44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Vec3>
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#include <osgUtil/HalfWayMapGenerator>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgUtil::HalfWayMapGenerator)
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I_DeclaringFile("osgUtil/HalfWayMapGenerator");
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I_BaseType(osgUtil::CubeMapGenerator);
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I_ConstructorWithDefaults2(IN, const osg::Vec3 &, light_direction, , IN, int, texture_size, 64,
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____HalfWayMapGenerator__C5_osg_Vec3_R1__int,
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"",
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"");
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I_Constructor2(IN, const osgUtil::HalfWayMapGenerator &, copy, IN, const osg::CopyOp &, copyop,
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____HalfWayMapGenerator__C5_HalfWayMapGenerator_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_ProtectedMethod1(osg::Vec4, compute_color, IN, const osg::Vec3 &, R,
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Properties::VIRTUAL,
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Properties::CONST,
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__osg_Vec4__compute_color__C5_osg_Vec3_R1,
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"Override this method to define how colors are computed. ",
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"The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray.");
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END_REFLECTOR
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