94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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#include <osg/LineSegment>
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#include <osg/Matrix>
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#include <osg/Vec3>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::LineSegment)
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I_BaseType(osg::Referenced);
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I_Constructor0(____LineSegment,
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"",
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"");
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I_Constructor1(IN, const osg::LineSegment &, seg,
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____LineSegment__C5_LineSegment_R1,
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"",
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"");
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I_Constructor2(IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e,
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____LineSegment__C5_Vec3_R1__C5_Vec3_R1,
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"",
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"");
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I_Method2(void, set, IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e,
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__void__set__C5_Vec3_R1__C5_Vec3_R1,
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"",
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"");
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I_Method0(osg::Vec3 &, start,
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__Vec3_R1__start,
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"",
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"");
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I_Method0(const osg::Vec3 &, start,
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__C5_Vec3_R1__start,
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"",
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"");
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I_Method0(osg::Vec3 &, end,
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__Vec3_R1__end,
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"",
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"");
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I_Method0(const osg::Vec3 &, end,
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__C5_Vec3_R1__end,
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"",
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"");
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I_Method0(bool, valid,
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__bool__valid,
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"",
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"");
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I_Method1(bool, intersect, IN, const osg::BoundingBox &, bb,
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__bool__intersect__C5_BoundingBox_R1,
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"return true if segment intersects BoundingBox. ",
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"");
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I_Method3(bool, intersect, IN, const osg::BoundingBox &, bb, IN, float &, r1, IN, float &, r2,
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__bool__intersect__C5_BoundingBox_R1__float_R1__float_R1,
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"return true if segment intersects BoundingBox and return the intersection ratios. ",
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"");
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I_Method1(bool, intersect, IN, const osg::BoundingSphere &, bs,
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__bool__intersect__C5_BoundingSphere_R1,
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"return true if segment intersects BoundingSphere. ",
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"");
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I_Method3(bool, intersect, IN, const osg::BoundingSphere &, bs, IN, float &, r1, IN, float &, r2,
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__bool__intersect__C5_BoundingSphere_R1__float_R1__float_R1,
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"return true if segment intersects BoundingSphere and return the intersection ratio. ",
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"");
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I_Method4(bool, intersect, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3, IN, float &, r,
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__bool__intersect__C5_Vec3_R1__C5_Vec3_R1__C5_Vec3_R1__float_R1,
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"return true if segment intersects triangle and set ratio long segment. ",
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"");
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I_Method2(void, mult, IN, const osg::LineSegment &, seg, IN, const osg::Matrix &, m,
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__void__mult__C5_LineSegment_R1__C5_Matrix_R1,
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"post multiply a segment by matrix. ",
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"");
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I_Method2(void, mult, IN, const osg::Matrix &, m, IN, const osg::LineSegment &, seg,
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__void__mult__C5_Matrix_R1__C5_LineSegment_R1,
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"pre multiply a segment by matrix. ",
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"");
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END_REFLECTOR
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