git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14581 16af8721-9629-0410-8352-f15c8da7e697
223 lines
6.9 KiB
C++
223 lines
6.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/TextureBuffer>
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#include <osg/State>
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using namespace osg;
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TextureBuffer::TextureBuffer():
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_textureWidth(0), _usageHint(GL_STREAM_DRAW)
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{
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}
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TextureBuffer::TextureBuffer(osg::Image* image):
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_textureWidth(0), _usageHint(GL_STREAM_DRAW)
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{
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setImage(image);
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}
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TextureBuffer::TextureBuffer(const TextureBuffer& text,const CopyOp& copyop):
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Texture(text,copyop),
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_textureWidth(text._textureWidth),
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_usageHint(text._usageHint)
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{
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setImage(copyop(text._image.get()));
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}
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TextureBuffer::~TextureBuffer()
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{
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setImage(NULL);
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}
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int TextureBuffer::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(TextureBuffer,sa)
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if (_image!=rhs._image) // smart pointer comparison.
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{
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if (_image.valid())
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{
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if (rhs._image.valid())
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{
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int result = _image->compare(*rhs._image);
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if (result!=0) return result;
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}
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else
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{
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return 1; // valid lhs._image is greater than null.
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}
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}
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else if (rhs._image.valid())
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{
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return -1; // valid rhs._image is greater than null.
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}
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}
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if (!_image && !rhs._image)
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{
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int result = compareTextureObjects(rhs);
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if (result!=0) return result;
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}
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int result = compareTexture(rhs);
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if (result!=0) return result;
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_textureWidth)
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COMPARE_StateAttribute_Parameter(_usageHint)
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return 0;
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}
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void TextureBuffer::setImage(Image* image)
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{
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if (_image == image) return;
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if (_image.valid())
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{
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_image->removeClient(this);
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}
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_image = image;
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_modifiedCount.setAllElementsTo(0);
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if (_image.valid())
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{
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_image->addClient(this);
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}
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}
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void TextureBuffer::apply(State& state) const
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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const unsigned int contextID = state.getContextID();
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TextureObject* textureObject = getTextureObject(contextID);
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TextureBufferObject* textureBufferObject = _textureBufferObjects[contextID].get();
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if (textureObject)
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{
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if (_image.valid() && getModifiedCount(contextID) != _image->getModifiedCount())
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{
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computeInternalFormat();
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textureBufferObject->bindBuffer(GL_TEXTURE_BUFFER_ARB);
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textureBufferObject->bufferSubData(_image.get() );
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textureBufferObject->unbindBuffer(GL_TEXTURE_BUFFER_ARB);
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_modifiedCount[contextID] = _image->getModifiedCount();
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}
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textureObject->bind();
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if( getTextureParameterDirty(contextID) )
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{
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const GL2Extensions* extensions = state.get<GL2Extensions>();
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if (extensions->isBindImageTextureSupported() && _imageAttachment.access!=0)
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{
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extensions->glBindImageTexture(
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_imageAttachment.unit, textureObject->id(), _imageAttachment.level,
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_imageAttachment.layered, _imageAttachment.layer, _imageAttachment.access,
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_imageAttachment.format!=0 ? _imageAttachment.format : _internalFormat);
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}
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getTextureParameterDirty(state.getContextID()) = false;
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}
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}
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else if (_image.valid() && _image->data())
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{
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textureObject = generateTextureObject(this, contextID,GL_TEXTURE_BUFFER_ARB);
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_textureObjectBuffer[contextID] = textureObject;
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textureObject->bind();
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textureBufferObject = new TextureBufferObject(contextID,_usageHint);
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_textureBufferObjects[contextID] = textureBufferObject;
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const GL2Extensions* extensions = state.get<GL2Extensions>();
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if (extensions->isBindImageTextureSupported() && _imageAttachment.access!=0)
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{
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extensions->glBindImageTexture(
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_imageAttachment.unit, textureObject->id(), _imageAttachment.level,
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_imageAttachment.layered, _imageAttachment.layer, _imageAttachment.access,
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_imageAttachment.format!=0 ? _imageAttachment.format : _internalFormat);
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}
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getTextureParameterDirty(state.getContextID()) = false;
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computeInternalFormat();
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_textureWidth = _image->s();
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textureBufferObject->bindBuffer(GL_TEXTURE_BUFFER_ARB);
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textureBufferObject->bufferData( _image.get() );
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textureObject->setAllocated(true);
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textureBufferObject->unbindBuffer(GL_TEXTURE_BUFFER_ARB);
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textureObject->bind();
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textureBufferObject->texBuffer(_internalFormat);
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_modifiedCount[contextID] = _image->getModifiedCount();
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}
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else
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{
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glBindTexture(GL_TEXTURE_BUFFER_ARB, 0);
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}
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#else
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OSG_NOTICE<<"Warning: TextureBuffer::apply(State& state) not supported."<<std::endl;
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#endif
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}
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void TextureBuffer::bindBufferAs( unsigned int contextID, GLuint target )
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{
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TextureBufferObject* textureBufferObject = _textureBufferObjects[contextID].get();
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textureBufferObject->bindBuffer(target);
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}
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void TextureBuffer::unbindBufferAs( unsigned int contextID, GLuint target )
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{
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TextureBufferObject* textureBufferObject = _textureBufferObjects[contextID].get();
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textureBufferObject->unbindBuffer(target);
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}
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void TextureBuffer::computeInternalFormat() const
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{
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if (_image.valid()) computeInternalFormatWithImage(*_image);
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else computeInternalFormatType();
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}
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void TextureBuffer::TextureBufferObject::bindBuffer(GLenum target)
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{
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if (_id == 0)
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_extensions->glGenBuffers(1, &_id);
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_extensions->glBindBuffer(target, _id);
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}
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void TextureBuffer::TextureBufferObject::unbindBuffer(GLenum target)
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{
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_extensions->glBindBuffer(target, 0);
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}
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void TextureBuffer::TextureBufferObject::texBuffer(GLenum internalFormat)
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{
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_extensions->glTexBuffer(GL_TEXTURE_BUFFER_ARB, internalFormat, _id);
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}
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void TextureBuffer::TextureBufferObject::bufferData( osg::Image* image )
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{
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_extensions->glBufferData(GL_TEXTURE_BUFFER_ARB, image->getTotalDataSize(), image->data(), _usageHint);
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}
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void TextureBuffer::TextureBufferObject::bufferSubData( osg::Image* image )
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{
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_extensions->glBufferSubData(GL_TEXTURE_BUFFER_ARB, 0, image->getTotalDataSize(), image->data());
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}
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