Files
OpenSceneGraph/src/osgManipulator/TabPlaneTrackballDragger.cpp
Robert Osfield 19db0c1674 From Vivek Rajan, new osgManipulator library, with a few minor tweaks and rename for osgDragger to osgManipulator for build by Robert Osfield.
Vivek's email to osg-submissions:

"I'm happy to release the osgdragger nodekit to the OSG community. I
implemented the nodekit for my company, Fugro-Jason Inc., and they
have kindly agreed to open source it.

The nodekit contains a few draggers but it should be easy to build new
draggers on top of it. The design of the nodekit is based on a
SIGGRAPH 2002 course - "Design and Implementation of Direct
Manipulation in 3D". You can find the course notes at
http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of
the course notes should give you a fair understanding of how the
nodekit works.

The source code also contains an example of how to use the draggers."
2007-02-11 10:33:59 +00:00

49 lines
1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/TabPlaneTrackballDragger>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/PolygonMode>
#include <osg/CullFace>
#include <osg/Quat>
#include <osg/AutoTransform>
using namespace osgManipulator;
TabPlaneTrackballDragger::TabPlaneTrackballDragger()
{
_trackballDragger = new TrackballDragger(true);
addChild(_trackballDragger.get());
addDragger(_trackballDragger.get());
_tabPlaneDragger = new TabPlaneDragger();
addChild(_tabPlaneDragger.get());
addDragger(_tabPlaneDragger.get());
setParentDragger(getParentDragger());
}
TabPlaneTrackballDragger::~TabPlaneTrackballDragger()
{
}
void TabPlaneTrackballDragger::setupDefaultGeometry()
{
_trackballDragger->setupDefaultGeometry();
_tabPlaneDragger->setupDefaultGeometry();
}