Files
OpenSceneGraph/src/osg/TextureBuffer.cpp
2014-12-09 10:05:59 +00:00

223 lines
6.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/TextureBuffer>
#include <osg/State>
using namespace osg;
TextureBuffer::TextureBuffer():
_textureWidth(0), _usageHint(GL_STREAM_DRAW)
{
}
TextureBuffer::TextureBuffer(osg::Image* image):
_textureWidth(0), _usageHint(GL_STREAM_DRAW)
{
setImage(image);
}
TextureBuffer::TextureBuffer(const TextureBuffer& text,const CopyOp& copyop):
Texture(text,copyop),
_textureWidth(text._textureWidth),
_usageHint(text._usageHint)
{
setImage(copyop(text._image.get()));
}
TextureBuffer::~TextureBuffer()
{
setImage(NULL);
}
int TextureBuffer::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(TextureBuffer,sa)
if (_image!=rhs._image) // smart pointer comparison.
{
if (_image.valid())
{
if (rhs._image.valid())
{
int result = _image->compare(*rhs._image);
if (result!=0) return result;
}
else
{
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._image.valid())
{
return -1; // valid rhs._image is greater than null.
}
}
if (!_image && !rhs._image)
{
int result = compareTextureObjects(rhs);
if (result!=0) return result;
}
int result = compareTexture(rhs);
if (result!=0) return result;
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_usageHint)
return 0;
}
void TextureBuffer::setImage(Image* image)
{
if (_image == image) return;
if (_image.valid())
{
_image->removeClient(this);
}
_image = image;
_modifiedCount.setAllElementsTo(0);
if (_image.valid())
{
_image->addClient(this);
}
}
void TextureBuffer::apply(State& state) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
const unsigned int contextID = state.getContextID();
TextureObject* textureObject = getTextureObject(contextID);
TextureBufferObject* textureBufferObject = _textureBufferObjects[contextID].get();
if (textureObject)
{
if (_image.valid() && getModifiedCount(contextID) != _image->getModifiedCount())
{
computeInternalFormat();
textureBufferObject->bindBuffer(GL_TEXTURE_BUFFER_ARB);
textureBufferObject->bufferSubData(_image.get() );
textureBufferObject->unbindBuffer(GL_TEXTURE_BUFFER_ARB);
_modifiedCount[contextID] = _image->getModifiedCount();
}
textureObject->bind();
if( getTextureParameterDirty(contextID) )
{
const GL2Extensions* extensions = state.get<GL2Extensions>();
if (extensions->isBindImageTextureSupported() && _imageAttachment.access!=0)
{
extensions->glBindImageTexture(
_imageAttachment.unit, textureObject->id(), _imageAttachment.level,
_imageAttachment.layered, _imageAttachment.layer, _imageAttachment.access,
_imageAttachment.format!=0 ? _imageAttachment.format : _internalFormat);
}
getTextureParameterDirty(state.getContextID()) = false;
}
}
else if (_image.valid() && _image->data())
{
textureObject = generateTextureObject(this, contextID,GL_TEXTURE_BUFFER_ARB);
_textureObjectBuffer[contextID] = textureObject;
textureObject->bind();
textureBufferObject = new TextureBufferObject(contextID,_usageHint);
_textureBufferObjects[contextID] = textureBufferObject;
const GL2Extensions* extensions = state.get<GL2Extensions>();
if (extensions->isBindImageTextureSupported() && _imageAttachment.access!=0)
{
extensions->glBindImageTexture(
_imageAttachment.unit, textureObject->id(), _imageAttachment.level,
_imageAttachment.layered, _imageAttachment.layer, _imageAttachment.access,
_imageAttachment.format!=0 ? _imageAttachment.format : _internalFormat);
}
getTextureParameterDirty(state.getContextID()) = false;
computeInternalFormat();
_textureWidth = _image->s();
textureBufferObject->bindBuffer(GL_TEXTURE_BUFFER_ARB);
textureBufferObject->bufferData( _image.get() );
textureObject->setAllocated(true);
textureBufferObject->unbindBuffer(GL_TEXTURE_BUFFER_ARB);
textureObject->bind();
textureBufferObject->texBuffer(_internalFormat);
_modifiedCount[contextID] = _image->getModifiedCount();
}
else
{
glBindTexture(GL_TEXTURE_BUFFER_ARB, 0);
}
#else
OSG_NOTICE<<"Warning: TextureBuffer::apply(State& state) not supported."<<std::endl;
#endif
}
void TextureBuffer::bindBufferAs( unsigned int contextID, GLuint target )
{
TextureBufferObject* textureBufferObject = _textureBufferObjects[contextID].get();
textureBufferObject->bindBuffer(target);
}
void TextureBuffer::unbindBufferAs( unsigned int contextID, GLuint target )
{
TextureBufferObject* textureBufferObject = _textureBufferObjects[contextID].get();
textureBufferObject->unbindBuffer(target);
}
void TextureBuffer::computeInternalFormat() const
{
if (_image.valid()) computeInternalFormatWithImage(*_image);
else computeInternalFormatType();
}
void TextureBuffer::TextureBufferObject::bindBuffer(GLenum target)
{
if (_id == 0)
_extensions->glGenBuffers(1, &_id);
_extensions->glBindBuffer(target, _id);
}
void TextureBuffer::TextureBufferObject::unbindBuffer(GLenum target)
{
_extensions->glBindBuffer(target, 0);
}
void TextureBuffer::TextureBufferObject::texBuffer(GLenum internalFormat)
{
_extensions->glTexBuffer(GL_TEXTURE_BUFFER_ARB, internalFormat, _id);
}
void TextureBuffer::TextureBufferObject::bufferData( osg::Image* image )
{
_extensions->glBufferData(GL_TEXTURE_BUFFER_ARB, image->getTotalDataSize(), image->data(), _usageHint);
}
void TextureBuffer::TextureBufferObject::bufferSubData( osg::Image* image )
{
_extensions->glBufferSubData(GL_TEXTURE_BUFFER_ARB, 0, image->getTotalDataSize(), image->data());
}