Files
OpenSceneGraph/src/osgWrappers/osg/StateAttribute.cpp
Robert Osfield cc235b7a1a Updated wrappers.
2006-02-22 19:28:34 +00:00

153 lines
6.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/StateSet>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(GLenum, osg::StateAttribute::GLMode);
TYPE_NAME_ALIAS(unsigned int, osg::StateAttribute::GLModeValue);
TYPE_NAME_ALIAS(unsigned int, osg::StateAttribute::OverrideValue);
TYPE_NAME_ALIAS(std::pair< osg::StateAttribute::Type COMMA unsigned int >, osg::StateAttribute::TypeMemberPair);
TYPE_NAME_ALIAS(std::vector< osg::StateSet * >, osg::StateAttribute::ParentList);
BEGIN_ENUM_REFLECTOR(osg::StateAttribute::Values)
I_EnumLabel(osg::StateAttribute::OFF);
I_EnumLabel(osg::StateAttribute::ON);
I_EnumLabel(osg::StateAttribute::OVERRIDE);
I_EnumLabel(osg::StateAttribute::PROTECTED);
I_EnumLabel(osg::StateAttribute::INHERIT);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::StateAttribute::Type)
I_EnumLabel(osg::StateAttribute::TEXTURE);
I_EnumLabel(osg::StateAttribute::POLYGONMODE);
I_EnumLabel(osg::StateAttribute::POLYGONOFFSET);
I_EnumLabel(osg::StateAttribute::MATERIAL);
I_EnumLabel(osg::StateAttribute::ALPHAFUNC);
I_EnumLabel(osg::StateAttribute::ANTIALIAS);
I_EnumLabel(osg::StateAttribute::COLORTABLE);
I_EnumLabel(osg::StateAttribute::CULLFACE);
I_EnumLabel(osg::StateAttribute::FOG);
I_EnumLabel(osg::StateAttribute::FRONTFACE);
I_EnumLabel(osg::StateAttribute::LIGHT);
I_EnumLabel(osg::StateAttribute::POINT);
I_EnumLabel(osg::StateAttribute::LINEWIDTH);
I_EnumLabel(osg::StateAttribute::LINESTIPPLE);
I_EnumLabel(osg::StateAttribute::POLYGONSTIPPLE);
I_EnumLabel(osg::StateAttribute::SHADEMODEL);
I_EnumLabel(osg::StateAttribute::TEXENV);
I_EnumLabel(osg::StateAttribute::TEXENVFILTER);
I_EnumLabel(osg::StateAttribute::TEXGEN);
I_EnumLabel(osg::StateAttribute::TEXMAT);
I_EnumLabel(osg::StateAttribute::LIGHTMODEL);
I_EnumLabel(osg::StateAttribute::BLENDFUNC);
I_EnumLabel(osg::StateAttribute::BLENDEQUATION);
I_EnumLabel(osg::StateAttribute::LOGICOP);
I_EnumLabel(osg::StateAttribute::STENCIL);
I_EnumLabel(osg::StateAttribute::COLORMASK);
I_EnumLabel(osg::StateAttribute::DEPTH);
I_EnumLabel(osg::StateAttribute::VIEWPORT);
I_EnumLabel(osg::StateAttribute::SCISSOR);
I_EnumLabel(osg::StateAttribute::BLENDCOLOR);
I_EnumLabel(osg::StateAttribute::MULTISAMPLE);
I_EnumLabel(osg::StateAttribute::CLIPPLANE);
I_EnumLabel(osg::StateAttribute::COLORMATRIX);
I_EnumLabel(osg::StateAttribute::VERTEXPROGRAM);
I_EnumLabel(osg::StateAttribute::FRAGMENTPROGRAM);
I_EnumLabel(osg::StateAttribute::POINTSPRITE);
I_EnumLabel(osg::StateAttribute::PROGRAM);
I_EnumLabel(osg::StateAttribute::VALIDATOR);
I_EnumLabel(osg::StateAttribute::VIEWMATRIXEXTRACTOR);
I_EnumLabel(osg::StateAttribute::OSGNV_PARAMETER_BLOCK);
I_EnumLabel(osg::StateAttribute::OSGNVEXT_TEXTURE_SHADER);
I_EnumLabel(osg::StateAttribute::OSGNVEXT_VERTEX_PROGRAM);
I_EnumLabel(osg::StateAttribute::OSGNVEXT_REGISTER_COMBINERS);
I_EnumLabel(osg::StateAttribute::OSGNVCG_PROGRAM);
I_EnumLabel(osg::StateAttribute::OSGNVSLANG_PROGRAM);
I_EnumLabel(osg::StateAttribute::OSGNVPARSE_PROGRAM_PARSER);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::StateAttribute)
I_BaseType(osg::Object);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::StateAttribute &, sa, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(osg::StateAttribute::Type, getType);
I_Method0(unsigned int, getMember);
I_Method0(osg::StateAttribute::TypeMemberPair, getTypeMemberPair);
I_Method0(bool, isTextureAttribute);
I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
I_Method0(const osg::StateAttribute::ParentList &, getParents);
I_Method1(osg::StateSet *, getParent, IN, unsigned int, i);
I_Method1(const osg::StateSet *, getParent, IN, unsigned int, i);
I_Method0(unsigned int, getNumParents);
I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, x);
I_Method1(bool, checkValidityOfAssociatedModes, IN, osg::State &, x);
I_Method1(void, setUpdateCallback, IN, osg::StateAttribute::Callback *, uc);
I_Method0(osg::StateAttribute::Callback *, getUpdateCallback);
I_Method0(const osg::StateAttribute::Callback *, getUpdateCallback);
I_Method1(void, setEventCallback, IN, osg::StateAttribute::Callback *, ec);
I_Method0(osg::StateAttribute::Callback *, getEventCallback);
I_Method0(const osg::StateAttribute::Callback *, getEventCallback);
I_Method1(void, apply, IN, osg::State &, x);
I_Method1(void, compileGLObjects, IN, osg::State &, x);
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
I_Property(osg::StateAttribute::Callback *, EventCallback);
I_ReadOnlyProperty(unsigned int, Member);
I_ArrayProperty_G(osg::StateSet *, Parent, Parents, unsigned int, void);
I_ReadOnlyProperty(const osg::StateAttribute::ParentList &, Parents);
I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
I_ReadOnlyProperty(osg::StateAttribute::TypeMemberPair, TypeMemberPair);
I_Property(osg::StateAttribute::Callback *, UpdateCallback);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::StateAttribute::Callback)
I_VirtualBaseType(osg::Object);
I_Constructor0();
I_Constructor2(IN, const osg::StateAttribute::Callback &, x, IN, const osg::CopyOp &, x);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::StateAttribute::ModeUsage)
I_Constructor0();
I_Method1(void, usesMode, IN, osg::StateAttribute::GLMode, mode);
I_Method1(void, usesTextureMode, IN, osg::StateAttribute::GLMode, mode);
END_REFLECTOR
STD_PAIR_REFLECTOR(std::pair< osg::StateAttribute::Type COMMA unsigned int >);
STD_VECTOR_REFLECTOR(std::vector< osg::StateSet * >);