Files
OpenSceneGraph/src/osgWrappers/osgTerrain/TerrainTechnique.cpp
Robert Osfield 957708b4be Updated wrappers
2009-02-11 20:02:45 +00:00

110 lines
4.0 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/TerrainTile>
#include <osgUtil/CullVisitor>
#include <osgUtil/UpdateVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
I_DeclaringFile("osgTerrain/TerrainTechnique");
I_BaseType(osg::Object);
I_Constructor0(____TerrainTechnique,
"",
"");
I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TerrainTechnique__C5_TerrainTechnique_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method0(osgTerrain::TerrainTile *, getTerrainTile,
Properties::NON_VIRTUAL,
__TerrainTile_P1__getTerrainTile,
"",
"");
I_Method0(const osgTerrain::TerrainTile *, getTerrainTile,
Properties::NON_VIRTUAL,
__C5_TerrainTile_P1__getTerrainTile,
"",
"");
I_Method0(void, init,
Properties::VIRTUAL,
__void__init,
"",
"");
I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
Properties::VIRTUAL,
__void__update__osgUtil_UpdateVisitor_P1,
"",
"");
I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
Properties::VIRTUAL,
__void__cull__osgUtil_CullVisitor_P1,
"",
"");
I_Method0(void, cleanSceneGraph,
Properties::VIRTUAL,
__void__cleanSceneGraph,
"Clean scene graph from any terrain technique specific nodes. ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"Traverse the terrain subgraph. ",
"");
I_ProtectedMethod1(void, setDirty, IN, bool, dirty,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__setDirty__bool,
"",
"");
I_SimpleProperty(osgTerrain::TerrainTile *, TerrainTile,
__TerrainTile_P1__getTerrainTile,
0);
END_REFLECTOR