Normally the automatic setup is useful, but in the case of the .osg support this automatic update was forcing premature loading of imagery that wasn't necessarily, and can lead to reports of looking for files that arn't present.
29 lines
662 B
C++
29 lines
662 B
C++
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#include <osgParticle/SmokeEffect>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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bool SmokeEffect_readLocalData(osg::Object &obj, osgDB::Input &fr);
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bool SmokeEffect_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
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osgDB::RegisterDotOsgWrapperProxy SmokeEffect_Proxy
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(
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new osgParticle::SmokeEffect(false),
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"SmokeEffect",
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"Object Node ParticleEffect SmokeEffect",
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SmokeEffect_readLocalData,
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SmokeEffect_writeLocalData
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);
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bool SmokeEffect_readLocalData(osg::Object &, osgDB::Input &)
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{
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return false;
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}
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bool SmokeEffect_writeLocalData(const osg::Object &, osgDB::Output &)
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{
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return false;
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}
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