Files
OpenSceneGraph/src/osgPlugins/dae/daeWMaterials.cpp
Robert Osfield 278203240b From Sukender, "I found the bug I was chasing! Here is my "twin" submission, from latest trunk rev: 12124.
1. DAE submission:
DAE plugin now correctly writes images URI in Collada file, when images are used twice.
I also greatly improved readability and maintenability of geometry reading (mainly daeRGeometry.cpp), by factorizing code, templatizing it (for double/single precision), and removing ugly macros.

2. osgDB submission:
I updated osgDB::getPathRelative(): it is now far more readable, it handles more cases (especially when you want to relativise "a/c" from "a/b", which results in "../c"), and I added comments to make it clearer to maintain."
2011-01-27 17:12:23 +00:00

511 lines
26 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#include "daeWriter.h"
#include "ReaderWriterDAE.h"
#include <dae/domAny.h>
#include <dom/domCOLLADA.h>
#include <dom/domConstants.h>
#include <dom/domProfile_COMMON.h>
#include <sstream>
#include <osgDB/ConvertUTF>
#include <osgDB/FileNameUtils>
#include <osgDB/WriteFile>
//#include <dom/domLibrary_effects.h>
//#include <dom/domLibrary_materials.h>
#ifdef WIN32
#include "windows.h"
#endif
using namespace osgDAE;
void daeWriter::processMaterial( osg::StateSet *ss, domBind_material *pDomBindMaterial, const std::string &geoName )
{
osg::ref_ptr<osg::StateSet> ssClean = CleanStateSet(ss); // Need to hold a ref to this or the materialMap.find() will delete it
domBind_material::domTechnique_common *tc = daeSafeCast< domBind_material::domTechnique_common >( pDomBindMaterial->add( COLLADA_ELEMENT_TECHNIQUE_COMMON ) );
domInstance_material *pDomInstanceMaterial = daeSafeCast< domInstance_material >( tc->add( COLLADA_ELEMENT_INSTANCE_MATERIAL ) );
const std::string symbol( _namesUseCodepage ? osgDB::convertStringFromCurrentCodePageToUTF8(geoName + "_material") : (geoName + "_material") );
pDomInstanceMaterial->setSymbol( symbol.c_str() );
// See if material already exists in cache
MaterialMap::iterator iter = materialMap.find( ssClean );
if ( iter != materialMap.end() )
{
std::string url = "#" + std::string( iter->second->getId() );
pDomInstanceMaterial->setTarget( url.c_str() );
return;
}
if ( lib_mats == NULL )
{
lib_mats = daeSafeCast< domLibrary_materials >( dom->add( COLLADA_ELEMENT_LIBRARY_MATERIALS ) );
}
domMaterial *mat = daeSafeCast< domMaterial >( lib_mats->add( COLLADA_ELEMENT_MATERIAL ) );
std::string name( ssClean->getName() );
if ( name.empty() )
{
name = "material";
}
name = uniquify( name );
mat->setId( name.c_str() );
std::string url = "#" + name;
pDomInstanceMaterial->setTarget( url.c_str() );
domInstance_effect *ie = daeSafeCast<domInstance_effect>( mat->add( COLLADA_ELEMENT_INSTANCE_EFFECT ) );
if ( lib_effects == NULL )
{
lib_effects = daeSafeCast< domLibrary_effects >( dom->add( COLLADA_ELEMENT_LIBRARY_EFFECTS ) );
}
domEffect *effect = daeSafeCast< domEffect >( lib_effects->add( COLLADA_ELEMENT_EFFECT ) );
std::string efName = name + "_effect";
effect->setId( efName.c_str() );
url = "#" + efName;
ie->setUrl( url.c_str() );
domProfile_COMMON *pc = daeSafeCast< domProfile_COMMON >( effect->add( COLLADA_ELEMENT_PROFILE_COMMON ) );
domProfile_COMMON::domTechnique *pc_teq = daeSafeCast< domProfile_COMMON::domTechnique >( pc->add( COLLADA_ELEMENT_TECHNIQUE ) );
pc_teq->setSid( "t0" );
domProfile_COMMON::domTechnique::domPhong *phong = daeSafeCast< domProfile_COMMON::domTechnique::domPhong >( pc_teq->add( COLLADA_ELEMENT_PHONG ) );
osg::Texture *tex = static_cast<osg::Texture*>(ssClean->getTextureAttribute( 0, osg::StateAttribute::TEXTURE ));
if ( ssClean->getTextureAttribute( 1, osg::StateAttribute::TEXTURE ) != NULL )
{
tex = static_cast<osg::Texture*>(ssClean->getTextureAttribute( 1, osg::StateAttribute::TEXTURE ));
}
if ( tex != NULL && tex->getImage( 0 ) != NULL )
{
//TODO: Export all of the texture Attributes like wrap mode and all that jazz
domImage *img = daeSafeCast< domImage >( pc->add( COLLADA_ELEMENT_IMAGE ) );
std::string iName = efName + "-image";
img->setId( iName.c_str() );
osg::Image *osgimg = tex->getImage( 0 );
domImage::domInit_from *imgif = daeSafeCast< domImage::domInit_from >( img->add( COLLADA_ELEMENT_INIT_FROM ) );
std::string fileURI;
if (m_linkOrignialTextures)
{
// We link to orignial images (not the ones in memory).
fileURI = osgDB::findDataFile(osgimg->getFileName());
if (fileURI=="" && m_ForceTexture)
{
fileURI = osgDB::getRealPath(osgimg->getFileName());
}
}
else
{
// We do not link to orignial images but to the ones in memory. Then must ensure to write the images.
// Following code block is borrowed from FBX's WriterNodeVisitor::Material::Material().
ImageSet::iterator it = _imageSet.find(osgimg);
if (it != _imageSet.end())
{
fileURI = it->second;
}
else
{
fileURI = osgDB::getRealPath(osgDB::convertFileNameToNativeStyle(osgimg->getFileName()));
std::string destPath;
std::string relativePath;
if (fileURI.empty())
{
static const unsigned int MAX_IMAGE_NUMBER = UINT_MAX-1; // -1 to allow doing +1 without an overflow
unsigned int imageNumber;
for (imageNumber=_lastGeneratedImageFileName+1; imageNumber<MAX_IMAGE_NUMBER; ++imageNumber)
{
std::ostringstream oss;
oss << "Image_" << imageNumber << ".tga";
relativePath = oss.str();
destPath = osgDB::concatPaths(_directory, relativePath);
if (_imageFilenameSet.find(destPath) != _imageFilenameSet.end()) break;
}
_lastGeneratedImageFileName = imageNumber;
osgDB::writeImageFile(*osgimg, destPath, _options);
}
else
{
relativePath = osgDB::getPathRelative(_srcDirectory, fileURI);
destPath = osgDB::getRealPath(osgDB::convertFileNameToNativeStyle( osgDB::concatPaths(_directory, relativePath) ));
if (destPath != fileURI)
{
if (!osgDB::makeDirectoryForFile(destPath))
{
OSG_NOTICE << "Can't create directory for file '" << destPath << "'. May fail creating the image file." << std::endl;
}
osgDB::writeImageFile(*osgimg, destPath, _options);
}
}
assert(!destPath.empty()); // Else the implementation is to be fixed
assert(!relativePath.empty()); // ditto
fileURI = relativePath;
it = _imageSet.insert(ImageSet::value_type(osgimg, fileURI)).first;
_imageFilenameSet.insert(destPath);
}
// (end of code borrowed from FBX)
}
fileURI = ReaderWriterDAE::ConvertFilePathToColladaCompatibleURI(fileURI);
daeURI dd(*dae, fileURI);
imgif->setValue( dd );
// The document URI should contain the canonical path it was created with
if (m_linkOrignialTextures) imgif->getValue().makeRelativeTo(doc->getDocumentURI());
if (!m_EarthTex)
{
domCommon_newparam_type *np = daeSafeCast< domCommon_newparam_type >( pc->add(COLLADA_ELEMENT_NEWPARAM) );
std::string surfName = efName + "-surface";
np->setSid( surfName.c_str() );
domFx_surface_common *surface = daeSafeCast< domFx_surface_common >( np->add(COLLADA_ELEMENT_SURFACE) );
domFx_surface_init_from_common *sif = daeSafeCast< domFx_surface_init_from_common >( surface->add(COLLADA_ELEMENT_INIT_FROM) );
sif->setValue( iName.c_str() );
surface->setType( FX_SURFACE_TYPE_ENUM_2D );
np = daeSafeCast< domCommon_newparam_type >( pc->add( COLLADA_ELEMENT_NEWPARAM ) );
std::string sampName = efName + "-sampler";
np->setSid( sampName.c_str() );
domFx_sampler2D_common *sampler = daeSafeCast< domFx_sampler2D_common >( np->add( COLLADA_ELEMENT_SAMPLER2D ) );
domFx_sampler2D_common_complexType::domSource *source = daeSafeCast< domFx_sampler2D_common_complexType::domSource >( sampler->add( COLLADA_ELEMENT_SOURCE ) );
source->setValue( surfName.c_str() );
//set sampler state
domFx_sampler2D_common_complexType::domWrap_s *wrap_s = daeSafeCast< domFx_sampler2D_common_complexType::domWrap_s >( sampler->add( COLLADA_ELEMENT_WRAP_S ) );
osg::Texture::WrapMode wrap = tex->getWrap( osg::Texture::WRAP_S );
switch( wrap )
{
case osg::Texture::CLAMP:
case osg::Texture::CLAMP_TO_EDGE:
wrap_s->setValue( FX_SAMPLER_WRAP_COMMON_CLAMP );
break;
case osg::Texture::CLAMP_TO_BORDER:
wrap_s->setValue( FX_SAMPLER_WRAP_COMMON_BORDER );
break;
case osg::Texture::REPEAT:
wrap_s->setValue( FX_SAMPLER_WRAP_COMMON_WRAP );
break;
case osg::Texture::MIRROR:
wrap_s->setValue( FX_SAMPLER_WRAP_COMMON_MIRROR );
break;
default:
wrap_s->setValue( FX_SAMPLER_WRAP_COMMON_NONE );
break;
}
domFx_sampler2D_common_complexType::domWrap_t *wrap_t = daeSafeCast< domFx_sampler2D_common_complexType::domWrap_t >( sampler->add( COLLADA_ELEMENT_WRAP_T ) );
wrap = tex->getWrap( osg::Texture::WRAP_T );
switch( wrap )
{
case osg::Texture::CLAMP:
case osg::Texture::CLAMP_TO_EDGE:
wrap_t->setValue( FX_SAMPLER_WRAP_COMMON_CLAMP );
break;
case osg::Texture::CLAMP_TO_BORDER:
wrap_t->setValue( FX_SAMPLER_WRAP_COMMON_BORDER );
break;
case osg::Texture::REPEAT:
wrap_t->setValue( FX_SAMPLER_WRAP_COMMON_WRAP );
break;
case osg::Texture::MIRROR:
wrap_t->setValue( FX_SAMPLER_WRAP_COMMON_MIRROR );
break;
default:
wrap_t->setValue( FX_SAMPLER_WRAP_COMMON_NONE );
break;
}
const osg::Vec4 &bcol = tex->getBorderColor();
domFx_sampler2D_common_complexType::domBorder_color *dbcol = daeSafeCast< domFx_sampler2D_common_complexType::domBorder_color >( sampler->add( COLLADA_ELEMENT_BORDER_COLOR ) );
dbcol->getValue().append( bcol.r() );
dbcol->getValue().append( bcol.g() );
dbcol->getValue().append( bcol.b() );
dbcol->getValue().append( bcol.a() );
domFx_sampler2D_common_complexType::domMinfilter *minfilter = daeSafeCast< domFx_sampler2D_common_complexType::domMinfilter >( sampler->add( COLLADA_ELEMENT_MINFILTER ) );
osg::Texture::FilterMode mode = tex->getFilter( osg::Texture::MIN_FILTER );
switch( mode )
{
case osg::Texture::LINEAR:
minfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR );
break;
case osg::Texture::LINEAR_MIPMAP_LINEAR:
minfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR_MIPMAP_LINEAR );
break;
case osg::Texture::LINEAR_MIPMAP_NEAREST:
minfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR_MIPMAP_NEAREST );
break;
case osg::Texture::NEAREST:
minfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST );
break;
case osg::Texture::NEAREST_MIPMAP_LINEAR:
minfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST_MIPMAP_LINEAR );
break;
case osg::Texture::NEAREST_MIPMAP_NEAREST:
minfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST_MIPMAP_NEAREST );
break;
}
domFx_sampler2D_common_complexType::domMagfilter *magfilter = daeSafeCast< domFx_sampler2D_common_complexType::domMagfilter >( sampler->add( COLLADA_ELEMENT_MAGFILTER ) );
mode = tex->getFilter( osg::Texture::MAG_FILTER );
switch( mode )
{
case osg::Texture::LINEAR:
magfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR );
break;
case osg::Texture::LINEAR_MIPMAP_LINEAR:
magfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR_MIPMAP_LINEAR );
break;
case osg::Texture::LINEAR_MIPMAP_NEAREST:
magfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR_MIPMAP_NEAREST );
break;
case osg::Texture::NEAREST:
magfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST );
break;
case osg::Texture::NEAREST_MIPMAP_LINEAR:
magfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST_MIPMAP_LINEAR );
break;
case osg::Texture::NEAREST_MIPMAP_NEAREST:
magfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST_MIPMAP_NEAREST );
break;
}
domCommon_color_or_texture_type *cot = daeSafeCast< domCommon_color_or_texture_type >( phong->add( COLLADA_ELEMENT_DIFFUSE ) );
domCommon_color_or_texture_type_complexType::domTexture *dtex = daeSafeCast< domCommon_color_or_texture_type_complexType::domTexture >( cot->add( COLLADA_ELEMENT_TEXTURE ) );
dtex->setTexture( sampName.c_str() );
dtex->setTexcoord( "texcoord0" );
}
else
{
// Earth tex
domCommon_color_or_texture_type *cot = daeSafeCast< domCommon_color_or_texture_type >( phong->add( COLLADA_ELEMENT_DIFFUSE ) );
domCommon_color_or_texture_type_complexType::domTexture *dtex = daeSafeCast< domCommon_color_or_texture_type_complexType::domTexture >( cot->add( COLLADA_ELEMENT_TEXTURE ) );
dtex->setTexture( iName.c_str() );
dtex->setTexcoord( "texcoord0" );
}
domInstance_material::domBind_vertex_input *bvi = daeSafeCast< domInstance_material::domBind_vertex_input >( pDomInstanceMaterial->add( COLLADA_ELEMENT_BIND_VERTEX_INPUT ) );
bvi->setSemantic( "texcoord0" );
bvi->setInput_semantic( COMMON_PROFILE_INPUT_TEXCOORD );
bvi->setInput_set( 0 );
}
osg::Material *osgmat = static_cast<osg::Material*>(ssClean->getAttribute( osg::StateAttribute::MATERIAL ));
if ( osgmat != NULL )
{
const osg::Vec4 &eCol = osgmat->getEmissionFrontAndBack()?osgmat->getEmission( osg::Material::FRONT_AND_BACK ):osgmat->getEmission( osg::Material::FRONT );
const osg::Vec4 &aCol = osgmat->getAmbientFrontAndBack()?osgmat->getAmbient( osg::Material::FRONT_AND_BACK ):osgmat->getAmbient( osg::Material::FRONT );
const osg::Vec4 &dCol = osgmat->getDiffuseFrontAndBack()?osgmat->getDiffuse( osg::Material::FRONT_AND_BACK ):osgmat->getDiffuse( osg::Material::FRONT );
const osg::Vec4 &sCol = osgmat->getSpecularFrontAndBack()?osgmat->getSpecular( osg::Material::FRONT_AND_BACK ):osgmat->getSpecular( osg::Material::FRONT );
float shininess = osgmat->getShininessFrontAndBack()?osgmat->getShininess( osg::Material::FRONT_AND_BACK ):osgmat->getShininess( osg::Material::FRONT );
domCommon_color_or_texture_type *cot = daeSafeCast< domCommon_color_or_texture_type >( phong->add( COLLADA_ELEMENT_EMISSION ) );
domCommon_color_or_texture_type_complexType::domColor *col = daeSafeCast< domCommon_color_or_texture_type_complexType::domColor >( cot->add( COLLADA_ELEMENT_COLOR ) );
col->getValue().append( eCol.r() );
col->getValue().append( eCol.g() );
col->getValue().append( eCol.b() );
col->getValue().append( eCol.a() );
cot = daeSafeCast< domCommon_color_or_texture_type >( phong->add( COLLADA_ELEMENT_AMBIENT ) );
col = daeSafeCast< domCommon_color_or_texture_type_complexType::domColor >( cot->add( COLLADA_ELEMENT_COLOR ) );
col->getValue().append( aCol.r() );
col->getValue().append( aCol.g() );
col->getValue().append( aCol.b() );
col->getValue().append( aCol.a() );
//### check if we really have a texture
if ( phong->getDiffuse() == NULL )
{
cot = daeSafeCast< domCommon_color_or_texture_type >( phong->add( COLLADA_ELEMENT_DIFFUSE ) );
col = daeSafeCast< domCommon_color_or_texture_type_complexType::domColor >( cot->add( COLLADA_ELEMENT_COLOR ) );
col->getValue().append( dCol.r() );
col->getValue().append( dCol.g() );
col->getValue().append( dCol.b() );
col->getValue().append( dCol.a() );
}
else
{
cot = phong->getDiffuse();
if (writeExtras)
{
// Adds the following to a texture element
//<extra type="color">
// <technique profile="SCEI">
// <color>1.0 1.0 1.0 1.0</color>
// </technique>
//</extra>
domCommon_color_or_texture_type_complexType::domTexture *dtex = cot->getTexture();
domExtra *extra = daeSafeCast< domExtra >( dtex->add( COLLADA_ELEMENT_EXTRA ) );
extra->setType( "color" );
domTechnique *teq = daeSafeCast< domTechnique >( extra->add( COLLADA_ELEMENT_TECHNIQUE ) );
teq->setProfile( "SCEI" );
domAny *any = (domAny*)(daeElement*)teq->add( COLLADA_ELEMENT_COLOR );
std::ostringstream colVal;
colVal << dCol.r() << " " << dCol.g() << " " << dCol.b() << " " << dCol.a();
any->setValue( colVal.str().c_str() );
}
}
cot = daeSafeCast< domCommon_color_or_texture_type >( phong->add( COLLADA_ELEMENT_SPECULAR ) );
col = daeSafeCast< domCommon_color_or_texture_type_complexType::domColor >( cot->add( COLLADA_ELEMENT_COLOR ) );
col->getValue().append( sCol.r() );
col->getValue().append( sCol.g() );
col->getValue().append( sCol.b() );
col->getValue().append( sCol.a() );
domCommon_float_or_param_type *fop = daeSafeCast< domCommon_float_or_param_type >( phong->add( COLLADA_ELEMENT_SHININESS ) );
domCommon_float_or_param_type_complexType::domFloat *f = daeSafeCast< domCommon_float_or_param_type_complexType::domFloat >( fop->add(COLLADA_ELEMENT_FLOAT) );
f->setValue( shininess );
}
// Do common transparency stuff here
// if (osg::StateSet::TRANSPARENT_BIN == ssClean->getRenderingHint()) cannot do this at the moment because stateSet::merge does does not handle the hints
if (osg::StateSet::TRANSPARENT_BIN == m_CurrentRenderingHint)
{
osg::BlendFunc *pBlendFunc = static_cast< osg::BlendFunc * >( ssClean->getAttribute( osg::StateAttribute::BLENDFUNC ) );
osg::BlendColor *pBlendColor = static_cast< osg::BlendColor * >( ssClean->getAttribute( osg::StateAttribute::BLENDCOLOR ) );
if (pBlendFunc != NULL)
{
if (pBlendColor != NULL)
{
if ((GL_CONSTANT_ALPHA == pBlendFunc->getSource()) && (GL_ONE_MINUS_CONSTANT_ALPHA == pBlendFunc->getDestination()))
{
// A_ONE opaque mode
domCommon_transparent_type *pTransparent = daeSafeCast<domCommon_transparent_type>(phong->add(COLLADA_ELEMENT_TRANSPARENT));
pTransparent->setOpaque(FX_OPAQUE_ENUM_A_ONE);
domCommon_color_or_texture_type_complexType::domColor *pColor = daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(pTransparent->add(COLLADA_ELEMENT_COLOR));
domCommon_float_or_param_type *pFop = daeSafeCast<domCommon_float_or_param_type>(phong->add(COLLADA_ELEMENT_TRANSPARENCY));
domCommon_float_or_param_type_complexType::domFloat *pTransparency = daeSafeCast<domCommon_float_or_param_type_complexType::domFloat>(pFop->add(COLLADA_ELEMENT_FLOAT));
if (m_GoogleMode)
{
pColor->getValue().append(1.0);
pColor->getValue().append(1.0);
pColor->getValue().append(1.0);
pColor->getValue().append(1.0);
pTransparency->setValue(1.0 - pBlendColor->getConstantColor().a());
}
else
{
pColor->getValue().append(pBlendColor->getConstantColor().r());
pColor->getValue().append(pBlendColor->getConstantColor().g());
pColor->getValue().append(pBlendColor->getConstantColor().b());
pColor->getValue().append(pBlendColor->getConstantColor().a());
pTransparency->setValue(1.0);
}
}
else if ((GL_ONE_MINUS_CONSTANT_COLOR == pBlendFunc->getSource()) && (GL_CONSTANT_COLOR == pBlendFunc->getDestination()))
{
// RGB_ZERO opaque mode
domCommon_transparent_type *pTransparent = daeSafeCast<domCommon_transparent_type>(phong->add(COLLADA_ELEMENT_TRANSPARENT));
pTransparent->setOpaque(FX_OPAQUE_ENUM_RGB_ZERO);
domCommon_color_or_texture_type_complexType::domColor *pColor = daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(pTransparent->add(COLLADA_ELEMENT_COLOR));
pColor->getValue().append(pBlendColor->getConstantColor().r());
pColor->getValue().append(pBlendColor->getConstantColor().g());
pColor->getValue().append(pBlendColor->getConstantColor().b());
pColor->getValue().append(pBlendColor->getConstantColor().a());
domCommon_float_or_param_type *pFop = daeSafeCast<domCommon_float_or_param_type>(phong->add(COLLADA_ELEMENT_TRANSPARENCY));
domCommon_float_or_param_type_complexType::domFloat *pTransparency = daeSafeCast<domCommon_float_or_param_type_complexType::domFloat>(pFop->add(COLLADA_ELEMENT_FLOAT));
pTransparency->setValue(1.0);
}
else
OSG_WARN << "Unsupported BlendFunction parameters in transparency processing." << std::endl;
}
else if (tex != NULL && tex->getImage( 0 ) != NULL)
{
domCommon_transparent_type *ctt = daeSafeCast< domCommon_transparent_type >( phong->add(COLLADA_ELEMENT_TRANSPARENT) );
ctt->setOpaque( FX_OPAQUE_ENUM_A_ONE );
domCommon_color_or_texture_type_complexType::domTexture * dtex = daeSafeCast< domCommon_color_or_texture_type_complexType::domTexture >( ctt->add(COLLADA_ELEMENT_TEXTURE) );
if (!m_EarthTex)
{
std::string sampName = efName + "-sampler";
dtex->setTexture( sampName.c_str() );
}
else
{
std::string iName = efName + "-image";
dtex->setTexture( iName.c_str() );
}
dtex->setTexcoord( "texcoord0" );
}
else
{
OSG_WARN << "Transparency processing - No texture or BlendColor." << std::endl;
}
}
else
{
OSG_WARN << "Transparency processing - BlendFunction not found." << std::endl;
}
}
if (writeExtras)
{
// Adds the following to a Profile_COMMON element
//<extra>
// <technique profile="GOOGLEEARTH">
// <double_sided>0</double_sided>
// </technique>
//</extra>
// Process GOOGLE one sided stuff here
if (osg::StateAttribute::INHERIT != ssClean->getMode(GL_CULL_FACE))
{
domExtra *pExtra = daeSafeCast<domExtra>(pc->add(COLLADA_ELEMENT_EXTRA));
domTechnique *pTechnique = daeSafeCast<domTechnique>(pExtra->add( COLLADA_ELEMENT_TECHNIQUE ) );
pTechnique->setProfile("GOOGLEEARTH");
domAny *pAny = (domAny*)(daeElement*)pTechnique->add("double_sided");
if (GL_FALSE == ssClean->getMode(GL_CULL_FACE))
pAny->setValue("1");
else
pAny->setValue("0");
}
}
materialMap.insert( std::make_pair( ssClean, mat ) );
}
osg::StateSet* daeWriter::CleanStateSet(osg::StateSet* pStateSet) const
{
// TODO - clean out all the the attributes and modes not used to define materials
osg::StateSet* pCleanedStateSet = new osg::StateSet;
pCleanedStateSet->setTextureAttributeList(pStateSet->getTextureAttributeList());
if (NULL != pStateSet->getAttribute(osg::StateAttribute::BLENDFUNC))
pCleanedStateSet->setAttribute(pStateSet->getAttribute(osg::StateAttribute::BLENDFUNC));
if (NULL != pStateSet->getAttribute(osg::StateAttribute::BLENDCOLOR))
pCleanedStateSet->setAttribute(pStateSet->getAttribute(osg::StateAttribute::BLENDCOLOR));
if (NULL != pStateSet->getAttribute(osg::StateAttribute::MATERIAL))
pCleanedStateSet->setAttribute(pStateSet->getAttribute(osg::StateAttribute::MATERIAL));
// pCleanedStateSet->setRenderingHint(pStateSet->getRenderingHint()); does not work at the moment due to stateSet::merge
if (osg::StateAttribute::ON != pStateSet->getMode(GL_CULL_FACE))
pCleanedStateSet->setMode(GL_CULL_FACE, pStateSet->getMode(GL_CULL_FACE));
return pCleanedStateSet;
}