61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osgSim/BlinkSequence>
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#include <osgSim/LightPoint>
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#include <osgSim/Sector>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgSim::LightPoint::BlendingMode)
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I_DeclaringFile("osgSim/LightPoint");
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I_EnumLabel(osgSim::LightPoint::ADDITIVE);
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I_EnumLabel(osgSim::LightPoint::BLENDED);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgSim::LightPoint)
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I_DeclaringFile("osgSim/LightPoint");
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I_Constructor0(____LightPoint,
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"",
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"");
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I_Constructor2(IN, const osg::Vec3 &, position, IN, const osg::Vec4 &, color,
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____LightPoint__C5_osg_Vec3_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ConstructorWithDefaults8(IN, bool, on, , IN, const osg::Vec3 &, position, , IN, const osg::Vec4 &, color, , IN, float, intensity, 1.0f, IN, float, radius, 1.0f, IN, osgSim::Sector *, sector, 0, IN, osgSim::BlinkSequence *, blinkSequence, 0, IN, osgSim::LightPoint::BlendingMode, blendingMode, osgSim::LightPoint::BLENDED,
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____LightPoint__bool__C5_osg_Vec3_R1__C5_osg_Vec4_R1__float__float__Sector_P1__BlinkSequence_P1__BlendingMode,
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"",
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"");
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I_Constructor1(IN, const osgSim::LightPoint &, lp,
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Properties::NON_EXPLICIT,
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____LightPoint__C5_LightPoint_R1,
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"",
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"");
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I_PublicMemberProperty(bool, _on);
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I_PublicMemberProperty(osg::Vec3, _position);
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I_PublicMemberProperty(osg::Vec4, _color);
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I_PublicMemberProperty(float, _intensity);
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I_PublicMemberProperty(float, _radius);
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I_PublicMemberProperty(osg::ref_ptr< osgSim::Sector >, _sector);
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I_PublicMemberProperty(osg::ref_ptr< osgSim::BlinkSequence >, _blinkSequence);
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I_PublicMemberProperty(osgSim::LightPoint::BlendingMode, _blendingMode);
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END_REFLECTOR
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