Files
OpenSceneGraph/src/osgWrappers/osgParticle/Particle.cpp
Robert Osfield 0e475106dc Updated wrappers
2007-08-10 17:44:54 +00:00

414 lines
18 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Matrix>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgParticle/Interpolator>
#include <osgParticle/Particle>
#include <osgParticle/ParticleSystem>
#include <osgParticle/range>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgParticle::Particle::Shape)
I_DeclaringFile("osgParticle/Particle");
I_EnumLabel(osgParticle::Particle::POINT);
I_EnumLabel(osgParticle::Particle::QUAD);
I_EnumLabel(osgParticle::Particle::QUAD_TRIANGLESTRIP);
I_EnumLabel(osgParticle::Particle::HEXAGON);
I_EnumLabel(osgParticle::Particle::LINE);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgParticle::Particle)
I_DeclaringFile("osgParticle/Particle");
I_Constructor0(____Particle,
"",
"");
I_Method0(osgParticle::Particle::Shape, getShape,
Properties::NON_VIRTUAL,
__Shape__getShape,
"Get the shape of the particle. ",
"");
I_Method1(void, setShape, IN, osgParticle::Particle::Shape, s,
Properties::NON_VIRTUAL,
__void__setShape__Shape,
"Set the shape of the particle. ",
"");
I_Method0(bool, isAlive,
Properties::NON_VIRTUAL,
__bool__isAlive,
"Get whether the particle is still alive. ",
"");
I_Method0(double, getLifeTime,
Properties::NON_VIRTUAL,
__double__getLifeTime,
"Get the life time of the particle (in seconds). ",
"");
I_Method0(double, getAge,
Properties::NON_VIRTUAL,
__double__getAge,
"Get the age of the particle (in seconds). ",
"");
I_Method0(const osgParticle::rangef &, getSizeRange,
Properties::NON_VIRTUAL,
__C5_rangef_R1__getSizeRange,
"Get the minimum and maximum values for polygon size. ",
"");
I_Method0(const osgParticle::rangef &, getAlphaRange,
Properties::NON_VIRTUAL,
__C5_rangef_R1__getAlphaRange,
"Get the minimum and maximum values for alpha. ",
"");
I_Method0(const osgParticle::rangev4 &, getColorRange,
Properties::NON_VIRTUAL,
__C5_rangev4_R1__getColorRange,
"Get the minimum and maximum values for color. ",
"");
I_Method0(const osgParticle::Interpolator *, getSizeInterpolator,
Properties::NON_VIRTUAL,
__C5_Interpolator_P1__getSizeInterpolator,
"Get the interpolator for computing the size of polygons. ",
"");
I_Method0(const osgParticle::Interpolator *, getAlphaInterpolator,
Properties::NON_VIRTUAL,
__C5_Interpolator_P1__getAlphaInterpolator,
"Get the interpolator for computing alpha values. ",
"");
I_Method0(const osgParticle::Interpolator *, getColorInterpolator,
Properties::NON_VIRTUAL,
__C5_Interpolator_P1__getColorInterpolator,
"Get the interpolator for computing color values. ",
"");
I_Method0(float, getRadius,
Properties::NON_VIRTUAL,
__float__getRadius,
"Get the physical radius of the particle. ",
"For built-in operators to work correctly, lengths must be expressed in meters. ");
I_Method0(float, getMass,
Properties::NON_VIRTUAL,
__float__getMass,
"Get the mass of the particle. ",
"For built-in operators to work correctly, remember that the mass is expressed in kg. ");
I_Method0(float, getMassInv,
Properties::NON_VIRTUAL,
__float__getMassInv,
"Get 1 / getMass(). ",
"");
I_Method0(const osg::Vec3 &, getPosition,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getPosition,
"Get the position vector. ",
"");
I_Method0(const osg::Vec3 &, getVelocity,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getVelocity,
"Get the velocity vector. ",
"For built-in operators to work correctly, remember that velocity components are expressed in meters per second. ");
I_Method0(const osg::Vec3 &, getPreviousPosition,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getPreviousPosition,
"Get the previous position (the position before last update). ",
"");
I_Method0(const osg::Vec3 &, getAngle,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getAngle,
"Get the angle vector. ",
"");
I_Method0(const osg::Vec3 &, getAngularVelocity,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getAngularVelocity,
"Get the rotational velocity vector. ",
"");
I_Method0(const osg::Vec3 &, getPreviousAngle,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getPreviousAngle,
"Get the previous angle vector. ",
"");
I_Method0(const osg::Vec4 &, getCurrentColor,
Properties::NON_VIRTUAL,
__C5_osg_Vec4_R1__getCurrentColor,
"Get the current color. ",
"");
I_Method0(float, getCurrentAlpha,
Properties::NON_VIRTUAL,
__float__getCurrentAlpha,
"Get the current alpha. ",
"");
I_Method0(const float, getSTexCoord,
Properties::NON_VIRTUAL,
__C5_float__getSTexCoord,
"Get the s texture coordinate of the bottom left of the particle. ",
"");
I_Method0(float, getTCoord,
Properties::NON_VIRTUAL,
__float__getTCoord,
"Get the t texture coordinate of the bottom left of the particle. ",
"");
I_Method0(int, getTileS,
Properties::NON_VIRTUAL,
__int__getTileS,
"Get width of texture tile. ",
"");
I_Method0(int, getTileT,
Properties::NON_VIRTUAL,
__int__getTileT,
"Get height of texture tile. ",
"");
I_Method0(int, getNumTiles,
Properties::NON_VIRTUAL,
__int__getNumTiles,
"Get number of texture tiles. ",
"");
I_Method0(void, kill,
Properties::NON_VIRTUAL,
__void__kill,
"Kill the particle on next update NOTE: after calling this function, the isAlive() method will still return true until the particle is updated again. ",
"");
I_Method1(void, setLifeTime, IN, double, t,
Properties::NON_VIRTUAL,
__void__setLifeTime__double,
"Set the life time of the particle. ",
"");
I_Method1(void, setSizeRange, IN, const osgParticle::rangef &, r,
Properties::NON_VIRTUAL,
__void__setSizeRange__C5_rangef_R1,
"Set the minimum and maximum values for polygon size. ",
"");
I_Method1(void, setAlphaRange, IN, const osgParticle::rangef &, r,
Properties::NON_VIRTUAL,
__void__setAlphaRange__C5_rangef_R1,
"Set the minimum and maximum values for alpha. ",
"");
I_Method1(void, setColorRange, IN, const osgParticle::rangev4 &, r,
Properties::NON_VIRTUAL,
__void__setColorRange__C5_rangev4_R1,
"Set the minimum and maximum values for color. ",
"");
I_Method1(void, setSizeInterpolator, IN, osgParticle::Interpolator *, ri,
Properties::NON_VIRTUAL,
__void__setSizeInterpolator__Interpolator_P1,
"Set the interpolator for computing size values. ",
"");
I_Method1(void, setAlphaInterpolator, IN, osgParticle::Interpolator *, ai,
Properties::NON_VIRTUAL,
__void__setAlphaInterpolator__Interpolator_P1,
"Set the interpolator for computing alpha values. ",
"");
I_Method1(void, setColorInterpolator, IN, osgParticle::Interpolator *, ci,
Properties::NON_VIRTUAL,
__void__setColorInterpolator__Interpolator_P1,
"Set the interpolator for computing color values. ",
"");
I_Method1(void, setRadius, IN, float, r,
Properties::NON_VIRTUAL,
__void__setRadius__float,
"Set the physical radius of the particle. ",
"For built-in operators to work correctly, lengths must be expressed in meters. ");
I_Method1(void, setMass, IN, float, m,
Properties::NON_VIRTUAL,
__void__setMass__float,
"Set the mass of the particle. ",
"For built-in operators to work correctly, remember that the mass is expressed in kg. ");
I_Method1(void, setPosition, IN, const osg::Vec3 &, p,
Properties::NON_VIRTUAL,
__void__setPosition__C5_osg_Vec3_R1,
"Set the position vector. ",
"");
I_Method1(void, setVelocity, IN, const osg::Vec3 &, v,
Properties::NON_VIRTUAL,
__void__setVelocity__C5_osg_Vec3_R1,
"Set the velocity vector. ",
"For built-in operators to work correctly, remember that velocity components are expressed in meters per second. ");
I_Method1(void, addVelocity, IN, const osg::Vec3 &, dv,
Properties::NON_VIRTUAL,
__void__addVelocity__C5_osg_Vec3_R1,
"Add a vector to the velocity vector. ",
"");
I_Method1(void, transformPositionVelocity, IN, const osg::Matrix &, xform,
Properties::NON_VIRTUAL,
__void__transformPositionVelocity__C5_osg_Matrix_R1,
"Transform position and velocity vectors by a matrix. ",
"");
I_Method3(void, transformPositionVelocity, IN, const osg::Matrix &, xform1, IN, const osg::Matrix &, xform2, IN, float, r,
Properties::NON_VIRTUAL,
__void__transformPositionVelocity__C5_osg_Matrix_R1__C5_osg_Matrix_R1__float,
"Transform position and velocity vectors by a combination of two matrices. ",
"");
I_Method1(void, setAngle, IN, const osg::Vec3 &, a,
Properties::NON_VIRTUAL,
__void__setAngle__C5_osg_Vec3_R1,
"Set the angle vector. ",
"");
I_Method1(void, setAngularVelocity, IN, const osg::Vec3 &, v,
Properties::NON_VIRTUAL,
__void__setAngularVelocity__C5_osg_Vec3_R1,
"Set the angular velocity vector. ",
"Components x, y and z are angles of rotation around the respective axis (in radians). ");
I_Method1(void, addAngularVelocity, IN, const osg::Vec3 &, dv,
Properties::NON_VIRTUAL,
__void__addAngularVelocity__C5_osg_Vec3_R1,
"Add a vector to the angular velocity vector. ",
"");
I_Method1(void, transformAngleVelocity, IN, const osg::Matrix &, xform,
Properties::NON_VIRTUAL,
__void__transformAngleVelocity__C5_osg_Matrix_R1,
"Transform angle and angularVelocity vectors by a matrix. ",
"");
I_Method1(bool, update, IN, double, dt,
Properties::NON_VIRTUAL,
__bool__update__double,
"Update the particle (don't call this method manually). ",
"This method is called automatically by ParticleSystem::update(); it updates the graphical properties of the particle for the current time, checks whether the particle is still alive, and then updates its position by computing P = P + V * dt (where P is the position and V is the velocity). ");
I_Method0(void, beginRender,
Properties::NON_VIRTUAL,
__void__beginRender,
"Perform some pre-rendering tasks. Called automatically by particle systems. ",
"");
I_MethodWithDefaults4(void, render, IN, const osg::Vec3 &, xpos, , IN, const osg::Vec3 &, px, , IN, const osg::Vec3 &, py, , IN, float, scale, 1.0f,
Properties::NON_VIRTUAL,
__void__render__C5_osg_Vec3_R1__C5_osg_Vec3_R1__C5_osg_Vec3_R1__float,
"Render the particle. Called automatically by particle systems. ",
"");
I_Method0(void, endRender,
Properties::NON_VIRTUAL,
__void__endRender,
"Perform some post-rendering tasks. Called automatically by particle systems. ",
"");
I_Method0(float, getCurrentSize,
Properties::NON_VIRTUAL,
__float__getCurrentSize,
"Get the current (interpolated) polygon size. Valid only after the first call to update(). ",
"");
I_MethodWithDefaults3(void, setTextureTile, IN, int, sTile, , IN, int, tTile, , IN, int, numTiles, 0,
Properties::NON_VIRTUAL,
__void__setTextureTile__int__int__int,
"Specify how the particle texture is tiled. ",
"");
I_Method1(void, setPreviousParticle, IN, int, previous,
Properties::NON_VIRTUAL,
__void__setPreviousParticle__int,
"Set the previous particle. ",
"");
I_Method0(int, getPreviousParticle,
Properties::NON_VIRTUAL,
__int__getPreviousParticle,
"Get the previous particle. ",
"");
I_Method1(void, setNextParticle, IN, int, next,
Properties::NON_VIRTUAL,
__void__setNextParticle__int,
"Set the next particle. ",
"");
I_Method0(int, getNextParticle,
Properties::NON_VIRTUAL,
__int__getNextParticle,
"Get the const next particle. ",
"");
I_Method1(void, setUpTexCoordsAsPartOfConnectedParticleSystem, IN, osgParticle::ParticleSystem *, ps,
Properties::NON_VIRTUAL,
__void__setUpTexCoordsAsPartOfConnectedParticleSystem__ParticleSystem_P1,
"Method for initializing a particles texture coords as part of a connected particle system. ",
"");
I_SimpleProperty(double, Age,
__double__getAge,
0);
I_SimpleProperty(osgParticle::Interpolator *, AlphaInterpolator,
0,
__void__setAlphaInterpolator__Interpolator_P1);
I_SimpleProperty(const osgParticle::rangef &, AlphaRange,
__C5_rangef_R1__getAlphaRange,
__void__setAlphaRange__C5_rangef_R1);
I_SimpleProperty(const osg::Vec3 &, Angle,
__C5_osg_Vec3_R1__getAngle,
__void__setAngle__C5_osg_Vec3_R1);
I_SimpleProperty(const osg::Vec3 &, AngularVelocity,
__C5_osg_Vec3_R1__getAngularVelocity,
__void__setAngularVelocity__C5_osg_Vec3_R1);
I_SimpleProperty(osgParticle::Interpolator *, ColorInterpolator,
0,
__void__setColorInterpolator__Interpolator_P1);
I_SimpleProperty(const osgParticle::rangev4 &, ColorRange,
__C5_rangev4_R1__getColorRange,
__void__setColorRange__C5_rangev4_R1);
I_SimpleProperty(float, CurrentAlpha,
__float__getCurrentAlpha,
0);
I_SimpleProperty(const osg::Vec4 &, CurrentColor,
__C5_osg_Vec4_R1__getCurrentColor,
0);
I_SimpleProperty(float, CurrentSize,
__float__getCurrentSize,
0);
I_SimpleProperty(double, LifeTime,
__double__getLifeTime,
__void__setLifeTime__double);
I_SimpleProperty(float, Mass,
__float__getMass,
__void__setMass__float);
I_SimpleProperty(float, MassInv,
__float__getMassInv,
0);
I_SimpleProperty(int, NextParticle,
__int__getNextParticle,
__void__setNextParticle__int);
I_SimpleProperty(const osg::Vec3 &, Position,
__C5_osg_Vec3_R1__getPosition,
__void__setPosition__C5_osg_Vec3_R1);
I_SimpleProperty(const osg::Vec3 &, PreviousAngle,
__C5_osg_Vec3_R1__getPreviousAngle,
0);
I_SimpleProperty(int, PreviousParticle,
__int__getPreviousParticle,
__void__setPreviousParticle__int);
I_SimpleProperty(const osg::Vec3 &, PreviousPosition,
__C5_osg_Vec3_R1__getPreviousPosition,
0);
I_SimpleProperty(float, Radius,
__float__getRadius,
__void__setRadius__float);
I_SimpleProperty(const float, STexCoord,
__C5_float__getSTexCoord,
0);
I_SimpleProperty(osgParticle::Particle::Shape, Shape,
__Shape__getShape,
__void__setShape__Shape);
I_SimpleProperty(osgParticle::Interpolator *, SizeInterpolator,
0,
__void__setSizeInterpolator__Interpolator_P1);
I_SimpleProperty(const osgParticle::rangef &, SizeRange,
__C5_rangef_R1__getSizeRange,
__void__setSizeRange__C5_rangef_R1);
I_SimpleProperty(float, TCoord,
__float__getTCoord,
0);
I_SimpleProperty(int, TileS,
__int__getTileS,
0);
I_SimpleProperty(int, TileT,
__int__getTileT,
0);
I_SimpleProperty(osgParticle::ParticleSystem *, UpTexCoordsAsPartOfConnectedParticleSystem,
0,
__void__setUpTexCoordsAsPartOfConnectedParticleSystem__ParticleSystem_P1);
I_SimpleProperty(const osg::Vec3 &, Velocity,
__C5_osg_Vec3_R1__getVelocity,
__void__setVelocity__C5_osg_Vec3_R1);
END_REFLECTOR