Files
OpenSceneGraph/src/osgWrappers/osgSim/LightPoint.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

61 lines
2.3 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgSim/BlinkSequence>
#include <osgSim/LightPoint>
#include <osgSim/Sector>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgSim::LightPoint::BlendingMode)
I_DeclaringFile("osgSim/LightPoint");
I_EnumLabel(osgSim::LightPoint::ADDITIVE);
I_EnumLabel(osgSim::LightPoint::BLENDED);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgSim::LightPoint)
I_DeclaringFile("osgSim/LightPoint");
I_Constructor0(____LightPoint,
"",
"");
I_Constructor2(IN, const osg::Vec3 &, position, IN, const osg::Vec4 &, color,
____LightPoint__C5_osg_Vec3_R1__C5_osg_Vec4_R1,
"",
"");
I_ConstructorWithDefaults8(IN, bool, on, , IN, const osg::Vec3 &, position, , IN, const osg::Vec4 &, color, , IN, float, intensity, 1.0f, IN, float, radius, 1.0f, IN, osgSim::Sector *, sector, 0, IN, osgSim::BlinkSequence *, blinkSequence, 0, IN, osgSim::LightPoint::BlendingMode, blendingMode, osgSim::LightPoint::BLENDED,
____LightPoint__bool__C5_osg_Vec3_R1__C5_osg_Vec4_R1__float__float__Sector_P1__BlinkSequence_P1__BlendingMode,
"",
"");
I_Constructor1(IN, const osgSim::LightPoint &, lp,
Properties::NON_EXPLICIT,
____LightPoint__C5_LightPoint_R1,
"",
"");
I_PublicMemberProperty(bool, _on);
I_PublicMemberProperty(osg::Vec3, _position);
I_PublicMemberProperty(osg::Vec4, _color);
I_PublicMemberProperty(float, _intensity);
I_PublicMemberProperty(float, _radius);
I_PublicMemberProperty(osg::ref_ptr< osgSim::Sector >, _sector);
I_PublicMemberProperty(osg::ref_ptr< osgSim::BlinkSequence >, _blinkSequence);
I_PublicMemberProperty(osgSim::LightPoint::BlendingMode, _blendingMode);
END_REFLECTOR