Files
OpenSceneGraph/src/osgPlugins/osgSim/IO_VisibilityGroup.cpp
2003-11-27 16:23:07 +00:00

80 lines
2.0 KiB
C++

#include "osgSim/VisibilityGroup"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgSim;
using namespace osgDB;
// forward declare functions to use later.
bool VisibilityGroup_readLocalData(Object& obj, Input& fr);
bool VisibilityGroup_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_VisibilityGroupProxy
(
new VisibilityGroup,
"VisibilityGroup",
"Object Node VisibilityGroup Group",
&VisibilityGroup_readLocalData,
&VisibilityGroup_writeLocalData
);
bool VisibilityGroup_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
VisibilityGroup& vg = static_cast<VisibilityGroup&>(obj);
unsigned int mask = vg.getVolumeIntersectionMask();
if (fr[0].matchWord("volumeIntersectionMask") && fr[1].getUInt(mask))
{
vg.setNodeMask(mask);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("segmentLength"))
{
if (fr[1].isFloat())
{
float value;
fr[1].getFloat(value);
vg.setSegmentLength(value);
iteratorAdvanced = true;
fr += 2;
}
}
if (fr.matchSequence("visibilityVolume"))
{
// int entry = fr[0].getNoNestedBrackets();
++fr;
Node* node = NULL;
if((node=fr.readNode())!=NULL)
{
vg.setVisibilityVolume(node);
iteratorAdvanced = true;
}
}
return iteratorAdvanced;
}
bool VisibilityGroup_writeLocalData(const Object& obj, Output& fw)
{
const VisibilityGroup& vg = static_cast<const VisibilityGroup&>(obj);
fw.indent()<<"volumeIntersectionMask 0x"<<std::hex<<vg.getVolumeIntersectionMask()<<std::dec<<std::endl;
fw.indent()<<"segmentLength "<<vg.getSegmentLength()<<std::endl;
fw.indent()<<"visibilityVolume" <<std::endl;
fw.moveIn();
fw.writeObject(*vg.getVisibilityVolume());
fw.moveOut();
return true;
}