272 lines
9.5 KiB
C++
272 lines
9.5 KiB
C++
// ***************************************************************************
|
|
//
|
|
// Generated automatically by genwrapper.
|
|
// Please DO NOT EDIT this file!
|
|
//
|
|
// ***************************************************************************
|
|
|
|
#include <osgIntrospection/ReflectionMacros>
|
|
#include <osgIntrospection/TypedMethodInfo>
|
|
#include <osgIntrospection/StaticMethodInfo>
|
|
#include <osgIntrospection/Attributes>
|
|
|
|
#include <osg/CopyOp>
|
|
#include <osg/NodeVisitor>
|
|
#include <osg/Object>
|
|
#include <osg/Vec3>
|
|
#include <osgParticle/Emitter>
|
|
#include <osgParticle/Particle>
|
|
#include <osgParticle/ParticleEffect>
|
|
#include <osgParticle/ParticleSystem>
|
|
#include <osgParticle/Program>
|
|
|
|
// Must undefine IN and OUT macros defined in Windows headers
|
|
#ifdef IN
|
|
#undef IN
|
|
#endif
|
|
#ifdef OUT
|
|
#undef OUT
|
|
#endif
|
|
|
|
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleEffect)
|
|
I_DeclaringFile("osgParticle/ParticleEffect");
|
|
I_BaseType(osg::Group);
|
|
I_ConstructorWithDefaults1(IN, bool, automaticSetup, true,
|
|
Properties::EXPLICIT,
|
|
____ParticleEffect__bool,
|
|
"",
|
|
"");
|
|
I_ConstructorWithDefaults2(IN, const osgParticle::ParticleEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
|
|
____ParticleEffect__C5_ParticleEffect_R1__C5_osg_CopyOp_R1,
|
|
"",
|
|
"");
|
|
I_Method0(const char *, libraryName,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__libraryName,
|
|
"return the name of the node's library. ",
|
|
"");
|
|
I_Method0(const char *, className,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__className,
|
|
"return the name of the node's class type. ",
|
|
"");
|
|
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
|
|
Properties::VIRTUAL,
|
|
__bool__isSameKindAs__C5_osg_Object_P1,
|
|
"return true if this and obj are of the same kind of object. ",
|
|
"");
|
|
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
|
|
Properties::VIRTUAL,
|
|
__void__accept__osg_NodeVisitor_R1,
|
|
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
|
|
"");
|
|
I_Method1(void, setAutomaticSetup, IN, bool, flag,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setAutomaticSetup__bool,
|
|
"",
|
|
"");
|
|
I_Method0(bool, getAutomaticSetup,
|
|
Properties::NON_VIRTUAL,
|
|
__bool__getAutomaticSetup,
|
|
"",
|
|
"");
|
|
I_Method1(void, setUseLocalParticleSystem, IN, bool, local,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setUseLocalParticleSystem__bool,
|
|
"",
|
|
"");
|
|
I_Method0(bool, getUseLocalParticleSystem,
|
|
Properties::NON_VIRTUAL,
|
|
__bool__getUseLocalParticleSystem,
|
|
"",
|
|
"");
|
|
I_Method1(void, setTextureFileName, IN, const std::string &, filename,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setTextureFileName__C5_std_string_R1,
|
|
"",
|
|
"");
|
|
I_Method0(const std::string &, getTextureFileName,
|
|
Properties::NON_VIRTUAL,
|
|
__C5_std_string_R1__getTextureFileName,
|
|
"",
|
|
"");
|
|
I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setDefaultParticleTemplate__C5_Particle_R1,
|
|
"",
|
|
"");
|
|
I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate,
|
|
Properties::NON_VIRTUAL,
|
|
__C5_Particle_R1__getDefaultParticleTemplate,
|
|
"",
|
|
"");
|
|
I_Method1(void, setPosition, IN, const osg::Vec3 &, position,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setPosition__C5_osg_Vec3_R1,
|
|
"",
|
|
"");
|
|
I_Method0(const osg::Vec3 &, getPosition,
|
|
Properties::NON_VIRTUAL,
|
|
__C5_osg_Vec3_R1__getPosition,
|
|
"",
|
|
"");
|
|
I_Method1(void, setScale, IN, float, scale,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setScale__float,
|
|
"",
|
|
"");
|
|
I_Method0(float, getScale,
|
|
Properties::NON_VIRTUAL,
|
|
__float__getScale,
|
|
"",
|
|
"");
|
|
I_Method1(void, setIntensity, IN, float, intensity,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setIntensity__float,
|
|
"",
|
|
"");
|
|
I_Method0(float, getIntensity,
|
|
Properties::NON_VIRTUAL,
|
|
__float__getIntensity,
|
|
"",
|
|
"");
|
|
I_Method1(void, setStartTime, IN, double, startTime,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setStartTime__double,
|
|
"",
|
|
"");
|
|
I_Method0(double, getStartTime,
|
|
Properties::NON_VIRTUAL,
|
|
__double__getStartTime,
|
|
"",
|
|
"");
|
|
I_Method1(void, setEmitterDuration, IN, double, duration,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setEmitterDuration__double,
|
|
"",
|
|
"");
|
|
I_Method0(double, getEmitterDuration,
|
|
Properties::NON_VIRTUAL,
|
|
__double__getEmitterDuration,
|
|
"",
|
|
"");
|
|
I_Method1(void, setParticleDuration, IN, double, duration,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setParticleDuration__double,
|
|
"",
|
|
"");
|
|
I_Method0(double, getParticleDuration,
|
|
Properties::NON_VIRTUAL,
|
|
__double__getParticleDuration,
|
|
"",
|
|
"");
|
|
I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setWind__C5_osg_Vec3_R1,
|
|
"",
|
|
"");
|
|
I_Method0(const osg::Vec3 &, getWind,
|
|
Properties::NON_VIRTUAL,
|
|
__C5_osg_Vec3_R1__getWind,
|
|
"",
|
|
"");
|
|
I_Method0(bool, areAllParticlesDead,
|
|
Properties::NON_VIRTUAL,
|
|
__bool__areAllParticlesDead,
|
|
"Get whether all particles are dead. ",
|
|
"");
|
|
I_Method0(osgParticle::Emitter *, getEmitter,
|
|
Properties::PURE_VIRTUAL,
|
|
__Emitter_P1__getEmitter,
|
|
"",
|
|
"");
|
|
I_Method0(const osgParticle::Emitter *, getEmitter,
|
|
Properties::PURE_VIRTUAL,
|
|
__C5_Emitter_P1__getEmitter,
|
|
"",
|
|
"");
|
|
I_Method0(osgParticle::Program *, getProgram,
|
|
Properties::PURE_VIRTUAL,
|
|
__Program_P1__getProgram,
|
|
"",
|
|
"");
|
|
I_Method0(const osgParticle::Program *, getProgram,
|
|
Properties::PURE_VIRTUAL,
|
|
__C5_Program_P1__getProgram,
|
|
"",
|
|
"");
|
|
I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setParticleSystem__ParticleSystem_P1,
|
|
"",
|
|
"");
|
|
I_Method0(osgParticle::ParticleSystem *, getParticleSystem,
|
|
Properties::NON_VIRTUAL,
|
|
__ParticleSystem_P1__getParticleSystem,
|
|
"",
|
|
"");
|
|
I_Method0(const osgParticle::ParticleSystem *, getParticleSystem,
|
|
Properties::NON_VIRTUAL,
|
|
__C5_ParticleSystem_P1__getParticleSystem,
|
|
"",
|
|
"");
|
|
I_Method0(void, setDefaults,
|
|
Properties::VIRTUAL,
|
|
__void__setDefaults,
|
|
"",
|
|
"");
|
|
I_Method0(void, setUpEmitterAndProgram,
|
|
Properties::PURE_VIRTUAL,
|
|
__void__setUpEmitterAndProgram,
|
|
"",
|
|
"");
|
|
I_Method0(void, buildEffect,
|
|
Properties::VIRTUAL,
|
|
__void__buildEffect,
|
|
"",
|
|
"");
|
|
I_SimpleProperty(bool, AutomaticSetup,
|
|
__bool__getAutomaticSetup,
|
|
__void__setAutomaticSetup__bool);
|
|
I_SimpleProperty(const osgParticle::Particle &, DefaultParticleTemplate,
|
|
__C5_Particle_R1__getDefaultParticleTemplate,
|
|
__void__setDefaultParticleTemplate__C5_Particle_R1);
|
|
I_SimpleProperty(osgParticle::Emitter *, Emitter,
|
|
__Emitter_P1__getEmitter,
|
|
0);
|
|
I_SimpleProperty(double, EmitterDuration,
|
|
__double__getEmitterDuration,
|
|
__void__setEmitterDuration__double);
|
|
I_SimpleProperty(float, Intensity,
|
|
__float__getIntensity,
|
|
__void__setIntensity__float);
|
|
I_SimpleProperty(double, ParticleDuration,
|
|
__double__getParticleDuration,
|
|
__void__setParticleDuration__double);
|
|
I_SimpleProperty(osgParticle::ParticleSystem *, ParticleSystem,
|
|
__ParticleSystem_P1__getParticleSystem,
|
|
__void__setParticleSystem__ParticleSystem_P1);
|
|
I_SimpleProperty(const osg::Vec3 &, Position,
|
|
__C5_osg_Vec3_R1__getPosition,
|
|
__void__setPosition__C5_osg_Vec3_R1);
|
|
I_SimpleProperty(osgParticle::Program *, Program,
|
|
__Program_P1__getProgram,
|
|
0);
|
|
I_SimpleProperty(float, Scale,
|
|
__float__getScale,
|
|
__void__setScale__float);
|
|
I_SimpleProperty(double, StartTime,
|
|
__double__getStartTime,
|
|
__void__setStartTime__double);
|
|
I_SimpleProperty(const std::string &, TextureFileName,
|
|
__C5_std_string_R1__getTextureFileName,
|
|
__void__setTextureFileName__C5_std_string_R1);
|
|
I_SimpleProperty(bool, UseLocalParticleSystem,
|
|
__bool__getUseLocalParticleSystem,
|
|
__void__setUseLocalParticleSystem__bool);
|
|
I_SimpleProperty(const osg::Vec3 &, Wind,
|
|
__C5_osg_Vec3_R1__getWind,
|
|
__void__setWind__C5_osg_Vec3_R1);
|
|
END_REFLECTOR
|
|
|