Files
OpenSceneGraph/src/osgPlugins/flt/Pool.h
2004-11-22 23:54:45 +00:00

219 lines
4.8 KiB
C++

#ifndef __FLT_POOL_H
#define __FLT_POOL_H
// Modify TexturePool to store a flt::AttrData object instead of a osg::StateSet
// Julian Ortiz, June 18th 2003.
#include "flt.h"
#include <osg/ref_ptr>
#include <osg/Referenced>
#include <osg/Vec4>
#include <osg/Material>
#include <osg/StateSet>
#include <osg/Light>
#include <osg/Group>
#include <osgSim/BlinkSequence>
#include <osgDB/ReaderWriter>
#include "AttrData.h"
#include <string>
#include <algorithm>
#include <map>
namespace flt {
class ColorPool : public osg::Referenced
{
public :
ColorPool() {}
osg::Vec4 getColor(int nColorIntensity);
osg::Vec4 getOldColor(int nColorIntensity);
void addColor(int nIndex, const osg::Vec4& color);
protected :
virtual ~ColorPool() {}
private :
class ColorName : public osg::Referenced
{
public:
void setName( const std::string& name ) { _name = name; }
const std::string& getName( void ) { return _name; }
void setColor(const osg::Vec4& color ) { _color = color; }
osg::Vec4 getColor() { return _color; }
private:
osg::Vec4 _color;
std::string _name;
};
ColorName* getColorName(int nIndex);
typedef std::map<int,osg::ref_ptr<ColorName> > ColorNameMap;
ColorNameMap _colorNameMap;
};
class TexturePool : public osg::Referenced
{
public :
TexturePool() {}
flt::AttrData* getTexture(int nIndex, osgDB::ReaderWriter::Options* options);
std::string* getTextureName(int nIndex);
void addTexture(int nIndex, flt::AttrData* attrdata);
void addTextureName(int nIndex, const std::string& name);
protected :
virtual ~TexturePool() {}
private :
typedef std::map<int,osg::ref_ptr<flt::AttrData> > TexturePaletteMap;
TexturePaletteMap _textureMap;
typedef std::map<int,std::string > TextureNameMap;
TextureNameMap _textureNameMap;
};
class LightPool : public osg::Referenced
{
public :
LightPool() {}
osg::Light* getLight(int nIndex );
void addLight(int nIndex, osg::Light* light);
protected :
virtual ~LightPool() {}
private :
typedef std::map<int,osg::ref_ptr<osg::Light> > LightPaletteMap;
LightPaletteMap _lightMap;
};
class MaterialPool : public osg::Referenced
{
public:
struct PoolMaterial : public osg::Referenced
{
float32x3 Ambient; // Ambient component of material
float32x3 Diffuse; // Diffuse component of material
float32x3 Specular; // Specular component of material
float32x3 Emissive; // Emissive component of material
float32 sfShininess; // Shininess. [0.0-128.0]
float32 sfAlpha; // Alpha. [0.0-1.0], where 1.0 is opaque
};
MaterialPool() {}
PoolMaterial* getMaterial(int nIndex);
void addMaterial(int nIndex, PoolMaterial* material);
protected :
virtual ~MaterialPool() {}
private:
typedef std::map<int, osg::ref_ptr<PoolMaterial> > MaterialMap;
MaterialMap _MaterialMap;
};
class InstancePool : public osg::Referenced
{
public :
InstancePool() {}
osg::Group* getInstance(int nIndex);
void addInstance(int nIndex, osg::Group* instance);
protected :
virtual ~InstancePool() {}
private :
typedef std::map<int,osg::ref_ptr<osg::Group> > InstanceMap;
InstanceMap _instanceMap;
};
class LtPtAppearancePool : public osg::Referenced
{
public:
struct PoolLtPtAppearance : public osg::Referenced
{
unsigned int _iBackColorIdx;
float _bIntensity;
float _sfMinPixelSize;
float _sfMaxPixelSize;
float _sfActualSize;
int _iDirectionality;
float _sfHLobeAngle;
float _sfVLobeAngle;
float _sfLobeRollAngle;
};
LtPtAppearancePool()
{}
PoolLtPtAppearance* get(int nIndex);
void add(int nIndex, PoolLtPtAppearance* appearance);
protected:
~LtPtAppearancePool() {}
private:
typedef std::map<int, osg::ref_ptr<PoolLtPtAppearance> > AppearanceMap;
AppearanceMap _appearanceMap;
};
class LtPtAnimationPool : public osg::Referenced
{
public:
struct PoolLtPtAnimation : public osg::Referenced
{
std::string _name;
osg::ref_ptr<osgSim::BlinkSequence> _blink;
};
LtPtAnimationPool()
{}
PoolLtPtAnimation* get( int nIndex );
void add( int nIndex, PoolLtPtAnimation* anim );
protected:
~LtPtAnimationPool() {}
private:
typedef std::map<int, osg::ref_ptr<PoolLtPtAnimation> > AnimationMap;
AnimationMap _animationMap;
};
}; // end namespace flt
#endif