61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
#include <osg/Drawable>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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static bool checkInitialBound( const osg::Drawable& drawable )
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{
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return drawable.getInitialBound().valid();
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}
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static bool readInitialBound( osgDB::InputStream& is, osg::Drawable& drawable )
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{
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osg::Vec3d min, max;
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is >> is.BEGIN_BRACKET;
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is >> is.PROPERTY("Minimum") >> min;
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is >> is.PROPERTY("Maximum") >> max;
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is >> is.END_BRACKET;
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drawable.setInitialBound( osg::BoundingBox(min, max) );
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return true;
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}
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static bool writeInitialBound( osgDB::OutputStream& os, const osg::Drawable& drawable )
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{
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const osg::BoundingBox& bb = drawable.getInitialBound();
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os << os.BEGIN_BRACKET << std::endl;
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os << os.PROPERTY("Minimum") << osg::Vec3d(bb._min) << std::endl;
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os << os.PROPERTY("Maximum") << osg::Vec3d(bb._max) << std::endl;
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os << os.END_BRACKET;
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os << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( Drawable,
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/*new osg::Drawable*/NULL,
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osg::Drawable,
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"osg::Object osg::Drawable" )
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{
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ADD_OBJECT_SERIALIZER( StateSet, osg::StateSet, NULL ); // _stateset
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ADD_USER_SERIALIZER( InitialBound ); // _initialBound
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ADD_OBJECT_SERIALIZER( ComputeBoundingBoxCallback,
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osg::Drawable::ComputeBoundingBoxCallback, NULL ); // _computeBoundCallback
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ADD_OBJECT_SERIALIZER( Shape, osg::Shape, NULL ); // _shape
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ADD_BOOL_SERIALIZER( SupportsDisplayList, true ); // _supportsDisplayList
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ADD_BOOL_SERIALIZER( UseDisplayList, true ); // _useDisplayList
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ADD_BOOL_SERIALIZER( UseVertexBufferObjects, false ); // _useVertexBufferObjects
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ADD_OBJECT_SERIALIZER( UpdateCallback, osg::Callback, NULL ); // _updateCallback
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ADD_OBJECT_SERIALIZER( EventCallback, osg::Callback, NULL ); // _eventCallback
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ADD_OBJECT_SERIALIZER( CullCallback, osg::Callback, NULL ); // _cullCallback
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ADD_OBJECT_SERIALIZER( DrawCallback, osg::Drawable::DrawCallback, NULL ); // _drawCallback
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{
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UPDATE_TO_VERSION_SCOPED( 142 )
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ADD_HEXINT_SERIALIZER( NodeMask, 0xffffffff ); // _nodeMask
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}
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{
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UPDATE_TO_VERSION_SCOPED( 145 )
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ADD_BOOL_SERIALIZER( CullingActive, true ); // _cullingActive
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}
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}
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