Files
OpenSceneGraph/include/osgViewer/ViewerBase
Robert Osfield caeed02f52 Merged the threading set up and rendering code from Viewer and CompositeViewer
into ViewerBase to allow CompositeViewer to inherit the same theading models
previously just supported by osgViewer::Viewer
2007-10-02 21:23:58 +00:00

281 lines
11 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_VIEWERBASE
#define OSGVIEWER_VIEWERBASE 1
#include <osg/Stats>
#include <osgUtil/UpdateVisitor>
#include <osgGA/MatrixManipulator>
#include <osgGA/EventVisitor>
#include <osgGA/EventQueue>
#include <osgViewer/Scene>
#include <osgViewer/GraphicsWindow>
namespace osgViewer {
#define USE_REFERENCE_TIME DBL_MAX
class View;
/** ViewerBase is the view base class that is inhertied by both Viewer and CompositeViewer.*/
class OSGVIEWER_EXPORT ViewerBase : public virtual osg::Object
{
public:
ViewerBase();
ViewerBase(const ViewerBase& vb);
/** Set the Stats object used for collect various frame related timing and scene graph stats.*/
void setStats(osg::Stats* stats) { _stats = stats; }
/** Get the Viewers Stats object.*/
osg::Stats* getStats() { return _stats.get(); }
/** Get the Viewers Stats object.*/
const osg::Stats* getStats() const { return _stats.get(); }
/** read the viewer configuration from a configuration file.*/
virtual bool readConfiguration(const std::string& filename) = 0;
/** Get whether at least of one of this viewers windows are realized.*/
virtual bool isRealized() const = 0;
/** set up windows and associated threads.*/
virtual void realize() = 0;
enum ThreadingModel
{
SingleThreaded,
CullDrawThreadPerContext,
ThreadPerContext = CullDrawThreadPerContext,
DrawThreadPerContext,
CullThreadPerCameraDrawThreadPerContext,
ThreadPerCamera = CullThreadPerCameraDrawThreadPerContext,
AutomaticSelection
};
/** Set the threading model the rendering traversals will use.*/
virtual void setThreadingModel(ThreadingModel threadingModel);
/** Get the threading model the rendering traversals will use.*/
ThreadingModel getThreadingModel() const { return _threadingModel; }
/** Let the viewer suggest the best threading model for the viewers camera/window setup and the hardware available.*/
virtual ThreadingModel suggestBestThreadingModel();
/** Set up the threading and processor affinity as per the viewers threading model.*/
virtual void setUpThreading();
/** Return true if viewer threads are running. */
bool areThreadsRunning() const { return _threadsRunning; }
/** Stop any threads begin run by viewer.*/
virtual void stopThreading();
/** Start any threads required by the viewer.*/
virtual void startThreading();
enum BarrierPosition
{
BeforeSwapBuffers,
AfterSwapBuffers
};
/** Set the position of the end barrier.
* AfterSwapBuffers will may result is slightly higher framerates, by may
* lead to inconcistent swapping between different windows.
* BeforeSwapBuffers may lead to slightly lower framerate, but improve consistency in timing of swap buffers,
* especially important if you are likely to consistently break frame.*/
void setEndBarrierPosition(BarrierPosition bp);
/** Get the end barrier position.*/
BarrierPosition getEndBarrierPosition() const { return _endBarrierPosition; }
/** Set the done flag to singnal the viewer's work is done and should exit the frame loop.*/
void setDone(bool done) { _done = done; }
/** Reurn true if viewer's work is done and should exit the frame loop.*/
bool done() const { return _done; }
/** Set the EventVisitor. */
void setEventVisitor(osgGA::EventVisitor* eventVisitor) { _eventVisitor = eventVisitor; }
/** Get the EventVisitor. */
osgGA::EventVisitor* getEventVisitor() { return _eventVisitor.get(); }
/** Get the const EventVisitor. */
const osgGA::EventVisitor* getEventVisitor() const { return _eventVisitor.get(); }
/** Set the key event that the viewer checks on each frame to see if the viewer's done flag should be set to
* signal end of viewers main loop.
* Default value is Escape (osgGA::GUIEVentAdapter::KEY_Escape).
* Setting to 0 switches off the feature.*/
void setKeyEventSetsDone(int key) { _keyEventSetsDone = key; }
/** get the key event that the viewer checks on each frame to see if the viewer's done flag.*/
int getKeyEventSetsDone() const { return _keyEventSetsDone; }
/** if the flag is true, the viewer set its done flag when a QUIT_APPLICATION is received, false disables this feature */
void setQuitEventSetsDone(bool flag) { _quitEventSetsDone = flag; }
/** @return true if the viewer respond to the QUIT_APPLICATION-event */
bool getQuitEventSetsDone() const { return _quitEventSetsDone; }
/** Set the UpdateVisitor. */
void setUpdateVisitor(osgUtil::UpdateVisitor* updateVisitor) { _updateVisitor = updateVisitor; }
/** Get the UpdateVisitor. */
osgUtil::UpdateVisitor* getUpdateVisitor() { return _updateVisitor.get(); }
/** Get the const UpdateVisitor. */
const osgUtil::UpdateVisitor* getUpdateVisitor() const { return _updateVisitor.get(); }
/** Set the Update OperationQueue. */
void setUpdateOperations(osg::OperationQueue* operations) { _updateOperations = operations; }
/** Get the Update OperationQueue. */
osg::OperationQueue* getUpdateOperations() { return _updateOperations.get(); }
/** Get the const Update OperationQueue. */
const osg::OperationQueue* getUpdateOperations() const { return _updateOperations.get(); }
/** Add an update operation.*/
void addUpdateOperation(osg::Operation* operation);
/** Remove an update operation.*/
void removeUpdateOperation(osg::Operation* operation);
/** Set the graphics operation to call on realization of the viewers graphics windows.*/
void setRealizeOperation(osg::Operation* op) { _realizeOperation = op; }
/** Get the graphics operation to call on realization of the viewers graphics windows.*/
osg::Operation* getRealizeOperation() { return _realizeOperation.get(); }
/** Check to see if windows are still open, if not set viewer done to true. */
void checkWindowStatus();
/** Execute a main frame loop.
* Equivialant to while (!viewer.done()) viewer.frame();
* Also calls realize() if the viewer is not already realized,
* and installs trackball manipulator if one is not already assigned.
*/
virtual int run() = 0;
/** Render a complete new frame.
* Calls advance(), eventTraversal(), updateTraversal(), renderingTraversals(). */
virtual void frame(double simulationTime=USE_REFERENCE_TIME);
virtual void advance(double simulationTime=USE_REFERENCE_TIME) = 0;
virtual void eventTraversal() = 0;
virtual void updateTraversal() = 0;
virtual void renderingTraversals();
typedef std::vector<osg::Camera*> Cameras;
virtual void getCameras(Cameras& cameras, bool onlyActive=true) = 0;
typedef std::vector<osg::GraphicsContext*> Contexts;
virtual void getContexts(Contexts& contexts, bool onlyValid=true) = 0;
typedef std::vector<osgViewer::GraphicsWindow*> Windows;
virtual void getWindows(Windows& windows, bool onlyValid=true) = 0;
typedef std::vector<OpenThreads::Thread*> Threads;
virtual void getAllThreads(Threads& threads, bool onlyActive=true) = 0;
typedef std::vector<osg::OperationThread*> OperationThreads;
virtual void getOperationThreads(OperationThreads& threads, bool onlyActive=true) = 0;
typedef std::vector<osgViewer::Scene*> Scenes;
virtual void getScenes(Scenes& scenes, bool onlyValid=true) = 0;
typedef std::vector<osgViewer::View*> Views;
virtual void getViews(Views& views, bool onlyValid=true) = 0;
virtual double elapsedTime() = 0;
virtual osg::FrameStamp* getViewerFrameStamp() = 0;
/** Get the keyboard and mouse usage of this viewer.*/
virtual void getUsage(osg::ApplicationUsage& usage) const = 0;
protected:
inline void makeCurrent(osg::GraphicsContext* gc)
{
if (_currentContext==gc) return;
releaseContext();
if (gc && gc->valid() && gc->makeCurrent()) _currentContext = gc;
}
inline void releaseContext()
{
if (_currentContext.valid() && _currentContext->valid())
{
_currentContext->releaseContext();
}
_currentContext = 0;
}
virtual void viewerInit() = 0;
osg::ref_ptr<osg::Stats> _stats;
bool _firstFrame;
bool _done;
int _keyEventSetsDone;
bool _quitEventSetsDone;
ThreadingModel _threadingModel;
bool _threadsRunning;
BarrierPosition _endBarrierPosition;
osg::ref_ptr<osg::BarrierOperation> _startRenderingBarrier;
osg::ref_ptr<osg::BarrierOperation> _endRenderingDispatchBarrier;
osg::ref_ptr<osg::EndOfDynamicDrawBlock> _endDynamicDrawBlock;
osg::ref_ptr<osgGA::EventVisitor> _eventVisitor;
osg::ref_ptr<osg::OperationQueue> _updateOperations;
osg::ref_ptr<osgUtil::UpdateVisitor> _updateVisitor;
osg::ref_ptr<osg::Operation> _realizeOperation;
osg::observer_ptr<osg::GraphicsContext> _currentContext;
};
}
#endif