(osg::MatrixTransform& node)
|
|
{
|
|
KFbxNode* parent = _curFbxNode;
|
|
_curFbxNode = KFbxNode::Create(_pSdkManager, node.getName().empty() ? "DefaultName" : node.getName().c_str());
|
|
parent->AddChild(_curFbxNode);
|
|
|
|
const osg::Matrix& matrix = node.getMatrix();
|
|
osg::Vec3d pos, scl;
|
|
osg::Quat rot, so;
|
|
|
|
matrix.decompose(pos, rot, scl, so);
|
|
_curFbxNode->LclTranslation.Set(fbxDouble3(pos.x(), pos.y(), pos.z()));
|
|
_curFbxNode->LclScaling.Set(fbxDouble3(scl.x(), scl.y(), scl.z()));
|
|
|
|
KFbxXMatrix mat;
|
|
|
|
KFbxQuaternion q(rot.x(), rot.y(), rot.z(), rot.w());
|
|
mat.SetQ(q);
|
|
KFbxVector4 vec4 = mat.GetR();
|
|
|
|
_curFbxNode->LclRotation.Set(fbxDouble3(vec4[0], vec4[1], vec4[2]));
|
|
|
|
traverse(node);
|
|
_curFbxNode = parent;
|
|
}
|
|
|
|
// end namespace pluginfbx
|
|
}
|