orignal seperate headers and source into include/osg/UnitTestFrameWork and src/osg/UnitTestFramework.cpp respectively. I have done this to keep the include and source directories focused on the scene graph rather than the test framework. Have added a very simple unit test to Vec3.cpp, which are optionally compiled in with the OSG_COMPILE_UNIT_TESTS define, which is only currently defined in debug builds under unix. It should be fine to add it in under Windows project files as well. Finally, a new demo app osgunittests runs the tests and reports success or failure of the tests.
71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
// Vec3 is implemented entirely in the header. This .cpp file just
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// contains utx test code
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#ifdef OSG_COMPILE_UNIT_TESTS
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#include <osg/Vec3>
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#include <osg/UnitTestFramework>
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#include <sstream>
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namespace osg
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{
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class Vec3TestFixture
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{
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public:
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Vec3TestFixture();
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void testAddition(const osgUtx::TestContext& ctx);
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void testSubtraction(const osgUtx::TestContext& ctx);
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void testScalarMultiplication(const osgUtx::TestContext& ctx);
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void testDotProduct(const osgUtx::TestContext& ctx);
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private:
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// Some convenience variables for use in the tests
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Vec3 v1_, v2_, v3_;
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};
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Vec3TestFixture::Vec3TestFixture():
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v1_(1.0f, 1.0f, 1.0f),
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v2_(2.0f, 2.0f, 2.0f),
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v3_(3.0f, 3.0f, 3.0f)
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{
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}
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void Vec3TestFixture::testAddition(const osgUtx::TestContext&)
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{
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OSGUTX_TEST_F( v1_ + v2_ == v3_ )
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}
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void Vec3TestFixture::testSubtraction(const osgUtx::TestContext&)
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{
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OSGUTX_TEST_F( v3_ - v1_ == v2_ )
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}
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void Vec3TestFixture::testScalarMultiplication(const osgUtx::TestContext&)
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{
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OSGUTX_TEST_F( v1_ * 3 == v3_ )
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}
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void Vec3TestFixture::testDotProduct(const osgUtx::TestContext&)
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{
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}
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OSGUTX_BEGIN_TESTSUITE(Vec3)
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OSGUTX_ADD_TESTCASE(Vec3TestFixture, testAddition)
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OSGUTX_ADD_TESTCASE(Vec3TestFixture, testSubtraction)
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OSGUTX_ADD_TESTCASE(Vec3TestFixture, testScalarMultiplication)
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OSGUTX_ADD_TESTCASE(Vec3TestFixture, testDotProduct)
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OSGUTX_END_TESTSUITE
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OSGUTX_AUTOREGISTER_TESTSUITE_AT(Vec3, root.osg)
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}
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#endif
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