635 lines
32 KiB
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635 lines
32 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class SG_EXPORT osg::Texture</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Texture</A></H2></H2><BLOCKQUOTE>Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=245>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexture,MTexture.html,CTextureCubeMap,MTextureCubeMap.html,CTexture3D,MTexture3D.html,CTexture2D,MTexture2D.html,CTexture1D,MTexture1D.html">
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<param name=before value="M,M,M,M,M|_,MR_,MR_,Mr_">
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<param name=after value="Md_SPSP,Md_SP,Md_,M,M,M,M,M">
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<param name=indent value="0,1,2,3,3,3,3,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.136.1">Texture</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.136.2">Texture</A></B>(const <!1><A HREF="Texture.html#DOC.2.136.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">osg::Object</A>* <B><A HREF="#DOC.2.136.3">cloneType</A></B>() const = 0
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">osg::Object</A>* <B><A HREF="#DOC.2.136.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const = 0
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.136.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">osg::Object</A>* obj) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.136.6">libraryName</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.136.7">className</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.125.5">Type</A> <B><A HREF="#DOC.2.136.8">getType</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.136.9">isTextureAttribute</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.136.12">setWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.136.10">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.136.11">WrapMode</A> wrap)
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<DD><I>Set the texture wrap mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.136.11">WrapMode</A> <B><A HREF="#DOC.2.136.13">getWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.136.10">WrapParameter</A> which) const
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<DD><I>Get the texture wrap mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.136.14">setBorderColor</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& color)
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<DD><I>Sets the border color for this texture.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.136.15">borderColor</A></B>(void) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.136.18">setFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.136.16">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.136.17">FilterMode</A> filter)
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<DD><I>Set the texture filter mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.136.17">FilterMode</A> <B><A HREF="#DOC.2.136.19">getFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.136.16">FilterParameter</A> which) const
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<DD><I>Get the texture filter mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.136.20">setMaxAnisotropy</A></B>(float anis)
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<DD><I>Set the maximum anisotropy value, default value is 10 for no anisotropic filtering.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.136.21">getMaxAnisotropy</A></B>() const
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<DD><I>Get the maximum anisotropy value</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.136.23">setInternalFormatMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.136.22">InternalFormatMode</A> mode)
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<DD><I>Set the internal format mode.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.136.22">InternalFormatMode</A> <B><A HREF="#DOC.2.136.24">getInternalFormatMode</A></B>() const
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<DD><I>Get the internal format mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.136.25">setInternalFormat</A></B>(const int internalFormat)
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<DD><I>Set the internal format to use when creating OpenGL textures.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.136.26">getInternalFormat</A></B>() const
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<DD><I>Get the internal format to use when creating OpenGL textures</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.136.27">isCompressedInternalFormat</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline GLuint& <B><A HREF="#DOC.2.136.29">getTextureObject</A></B>(const uint contextID) const
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<DD><I>return the OpenGL texture object for specified context</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline uint& <B><A HREF="#DOC.2.136.30">getModifiedTag</A></B>(const uint contextID) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.136.31">dirtyTextureObject</A></B>()
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<DD><I>Force a recompile on next apply() of associated OpenGL texture objects</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.136.32">deleteTextureObject</A></B>(uint contextID, GLuint handle)
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<DD><I>use deleteTextureObject instead of glDeleteTextures to allow OpenGL texture objects to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.136.33">flushDeletedTextureObjects</A></B>(uint contextID)
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<DD><I>flush all the cached display list which need to be deleted in the OpenGL context related to contextID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static GLint <B><A HREF="#DOC.2.136.34">getMaxTextureSize</A></B>()
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<DD><I>Get the maximum texture size supported, this is the normally define by GL_MAX_TEXTURE_SIZE, but can be overridden by the OSG_MAX_TEXTURE_SIZE environmental variable</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.136.35">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const = 0
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<DD><I>Texture is pure virtual base class, apply must be overriden.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.136.36">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DD><I>Calls apply(state) to compile the texture.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.136.10">WrapParameter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.136.11">WrapMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.136.16">FilterParameter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.136.17">FilterMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.136.22">InternalFormatMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.136.28">Get the handle to the texture object for the current context</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.136.11">WrapMode</A> <B><A HREF="#DOC.2.136.46">_wrap_s</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.136.11">WrapMode</A> <B><A HREF="#DOC.2.136.47">_wrap_t</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.136.11">WrapMode</A> <B><A HREF="#DOC.2.136.48">_wrap_r</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.136.17">FilterMode</A> <B><A HREF="#DOC.2.136.49">_min_filter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.136.17">FilterMode</A> <B><A HREF="#DOC.2.136.50">_mag_filter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.136.51">_maxAnisotropy</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.136.52">_borderColor</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.136.53">_texParametersDirty</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.136.22">InternalFormatMode</A> <B><A HREF="#DOC.2.136.54">_internalFormatMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable GLint <B><A HREF="#DOC.2.136.55">_internalFormat</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.136.37">~Texture</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.136.38">computeInternalFormat</A></B>() const = 0
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.136.39">computeInternalFormatWithImage</A></B>(<!1><A HREF="Image.html">osg::Image</A>& image) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.136.40">isCompressedInternalFormat</A></B>(GLint internalFormat) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.136.41">applyTexParameters</A></B>(GLenum target, <!1><A HREF="State.html">State</A>& state) const
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<DD><I>Helper method which does setting of texture paramters.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.136.42">applyTexImage2D</A></B>(GLenum target, <!1><A HREF="Image.html">Image</A>* image, <!1><A HREF="State.html">State</A>& state, GLsizei& <!1><A HREF="Viewport.html#DOC.2.153.9">width</A>, GLsizei& <!1><A HREF="Viewport.html#DOC.2.153.10">height</A>, GLsizei& numMimpmapLevels) const
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<DD><I>Helper method which does the creation of the texture itself, and does not set or use texture binding.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.136.43">compareTexture</A></B>(const <!1><A HREF="Texture.html">Texture</A>& rhs) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<GLuint> TextureNameList mutable TextureNameList <B><A HREF="#DOC.2.136.44">_handleList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<uint> ImageModifiedTag mutable ImageModifiedTag <B><A HREF="#DOC.2.136.45">_modifiedTag</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<uint,std::set<uint> >static DeletedTextureObjectCache DeletedTextureObjectCache <B><A HREF="#DOC.2.136.56">s_deletedTextureObjectCache</A></B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual int <B>compare</B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>getAssociatedModes</B>(std::vector<<!1><A HREF="StateAttribute.html#DOC.2.125.1">GLMode</A>>& ) const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> <B>_dataVariance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures</BLOCKQUOTE>
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<DL>
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<A NAME="Texture"></A>
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<A NAME="DOC.2.136.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Texture"></A>
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<A NAME="DOC.2.136.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture(const <!1><A HREF="Texture.html#DOC.2.136.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="cloneType"></A>
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<A NAME="DOC.2.136.3"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">osg::Object</A>* cloneType() const = 0</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="clone"></A>
|
|
<A NAME="DOC.2.136.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">osg::Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const = 0</B></TT>
|
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<DL><DT><DD></DL><P>
|
|
<A NAME="isSameKindAs"></A>
|
|
<A NAME="DOC.2.136.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">osg::Object</A>* obj) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="libraryName"></A>
|
|
<A NAME="DOC.2.136.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="className"></A>
|
|
<A NAME="DOC.2.136.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getType"></A>
|
|
<A NAME="DOC.2.136.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="StateAttribute.html#DOC.2.125.5">Type</A> getType() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isTextureAttribute"></A>
|
|
<A NAME="DOC.2.136.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isTextureAttribute() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="WrapParameter"></A>
|
|
<A NAME="DOC.2.136.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapParameter</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="WRAP_S"></A>
|
|
<A NAME="DOC.2.136.10.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_S</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="WRAP_T"></A>
|
|
<A NAME="DOC.2.136.10.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_T</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="WRAP_R"></A>
|
|
<A NAME="DOC.2.136.10.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_R</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="WrapMode"></A>
|
|
<A NAME="DOC.2.136.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="CLAMP"></A>
|
|
<A NAME="DOC.2.136.11.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="CLAMP_TO_EDGE"></A>
|
|
<A NAME="DOC.2.136.11.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP_TO_EDGE</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="CLAMP_TO_BORDER"></A>
|
|
<A NAME="DOC.2.136.11.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP_TO_BORDER</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="REPEAT"></A>
|
|
<A NAME="DOC.2.136.11.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPEAT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="MIRROR"></A>
|
|
<A NAME="DOC.2.136.11.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIRROR</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setWrap"></A>
|
|
<A NAME="DOC.2.136.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWrap(const <!1><A HREF="Texture.html#DOC.2.136.10">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.136.11">WrapMode</A> wrap)</B></TT>
|
|
<DD>Set the texture wrap mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getWrap"></A>
|
|
<A NAME="DOC.2.136.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.136.11">WrapMode</A> getWrap(const <!1><A HREF="Texture.html#DOC.2.136.10">WrapParameter</A> which) const </B></TT>
|
|
<DD>Get the texture wrap mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setBorderColor"></A>
|
|
<A NAME="DOC.2.136.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBorderColor(const <!1><A HREF="Vec4.html">Vec4</A>& color)</B></TT>
|
|
<DD>Sets the border color for this texture. Makes difference only if
|
|
wrap mode is CLAMP_TO_BORDER
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="borderColor"></A>
|
|
<A NAME="DOC.2.136.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& borderColor(void) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="FilterParameter"></A>
|
|
<A NAME="DOC.2.136.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterParameter</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="MIN_FILTER"></A>
|
|
<A NAME="DOC.2.136.16.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIN_FILTER</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="MAG_FILTER"></A>
|
|
<A NAME="DOC.2.136.16.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MAG_FILTER</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="FilterMode"></A>
|
|
<A NAME="DOC.2.136.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="LINEAR"></A>
|
|
<A NAME="DOC.2.136.17.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LINEAR_MIPMAP_LINEAR"></A>
|
|
<A NAME="DOC.2.136.17.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_LINEAR</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LINEAR_MIPMAP_NEAREST"></A>
|
|
<A NAME="DOC.2.136.17.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_NEAREST</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NEAREST"></A>
|
|
<A NAME="DOC.2.136.17.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NEAREST_MIPMAP_LINEAR"></A>
|
|
<A NAME="DOC.2.136.17.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_LINEAR</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NEAREST_MIPMAP_NEAREST"></A>
|
|
<A NAME="DOC.2.136.17.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_NEAREST</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setFilter"></A>
|
|
<A NAME="DOC.2.136.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFilter(const <!1><A HREF="Texture.html#DOC.2.136.16">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.136.17">FilterMode</A> filter)</B></TT>
|
|
<DD>Set the texture filter mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFilter"></A>
|
|
<A NAME="DOC.2.136.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.136.17">FilterMode</A> getFilter(const <!1><A HREF="Texture.html#DOC.2.136.16">FilterParameter</A> which) const </B></TT>
|
|
<DD>Get the texture filter mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setMaxAnisotropy"></A>
|
|
<A NAME="DOC.2.136.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxAnisotropy(float anis)</B></TT>
|
|
<DD>Set the maximum anisotropy value, default value is 10 for
|
|
no anisotropic filtering. If hardware does not support anisotropic
|
|
filtering then normal filtering is used, equivilant to a max anisotropy value of 1.0.
|
|
valid range is 1.0f upwards. The maximum value depends on the graphics
|
|
system being used.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getMaxAnisotropy"></A>
|
|
<A NAME="DOC.2.136.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getMaxAnisotropy() const </B></TT>
|
|
<DD>Get the maximum anisotropy value
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="InternalFormatMode"></A>
|
|
<A NAME="DOC.2.136.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum InternalFormatMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="USE_IMAGE_DATA_FORMAT"></A>
|
|
<A NAME="DOC.2.136.22.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_IMAGE_DATA_FORMAT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_USER_DEFINED_FORMAT"></A>
|
|
<A NAME="DOC.2.136.22.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_USER_DEFINED_FORMAT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_ARB_COMPRESSION"></A>
|
|
<A NAME="DOC.2.136.22.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_ARB_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_S3TC_DXT1_COMPRESSION"></A>
|
|
<A NAME="DOC.2.136.22.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT1_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_S3TC_DXT3_COMPRESSION"></A>
|
|
<A NAME="DOC.2.136.22.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT3_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_S3TC_DXT5_COMPRESSION"></A>
|
|
<A NAME="DOC.2.136.22.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT5_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setInternalFormatMode"></A>
|
|
<A NAME="DOC.2.136.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatMode(const <!1><A HREF="Texture.html#DOC.2.136.22">InternalFormatMode</A> mode)</B></TT>
|
|
<DD>Set the internal format mode.
|
|
Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
|
|
USE_S3TC_COMPRESSION the internalFormat is automatically selected,
|
|
and will overwrite the previous _internalFormat.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInternalFormatMode"></A>
|
|
<A NAME="DOC.2.136.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.136.22">InternalFormatMode</A> getInternalFormatMode() const </B></TT>
|
|
<DD>Get the internal format mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInternalFormat"></A>
|
|
<A NAME="DOC.2.136.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormat(const int internalFormat)</B></TT>
|
|
<DD>Set the internal format to use when creating OpenGL textures.
|
|
Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInternalFormat"></A>
|
|
<A NAME="DOC.2.136.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getInternalFormat() const </B></TT>
|
|
<DD>Get the internal format to use when creating OpenGL textures
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isCompressedInternalFormat"></A>
|
|
<A NAME="DOC.2.136.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isCompressedInternalFormat() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Get the handle to the texture object for the current context"></A>
|
|
<A NAME="DOC.2.136.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Get the handle to the texture object for the current context</B></TT>
|
|
<DD>Get the handle to the texture object for the current context
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureObject"></A>
|
|
<A NAME="DOC.2.136.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline GLuint& getTextureObject(const uint contextID) const </B></TT>
|
|
<DD>return the OpenGL texture object for specified context
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getModifiedTag"></A>
|
|
<A NAME="DOC.2.136.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline uint& getModifiedTag(const uint contextID) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyTextureObject"></A>
|
|
<A NAME="DOC.2.136.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyTextureObject()</B></TT>
|
|
<DD>Force a recompile on next apply() of associated OpenGL texture objects
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="deleteTextureObject"></A>
|
|
<A NAME="DOC.2.136.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void deleteTextureObject(uint contextID, GLuint handle)</B></TT>
|
|
<DD>use deleteTextureObject instead of glDeleteTextures to allow
|
|
OpenGL texture objects to cached until they can be deleted
|
|
by the OpenGL context in which they were created, specified
|
|
by contextID
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="flushDeletedTextureObjects"></A>
|
|
<A NAME="DOC.2.136.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushDeletedTextureObjects(uint contextID)</B></TT>
|
|
<DD>flush all the cached display list which need to be deleted
|
|
in the OpenGL context related to contextID
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getMaxTextureSize"></A>
|
|
<A NAME="DOC.2.136.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static GLint getMaxTextureSize()</B></TT>
|
|
<DD>Get the maximum texture size supported, this is the
|
|
normally define by GL_MAX_TEXTURE_SIZE, but can be overridden
|
|
by the OSG_MAX_TEXTURE_SIZE environmental variable
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.136.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const = 0</B></TT>
|
|
<DD>Texture is pure virtual base class, apply must be overriden.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="compile"></A>
|
|
<A NAME="DOC.2.136.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compile(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
|
<DD>Calls apply(state) to compile the texture.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~Texture"></A>
|
|
<A NAME="DOC.2.136.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Texture()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeInternalFormat"></A>
|
|
<A NAME="DOC.2.136.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void computeInternalFormat() const = 0</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeInternalFormatWithImage"></A>
|
|
<A NAME="DOC.2.136.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeInternalFormatWithImage(<!1><A HREF="Image.html">osg::Image</A>& image) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isCompressedInternalFormat"></A>
|
|
<A NAME="DOC.2.136.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isCompressedInternalFormat(GLint internalFormat) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyTexParameters"></A>
|
|
<A NAME="DOC.2.136.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void applyTexParameters(GLenum target, <!1><A HREF="State.html">State</A>& state) const </B></TT>
|
|
<DD>Helper method which does setting of texture paramters.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyTexImage2D"></A>
|
|
<A NAME="DOC.2.136.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void applyTexImage2D(GLenum target, <!1><A HREF="Image.html">Image</A>* image, <!1><A HREF="State.html">State</A>& state, GLsizei& <!1><A HREF="Viewport.html#DOC.2.153.9">width</A>, GLsizei& <!1><A HREF="Viewport.html#DOC.2.153.10">height</A>, GLsizei& numMimpmapLevels) const </B></TT>
|
|
<DD>Helper method which does the creation of the texture itself, and
|
|
does not set or use texture binding.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="compareTexture"></A>
|
|
<A NAME="DOC.2.136.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int compareTexture(const <!1><A HREF="Texture.html">Texture</A>& rhs) const </B></TT>
|
|
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_handleList"></A>
|
|
<A NAME="DOC.2.136.44"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<GLuint> TextureNameList mutable TextureNameList _handleList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_modifiedTag"></A>
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<A NAME="DOC.2.136.45"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<uint> ImageModifiedTag mutable ImageModifiedTag _modifiedTag</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_wrap_s"></A>
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<A NAME="DOC.2.136.46"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.136.11">WrapMode</A> _wrap_s</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_wrap_t"></A>
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<A NAME="DOC.2.136.47"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.136.11">WrapMode</A> _wrap_t</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_wrap_r"></A>
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<A NAME="DOC.2.136.48"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.136.11">WrapMode</A> _wrap_r</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_min_filter"></A>
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<A NAME="DOC.2.136.49"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.136.17">FilterMode</A> _min_filter</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_mag_filter"></A>
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<A NAME="DOC.2.136.50"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.136.17">FilterMode</A> _mag_filter</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_maxAnisotropy"></A>
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<A NAME="DOC.2.136.51"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _maxAnisotropy</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_borderColor"></A>
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<A NAME="DOC.2.136.52"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _borderColor</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_texParametersDirty"></A>
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<A NAME="DOC.2.136.53"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _texParametersDirty</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_internalFormatMode"></A>
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<A NAME="DOC.2.136.54"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.136.22">InternalFormatMode</A> _internalFormatMode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_internalFormat"></A>
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<A NAME="DOC.2.136.55"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable GLint _internalFormat</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="s_deletedTextureObjectCache"></A>
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<A NAME="DOC.2.136.56"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<uint,std::set<uint> >static DeletedTextureObjectCache DeletedTextureObjectCache s_deletedTextureObjectCache</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR>
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<DL><DT><B>Direct child classes:
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</B><DD><A HREF="TextureCubeMap.html">TextureCubeMap</A><BR>
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<A HREF="Texture3D.html">Texture3D</A><BR>
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<A HREF="Texture2D.html">Texture2D</A><BR>
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<A HREF="Texture1D.html">Texture1D</A><BR>
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</DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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