Files
OpenSceneGraph/src/osgVolume/Layer.cpp

545 lines
18 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/Layer>
#include <osg/ImageUtils>
#include <osg/ImageStream>
#include <osg/Endian>
#include <osg/Notify>
#include <osg/io_utils>
using namespace osgVolume;
ImageDetails::ImageDetails():
_texelOffset(0.0,0.0,0.0,0.0),
_texelScale(1.0,1.0,1.0,1.0)
{
}
ImageDetails::ImageDetails(const ImageDetails& rhs,const osg::CopyOp& copyop):
_texelOffset(rhs._texelOffset),
_texelScale(rhs._texelScale),
_matrix(rhs._matrix)
{
}
Layer::Layer():
_minFilter(osg::Texture::LINEAR),
_magFilter(osg::Texture::LINEAR)
{
}
Layer::Layer(const Layer& layer,const osg::CopyOp& copyop):
osg::Object(layer,copyop),
_filename(layer._filename),
_minFilter(layer._minFilter),
_magFilter(layer._magFilter)
{
}
Layer::~Layer()
{
}
osg::BoundingSphere Layer::computeBound() const
{
if (!getLocator()) return osg::BoundingSphere();
osg::Vec3d left, right;
getLocator()->computeLocalBounds(left, right);
//osg::notify(osg::NOTICE)<<"left = "<<left<<std::endl;
//osg::notify(osg::NOTICE)<<"right = "<<right<<std::endl;
return osg::BoundingSphere((left+right)*0.5, (right-left).length()*0.5);
}
void Layer::addProperty(Property* property)
{
if (!property) return;
if (!_property)
{
_property = property;
return;
}
CompositeProperty* cp = dynamic_cast<CompositeProperty*>(_property.get());
if (cp)
{
cp->addProperty(property);
}
else
{
cp = new CompositeProperty;
cp->addProperty(property);
cp->addProperty(_property.get());
_property = cp;
}
}
/////////////////////////////////////////////////////////////////////////////
//
// ImageLayer
//
ImageLayer::ImageLayer(osg::Image* image):
_texelOffset(0.0,0.0,0.0,0.0),
_texelScale(1.0,1.0,1.0,1.0),
_image(image)
{
}
ImageLayer::ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop):
Layer(imageLayer, copyop),
_texelOffset(imageLayer._texelOffset),
_texelScale(imageLayer._texelScale),
_image(imageLayer._image)
{
}
void ImageLayer::setImage(osg::Image* image)
{
_image = image;
}
void ImageLayer::dirty()
{
if (_image.valid()) _image->dirty();
}
void ImageLayer::setModifiedCount(unsigned int value)
{
if (!_image) return;
else _image->setModifiedCount(value);
}
unsigned int ImageLayer::getModifiedCount() const
{
if (!_image) return 0;
else return _image->getModifiedCount();
}
bool ImageLayer::computeMinMax(osg::Vec4& minValue, osg::Vec4& maxValue)
{
if (_image.valid()) return osg::computeMinMax(_image.get(), minValue, maxValue);
else return false;
}
void ImageLayer::offsetAndScaleImage(const osg::Vec4& offset, const osg::Vec4& scale)
{
if (!_image) return;
#if 0
osg::Vec4 minValue, maxValue;
if (computeMinMax(minValue, maxValue))
{
osg::notify(osg::NOTICE)<<"ImageLayer::offsetAndScaleImage("<<offset<<" and "<<scale<<")"<<std::endl;
osg::notify(osg::NOTICE)<<" before _texelOffset "<<_texelOffset<<std::endl;
osg::notify(osg::NOTICE)<<" before _texelScale "<<_texelScale<<std::endl;
osg::notify(osg::NOTICE)<<" before minValue "<<minValue<<std::endl;
osg::notify(osg::NOTICE)<<" before maxValue "<<maxValue<<std::endl;
osg::notify(osg::NOTICE)<<" before minValue transformed "<<minValue[0]*_texelScale[0]+_texelOffset[0]<<std::endl;
osg::notify(osg::NOTICE)<<" before maxValue transformed "<<maxValue[0]*_texelScale[0]+_texelOffset[0]<<std::endl;
}
#endif
osg::offsetAndScaleImage(_image.get(), offset, scale);
_texelScale[0] /= scale[0];
_texelScale[1] /= scale[1];
_texelScale[2] /= scale[2];
_texelScale[3] /= scale[3];
_texelOffset[0] -= offset[0]*_texelScale[0];
_texelOffset[1] -= offset[1]*_texelScale[1];
_texelOffset[2] -= offset[2]*_texelScale[2];
_texelOffset[3] -= offset[3]*_texelScale[3];
ImageDetails* details = dynamic_cast<ImageDetails*>(_image->getUserData());
if (details)
{
details->setTexelOffset(_texelOffset);
details->setTexelScale(_texelScale);
}
#if 0
if (computeMinMax(minValue, maxValue))
{
osg::notify(osg::NOTICE)<<" after _texelOffset "<<_texelOffset<<std::endl;
osg::notify(osg::NOTICE)<<" after _texelScale "<<_texelScale<<std::endl;
osg::notify(osg::NOTICE)<<" after minValue "<<minValue<<std::endl;
osg::notify(osg::NOTICE)<<" after maxValue "<<maxValue<<std::endl;
osg::notify(osg::NOTICE)<<" after minValue transformed "<<minValue[0]*_texelScale[0]+_texelOffset[0]<<std::endl;
osg::notify(osg::NOTICE)<<" after maxValue transformed "<<maxValue[0]*_texelScale[0]+_texelOffset[0]<<std::endl;
}
#endif
}
void ImageLayer::rescaleToZeroToOneRange()
{
osg::notify(osg::INFO)<<"ImageLayer::rescaleToZeroToOneRange()"<<std::endl;
osg::Vec4 minValue, maxValue;
if (computeMinMax(minValue, maxValue))
{
float minComponent = minValue[0];
minComponent = osg::minimum(minComponent,minValue[1]);
minComponent = osg::minimum(minComponent,minValue[2]);
minComponent = osg::minimum(minComponent,minValue[3]);
float maxComponent = maxValue[0];
maxComponent = osg::maximum(maxComponent,maxValue[1]);
maxComponent = osg::maximum(maxComponent,maxValue[2]);
maxComponent = osg::maximum(maxComponent,maxValue[3]);
float scale = 0.99f/(maxComponent-minComponent);
float offset = -minComponent * scale;
osg::notify(osg::INFO)<<" scale "<<scale<<std::endl;
osg::notify(osg::INFO)<<" offset "<<offset<<std::endl;
offsetAndScaleImage(osg::Vec4(offset, offset, offset, offset),
osg::Vec4(scale, scale, scale, scale));
}
}
void ImageLayer::translateMinToZero()
{
osg::Vec4 minValue, maxValue;
if (computeMinMax(minValue, maxValue))
{
float minComponent = minValue[0];
minComponent = osg::minimum(minComponent,minValue[1]);
minComponent = osg::minimum(minComponent,minValue[2]);
minComponent = osg::minimum(minComponent,minValue[3]);
float offset = -minComponent;
offsetAndScaleImage(osg::Vec4(offset, offset, offset, offset),
osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
}
}
bool ImageLayer::requiresUpdateTraversal() const
{
return dynamic_cast<osg::ImageStream*>(_image.get())!=0;
}
void ImageLayer::update(osg::NodeVisitor& nv)
{
if (_image.valid()) _image->update(&nv);
}
/////////////////////////////////////////////////////////////////////////////
//
// CompositeLayer
//
CompositeLayer::CompositeLayer()
{
}
CompositeLayer::CompositeLayer(const CompositeLayer& compositeLayer,const osg::CopyOp& copyop):
Layer(compositeLayer,copyop)
{
}
void CompositeLayer::clear()
{
_layers.clear();
}
bool CompositeLayer::requiresUpdateTraversal() const
{
for(Layers::const_iterator itr = _layers.begin();
itr != _layers.end();
++itr)
{
if (itr->layer->requiresUpdateTraversal()) return true;
}
return false;
}
void CompositeLayer::update(osg::NodeVisitor& nv)
{
for(Layers::const_iterator itr = _layers.begin();
itr != _layers.end();
++itr)
{
itr->layer->update(nv);
}
}
/////////////////////////////////////////////////////////////////////////////
//
// createNormalMapTexture
//
osg::Image* osgVolume::createNormalMapTexture(osg::Image* image_3d)
{
osg::notify(osg::INFO)<<"Computing NormalMapTexture"<<std::endl;
GLenum dataType = image_3d->getDataType();
unsigned int sourcePixelIncrement = 1;
unsigned int alphaOffset = 0;
switch(image_3d->getPixelFormat())
{
case(GL_ALPHA):
case(GL_LUMINANCE):
sourcePixelIncrement = 1;
alphaOffset = 0;
break;
case(GL_LUMINANCE_ALPHA):
sourcePixelIncrement = 2;
alphaOffset = 1;
break;
case(GL_RGB):
sourcePixelIncrement = 3;
alphaOffset = 0;
break;
case(GL_RGBA):
sourcePixelIncrement = 4;
alphaOffset = 3;
break;
default:
osg::notify(osg::NOTICE)<<"Source pixel format not support for normal map generation."<<std::endl;
return 0;
}
osg::ref_ptr<osg::Image> normalmap_3d = new osg::Image;
normalmap_3d->allocateImage(image_3d->s(),image_3d->t(),image_3d->r(),
GL_RGBA,GL_UNSIGNED_BYTE);
if (osg::getCpuByteOrder()==osg::LittleEndian) alphaOffset = sourcePixelIncrement-alphaOffset-1;
for(int r=1;r<image_3d->r()-1;++r)
{
for(int t=1;t<image_3d->t()-1;++t)
{
if (dataType==GL_UNSIGNED_BYTE)
{
unsigned char* ptr = image_3d->data(1,t,r)+alphaOffset;
unsigned char* left = image_3d->data(0,t,r)+alphaOffset;
unsigned char* right = image_3d->data(2,t,r)+alphaOffset;
unsigned char* above = image_3d->data(1,t+1,r)+alphaOffset;
unsigned char* below = image_3d->data(1,t-1,r)+alphaOffset;
unsigned char* in = image_3d->data(1,t,r+1)+alphaOffset;
unsigned char* out = image_3d->data(1,t,r-1)+alphaOffset;
unsigned char* destination = (unsigned char*) normalmap_3d->data(1,t,r);
for(int s=1;s<image_3d->s()-1;++s)
{
osg::Vec3 grad((float)(*left)-(float)(*right),
(float)(*below)-(float)(*above),
(float)(*out) -(float)(*in));
grad.normalize();
if (grad.x()==0.0f && grad.y()==0.0f && grad.z()==0.0f)
{
grad.set(128.0f,128.0f,128.0f);
}
else
{
grad.x() = osg::clampBetween((grad.x()+1.0f)*128.0f,0.0f,255.0f);
grad.y() = osg::clampBetween((grad.y()+1.0f)*128.0f,0.0f,255.0f);
grad.z() = osg::clampBetween((grad.z()+1.0f)*128.0f,0.0f,255.0f);
}
*(destination++) = (unsigned char)(grad.x()); // scale and bias X.
*(destination++) = (unsigned char)(grad.y()); // scale and bias Y.
*(destination++) = (unsigned char)(grad.z()); // scale and bias Z.
*destination++ = *ptr;
ptr += sourcePixelIncrement;
left += sourcePixelIncrement;
right += sourcePixelIncrement;
above += sourcePixelIncrement;
below += sourcePixelIncrement;
in += sourcePixelIncrement;
out += sourcePixelIncrement;
}
}
else if (dataType==GL_SHORT)
{
short* ptr = (short*)(image_3d->data(1,t,r)+alphaOffset);
short* left = (short*)(image_3d->data(0,t,r)+alphaOffset);
short* right = (short*)(image_3d->data(2,t,r)+alphaOffset);
short* above = (short*)(image_3d->data(1,t+1,r)+alphaOffset);
short* below = (short*)(image_3d->data(1,t-1,r)+alphaOffset);
short* in = (short*)(image_3d->data(1,t,r+1)+alphaOffset);
short* out = (short*)(image_3d->data(1,t,r-1)+alphaOffset);
unsigned char* destination = (unsigned char*) normalmap_3d->data(1,t,r);
for(int s=1;s<image_3d->s()-1;++s)
{
osg::Vec3 grad((float)(*left)-(float)(*right),
(float)(*below)-(float)(*above),
(float)(*out) -(float)(*in));
grad.normalize();
//osg::notify(osg::NOTICE)<<"normal "<<grad<<std::endl;
if (grad.x()==0.0f && grad.y()==0.0f && grad.z()==0.0f)
{
grad.set(128.0f,128.0f,128.0f);
}
else
{
grad.x() = osg::clampBetween((grad.x()+1.0f)*128.0f,0.0f,255.0f);
grad.y() = osg::clampBetween((grad.y()+1.0f)*128.0f,0.0f,255.0f);
grad.z() = osg::clampBetween((grad.z()+1.0f)*128.0f,0.0f,255.0f);
}
*(destination++) = (unsigned char)(grad.x()); // scale and bias X.
*(destination++) = (unsigned char)(grad.y()); // scale and bias Y.
*(destination++) = (unsigned char)(grad.z()); // scale and bias Z.
*destination++ = *ptr/128;
ptr += sourcePixelIncrement;
left += sourcePixelIncrement;
right += sourcePixelIncrement;
above += sourcePixelIncrement;
below += sourcePixelIncrement;
in += sourcePixelIncrement;
out += sourcePixelIncrement;
}
}
else if (dataType==GL_UNSIGNED_SHORT)
{
unsigned short* ptr = (unsigned short*)(image_3d->data(1,t,r)+alphaOffset);
unsigned short* left = (unsigned short*)(image_3d->data(0,t,r)+alphaOffset);
unsigned short* right = (unsigned short*)(image_3d->data(2,t,r)+alphaOffset);
unsigned short* above = (unsigned short*)(image_3d->data(1,t+1,r)+alphaOffset);
unsigned short* below = (unsigned short*)(image_3d->data(1,t-1,r)+alphaOffset);
unsigned short* in = (unsigned short*)(image_3d->data(1,t,r+1)+alphaOffset);
unsigned short* out = (unsigned short*)(image_3d->data(1,t,r-1)+alphaOffset);
unsigned char* destination = (unsigned char*) normalmap_3d->data(1,t,r);
for(int s=1;s<image_3d->s()-1;++s)
{
osg::Vec3 grad((float)(*left)-(float)(*right),
(float)(*below)-(float)(*above),
(float)(*out) -(float)(*in));
grad.normalize();
if (grad.x()==0.0f && grad.y()==0.0f && grad.z()==0.0f)
{
grad.set(128.0f,128.0f,128.0f);
}
else
{
grad.x() = osg::clampBetween((grad.x()+1.0f)*128.0f,0.0f,255.0f);
grad.y() = osg::clampBetween((grad.y()+1.0f)*128.0f,0.0f,255.0f);
grad.z() = osg::clampBetween((grad.z()+1.0f)*128.0f,0.0f,255.0f);
}
*(destination++) = (unsigned char)(grad.x()); // scale and bias X.
*(destination++) = (unsigned char)(grad.y()); // scale and bias Y.
*(destination++) = (unsigned char)(grad.z()); // scale and bias Z.
*destination++ = *ptr/256;
ptr += sourcePixelIncrement;
left += sourcePixelIncrement;
right += sourcePixelIncrement;
above += sourcePixelIncrement;
below += sourcePixelIncrement;
in += sourcePixelIncrement;
out += sourcePixelIncrement;
}
}
}
}
osg::notify(osg::INFO)<<"Created NormalMapTexture"<<std::endl;
return normalmap_3d.release();
}
/////////////////////////////////////////////////////////////////////////////
//
// applyTransferFunction
//
struct ApplyTransferFunctionOperator
{
ApplyTransferFunctionOperator(osg::TransferFunction1D* tf, unsigned char* data):
_tf(tf),
_data(data) {}
inline void luminance(float l) const
{
osg::Vec4 c = _tf->getColor(l);
//std::cout<<"l = "<<l<<" c="<<c<<std::endl;
*(_data++) = (unsigned char)(c[0]*255.0f + 0.5f);
*(_data++) = (unsigned char)(c[1]*255.0f + 0.5f);
*(_data++) = (unsigned char)(c[2]*255.0f + 0.5f);
*(_data++) = (unsigned char)(c[3]*255.0f + 0.5f);
}
inline void alpha(float a) const
{
luminance(a);
}
inline void luminance_alpha(float l,float a) const
{
luminance(l);
}
inline void rgb(float r,float g,float b) const
{
luminance((r+g+b)*0.3333333);
}
inline void rgba(float r,float g,float b,float a) const
{
luminance(a);
}
mutable osg::ref_ptr<osg::TransferFunction1D> _tf;
mutable unsigned char* _data;
};
osg::Image* osgVolume::applyTransferFunction(osg::Image* image, osg::TransferFunction1D* transferFunction)
{
osg::notify(osg::INFO)<<"Applying transfer function"<<std::endl;
osg::Image* output_image = new osg::Image;
output_image->allocateImage(image->s(),image->t(), image->r(), GL_RGBA, GL_UNSIGNED_BYTE);
ApplyTransferFunctionOperator op(transferFunction, output_image->data());
osg::readImage(image,op);
return output_image;
}