Files
OpenSceneGraph/src/osgPlugins/osgTerrain/GeometryTechnique.cpp
Robert Osfield c583dbe3c5 Fixed warning
2007-09-16 17:43:00 +00:00

41 lines
1.1 KiB
C++

#include <osgTerrain/GeometryTechnique>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool GeometryTechnique_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool GeometryTechnique_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy GeometryTechnique_Proxy
(
new osgTerrain::GeometryTechnique,
"GeometryTechnique",
"GeometryTechnique Object",
GeometryTechnique_readLocalData,
GeometryTechnique_writeLocalData
);
bool GeometryTechnique_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
//osgTerrain::GeometryTechnique& gt = static_cast<osgTerrain::GeometryTechnique&>(obj);
bool itrAdvanced = false;
return itrAdvanced;
}
bool GeometryTechnique_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
//const osgTerrain::GeometryTechnique& gt = static_cast<const osgTerrain::GeometryTechnique&>(obj);
return true;
}