110 lines
4.0 KiB
C++
110 lines
4.0 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgTerrain/TerrainTechnique>
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#include <osgTerrain/TerrainTile>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/UpdateVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
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I_DeclaringFile("osgTerrain/TerrainTechnique");
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I_BaseType(osg::Object);
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I_Constructor0(____TerrainTechnique,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____TerrainTechnique__C5_TerrainTechnique_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(osgTerrain::TerrainTile *, getTerrainTile,
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Properties::NON_VIRTUAL,
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__TerrainTile_P1__getTerrainTile,
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"",
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"");
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I_Method0(const osgTerrain::TerrainTile *, getTerrainTile,
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Properties::NON_VIRTUAL,
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__C5_TerrainTile_P1__getTerrainTile,
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"",
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"");
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I_Method0(void, init,
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Properties::VIRTUAL,
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__void__init,
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"",
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"");
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I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
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Properties::VIRTUAL,
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__void__update__osgUtil_UpdateVisitor_P1,
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"",
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"");
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I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
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Properties::VIRTUAL,
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__void__cull__osgUtil_CullVisitor_P1,
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"",
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"");
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I_Method0(void, cleanSceneGraph,
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Properties::VIRTUAL,
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__void__cleanSceneGraph,
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"Clean scene graph from any terrain technique specific nodes. ",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"Traverse the terrain subgraph. ",
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"");
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I_ProtectedMethod1(void, setDirty, IN, bool, dirty,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__setDirty__bool,
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"",
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"");
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I_SimpleProperty(osgTerrain::TerrainTile *, TerrainTile,
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__TerrainTile_P1__getTerrainTile,
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0);
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END_REFLECTOR
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