Files
OpenSceneGraph/src/osgDB/WriteFile.cpp
Robert Osfield c4d07194a2 From Art Trevs, add support for saving external shader files.
From Robert Osfield, adding missing member variable initializes and Output::getShaderFileNameForOutput() implementation
2008-03-04 14:04:48 +00:00

64 lines
2.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Notify>
#include <osg/Object>
#include <osg/Image>
#include <osg/Node>
#include <osg/Group>
#include <osg/Geode>
#include <osgDB/Registry>
#include <osgDB/WriteFile>
using namespace osg;
using namespace osgDB;
bool osgDB::writeObjectFile(const Object& object,const std::string& filename, const ReaderWriter::Options* options )
{
ReaderWriter::WriteResult wr = Registry::instance()->writeObject( object, filename, options );
if (wr.error()) notify(WARN) << "Error writing file " << filename << ": " << wr.message() << std::endl;
return wr.success();
}
bool osgDB::writeImageFile(const Image& image,const std::string& filename, const ReaderWriter::Options* options )
{
ReaderWriter::WriteResult wr = Registry::instance()->writeImage( image, filename, options );
if (wr.error()) notify(WARN) << "Error writing file " << filename << ": " << wr.message() << std::endl;
return wr.success();
}
bool osgDB::writeHeightFieldFile(const HeightField& HeightField,const std::string& filename, const ReaderWriter::Options* options )
{
ReaderWriter::WriteResult wr = Registry::instance()->writeHeightField( HeightField, filename, options );
if (wr.error()) notify(WARN) << "Error writing file " << filename << ": " << wr.message() << std::endl;
return wr.success();
}
bool osgDB::writeNodeFile(const Node& node,const std::string& filename, const ReaderWriter::Options* options )
{
ReaderWriter::WriteResult wr = Registry::instance()->writeNode( node, filename, options );
if (wr.error()) notify(WARN) << "Error writing file " << filename << ": " << wr.message() << std::endl;
return wr.success();
}
bool osgDB::writeShaderFile(const Shader& shader,const std::string& filename, const ReaderWriter::Options* options )
{
ReaderWriter::WriteResult wr = Registry::instance()->writeShader( shader, filename, options );
if (wr.error()) notify(WARN) << "Error writing file " << filename << ": " << wr.message() << std::endl;
return wr.success();
}