Files
OpenSceneGraph/include/osgProducer/FrameStatsHandler
Robert Osfield 4c4735a586 Added FrameStats support into osgProducer lib, and removed them from the
osgproducer demo.

Removed the producer config files osgproducer demo.

Added a search the osgDB::DataFilePath for the producer config file.
2003-01-30 23:02:32 +00:00

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#ifndef FRAME_STATS_HANDLER
#include <stdio.h>
#include <GL/gl.h>
namespace Producer {
class FrameStatsHandler : public CameraGroup::StatsHandler, public Camera::Callback
{
public:
FrameStatsHandler()
{
_fs.resize(6);
_index = 0;
}
void setArraySize(unsigned int size) { _fs.resize(size); }
unsigned int getArraySize() { return _fs.size(); }
void operator() (const CameraGroup &cg )
{
_index = (_index + 1) % _fs.size();
_fs[_index] = cg.getFrameStats();
}
void operator() (const Camera &camera)
{
if (!camera.getInstrumentationMode()) return;
glViewport( 0, 0, 1280, 1024 );
// Set up the Orthographic view
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
glOrtho( -.01, .128, 600.0, -10.0, -1.0, 1.0 );
glPushAttrib( GL_ENABLE_BIT );
glDisable( GL_LIGHTING );
glDisable( GL_DEPTH_TEST );
glEnable( GL_BLEND );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
unsigned int lindex = (_index + 1) % _fs.size();
Camera::TimeStamp zero = _fs[lindex]._startOfFrame;
int i;
double x1, x2, y1, y2;
for( int frame = 0; frame < _fs.size(); frame++ )
{
CameraGroup::FrameStats fs = _fs[(lindex + frame) % _fs.size()];
y1 = 0.0;
y2 = y1 + 10;
x1 = fs._startOfUpdate - zero;
x2 = fs._endOfUpdate - zero;
glBegin( GL_QUADS );
// Draw Update length
glColor4f( 0.0, 1.0, 0.0, 0.5 );
glVertex2d( x1, y1);
glVertex2d( x2, y1);
glVertex2d( x2, y2);
glVertex2d( x1, y2);
for( i = 0; i < fs.getNumFrameTimeStampSets(); i++ )
{
Camera::FrameTimeStampSet fts = fs.getFrameTimeStampSet(i);
y1 += 13.0;
y2 = y1 + 10.0;
x1 = fts[Camera::BeginCull] - zero;
x2 = fts[Camera::EndCull] - zero;
glColor4f( 0.0, 0.0, 1.0, 0.5 );
glVertex2d( x1, y1);
glVertex2d( x2, y1);
glVertex2d( x2, y2);
glVertex2d( x1, y2);
x1 = fts[Camera::BeginDraw] - zero;
x2 = fts[Camera::EndDraw] - zero;
glColor4f( 1.0, 0.0, 0.0, 0.5 );
glVertex2d( x1, y1);
glVertex2d( x2, y1);
glVertex2d( x2, y2);
glVertex2d( x1, y2);
}
glEnd();
glBegin( GL_LINES );
glColor4f( 1, 1, 1, 0.5 );
glVertex2d( fs._startOfFrame - zero , 0.0 );
y1 = fs.getNumFrameTimeStampSets() * 13.0 + 10.0;
glVertex2d( fs._startOfFrame - zero, y1 );
y1 = 12.5;
for( i = 0; i < fs.getNumFrameTimeStampSets(); i++ )
{
y2 = y1 + 11;
Camera::FrameTimeStampSet fts = fs.getFrameTimeStampSet(i);
Camera::TimeStamp vsync = fts[Camera::Vsync];
double x1 = vsync - zero;
glColor4f( 1.0, 1.0, 0.0, 0.5 );
glVertex2d( x1, y1 );
glVertex2d( x1, y2 );
y1 += 13.0;
}
glEnd();
}
glBegin( GL_LINES );
glColor4f( 1, 1, 1, 0.5 );
for( i = 0; i < 128; i++ )
{
glVertex2d((GLdouble)i*.001, y1);
if( !(i%10) )
glVertex2d((GLdouble)i*.001, y1 - 5.0);
else if( !(i%5) )
glVertex2d((GLdouble)i*.001, y1 - 3.0);
else
glVertex2d((GLdouble)i*.001, y1 - 1.0);
}
glEnd();
glPopMatrix();
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopAttrib();
}
private:
std::vector <CameraGroup::FrameStats> _fs;
unsigned int _index;
};
}
#endif