Files
OpenSceneGraph/src/osgWrappers/osg/LineSegment.cpp
Robert Osfield c892fafa1c Updated wrappers
2006-10-24 09:45:50 +00:00

94 lines
3.3 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/LineSegment>
#include <osg/Matrix>
#include <osg/Vec3>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::LineSegment)
I_BaseType(osg::Referenced);
I_Constructor0(____LineSegment,
"",
"");
I_Constructor1(IN, const osg::LineSegment &, seg,
____LineSegment__C5_LineSegment_R1,
"",
"");
I_Constructor2(IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e,
____LineSegment__C5_Vec3_R1__C5_Vec3_R1,
"",
"");
I_Method2(void, set, IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e,
__void__set__C5_Vec3_R1__C5_Vec3_R1,
"",
"");
I_Method0(osg::Vec3 &, start,
__Vec3_R1__start,
"",
"");
I_Method0(const osg::Vec3 &, start,
__C5_Vec3_R1__start,
"",
"");
I_Method0(osg::Vec3 &, end,
__Vec3_R1__end,
"",
"");
I_Method0(const osg::Vec3 &, end,
__C5_Vec3_R1__end,
"",
"");
I_Method0(bool, valid,
__bool__valid,
"",
"");
I_Method1(bool, intersect, IN, const osg::BoundingBox &, bb,
__bool__intersect__C5_BoundingBox_R1,
"return true if segment intersects BoundingBox. ",
"");
I_Method3(bool, intersect, IN, const osg::BoundingBox &, bb, IN, float &, r1, IN, float &, r2,
__bool__intersect__C5_BoundingBox_R1__float_R1__float_R1,
"return true if segment intersects BoundingBox and return the intersection ratios. ",
"");
I_Method1(bool, intersect, IN, const osg::BoundingSphere &, bs,
__bool__intersect__C5_BoundingSphere_R1,
"return true if segment intersects BoundingSphere. ",
"");
I_Method3(bool, intersect, IN, const osg::BoundingSphere &, bs, IN, float &, r1, IN, float &, r2,
__bool__intersect__C5_BoundingSphere_R1__float_R1__float_R1,
"return true if segment intersects BoundingSphere and return the intersection ratio. ",
"");
I_Method4(bool, intersect, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3, IN, float &, r,
__bool__intersect__C5_Vec3_R1__C5_Vec3_R1__C5_Vec3_R1__float_R1,
"return true if segment intersects triangle and set ratio long segment. ",
"");
I_Method2(void, mult, IN, const osg::LineSegment &, seg, IN, const osg::Matrix &, m,
__void__mult__C5_LineSegment_R1__C5_Matrix_R1,
"post multiply a segment by matrix. ",
"");
I_Method2(void, mult, IN, const osg::Matrix &, m, IN, const osg::LineSegment &, seg,
__void__mult__C5_Matrix_R1__C5_LineSegment_R1,
"pre multiply a segment by matrix. ",
"");
END_REFLECTOR