52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_TRISTRIPVISITOR
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#define OSGUTIL_TRISTRIPVISITOR 1
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#include <osg/NodeVisitor>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osgUtil/Export>
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namespace osgUtil {
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/** A tri stripping visitor for converting Geometry surface primitives into tri strips.
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* The current implemention is based up NVidia's NvTriStrip.
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*/
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class OSGUTIL_EXPORT TriStripVisitor : public osg::NodeVisitor
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{
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public:
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/// default to traversing all children.
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TriStripVisitor()
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{
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setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
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}
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/** convert mesh primitives in Geometry into Tri Strips using
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* NvTriStrip. Converts all primitive types except points
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* and lines, linestrips which it leaves unchanged.
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*/
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static void stripify(osg::Geometry& drawable);
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/// apply stripify method to all geode geometry.
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virtual void apply(osg::Geode& geode);
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};
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}
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#endif
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