git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14570 16af8721-9629-0410-8352-f15c8da7e697
406 lines
20 KiB
C++
406 lines
20 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
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* Copyright (C) 2004-2005 Nathan Cournia
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* Copyright (C) 2008 Zebra Imaging
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* Copyright (C) 2012 David Callu
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commercial and non commercial
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* applications, as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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*/
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/* file: src/osg/GL2Extensions.cpp
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* author: Mike Weiblen 2008-01-19
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*/
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#include <osg/Notify>
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#include <osg/buffered_value>
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#include <osg/ref_ptr>
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#include <osg/GL2Extensions>
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#include <osg/GLExtensions>
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#include <osg/Math>
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using namespace osg;
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///////////////////////////////////////////////////////////////////////////
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// Static array of percontext osg::GL2Extensions instances
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typedef osg::buffered_object< osg::ref_ptr<GL2Extensions> > BufferedExtensions;
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static BufferedExtensions s_extensions;
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GL2Extensions* GL2Extensions::Get(unsigned int contextID, bool createIfNotInitalized)
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{
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if (!s_extensions[contextID] && createIfNotInitalized)
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s_extensions[contextID] = new GL2Extensions(contextID);
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return s_extensions[contextID].get();
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}
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void GL2Extensions::Set(unsigned int contextID, GL2Extensions* extensions)
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{
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s_extensions[contextID] = extensions;
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}
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///////////////////////////////////////////////////////////////////////////
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// Extension function pointers for OpenGL v2.x
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GL2Extensions::GL2Extensions(unsigned int contextID)
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{
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const char* version = (const char*) glGetString( GL_VERSION );
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if (!version)
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{
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OSG_NOTIFY(osg::FATAL)<<"Error: OpenGL version test failed, requires valid graphics context."<<std::endl;
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return;
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}
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glVersion = findAsciiToFloat( version );
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glslLanguageVersion = 0.0f;
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bool shadersBuiltIn = OSG_GLES2_FEATURES || OSG_GL3_FEATURES;
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isShaderObjectsSupported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shader_objects");
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isVertexShaderSupported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader");
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isFragmentShaderSupported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader");
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isLanguage100Supported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100");
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isGeometryShader4Supported = osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4");
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isGpuShader4Supported = osg::isGLExtensionSupported(contextID,"GL_EXT_gpu_shader4");
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areTessellationShadersSupported = osg::isGLExtensionSupported(contextID, "GL_ARB_tessellation_shader");
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isUniformBufferObjectSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_uniform_buffer_object");
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isGetProgramBinarySupported = osg::isGLExtensionSupported(contextID,"GL_ARB_get_program_binary");
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isGpuShaderFp64Supported = osg::isGLExtensionSupported(contextID,"GL_ARB_gpu_shader_fp64");
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isShaderAtomicCountersSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_shader_atomic_counters");
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isGlslSupported = ( glVersion >= 2.0f ) ||
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( isShaderObjectsSupported &&
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isVertexShaderSupported &&
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isFragmentShaderSupported &&
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isLanguage100Supported );
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if( isGlslSupported )
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{
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// If glGetString raises an error, assume initial release "1.00"
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while(glGetError() != GL_NO_ERROR) {} // reset error flag
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const char* langVerStr = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
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if( (glGetError() == GL_NO_ERROR) && langVerStr )
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{
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glslLanguageVersion = (findAsciiToFloat(langVerStr));
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}
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else
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glslLanguageVersion = 1.0f;
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}
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OSG_INFO
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<< "glVersion=" << glVersion << ", "
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<< "isGlslSupported=" << (isGlslSupported ? "YES" : "NO") << ", "
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<< "glslLanguageVersion=" << glslLanguageVersion
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<< std::endl;
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setGLExtensionFuncPtr(glBlendEquationSeparate, "glBlendEquationSeparate");
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setGLExtensionFuncPtr(glDrawBuffers, "glDrawBuffers", "glDrawBuffersARB");
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setGLExtensionFuncPtr(glStencilOpSeparate, "glStencilOpSeparate");
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setGLExtensionFuncPtr(glStencilFuncSeparate, "glStencilFuncSeparate");
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setGLExtensionFuncPtr(glStencilMaskSeparate, "glStencilMaskSeparate");
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setGLExtensionFuncPtr(glAttachShader, "glAttachShader", "glAttachObjectARB");
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setGLExtensionFuncPtr(glBindAttribLocation, "glBindAttribLocation", "glBindAttribLocationARB");
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setGLExtensionFuncPtr(glCompileShader, "glCompileShader", "glCompileShaderARB");
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setGLExtensionFuncPtr(glCreateProgram, "glCreateProgram", "glCreateProgramObjectARB");
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setGLExtensionFuncPtr(glCreateShader, "glCreateShader", "glCreateShaderObjectARB");
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setGLExtensionFuncPtr(glDeleteProgram, "glDeleteProgram");
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setGLExtensionFuncPtr(glDeleteShader, "glDeleteShader");
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setGLExtensionFuncPtr(glDetachShader, "glDetachShader", "glDetachObjectARB");
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setGLExtensionFuncPtr(glDisableVertexAttribArray, "glDisableVertexAttribArray");
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setGLExtensionFuncPtr(glEnableVertexAttribArray, "glEnableVertexAttribArray");
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setGLExtensionFuncPtr(glGetActiveAttrib, "glGetActiveAttrib", "glGetActiveAttribARB");
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setGLExtensionFuncPtr(glGetActiveUniform, "glGetActiveUniform", "glGetActiveUniformARB");
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setGLExtensionFuncPtr(glGetAttachedShaders, "glGetAttachedShaders", "glGetAttachedObjectsARB");
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setGLExtensionFuncPtr(glGetAttribLocation, "glGetAttribLocation", "glGetAttribLocationARB");
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setGLExtensionFuncPtr(glGetProgramiv, "glGetProgramiv");
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setGLExtensionFuncPtr(glGetProgramInfoLog, "glGetProgramInfoLog");
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setGLExtensionFuncPtr(glGetShaderiv, "glGetShaderiv");
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setGLExtensionFuncPtr(glGetShaderInfoLog, "glGetShaderInfoLog");
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setGLExtensionFuncPtr(glGetShaderSource, "glGetShaderSource", "glGetShaderSourceARB");
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setGLExtensionFuncPtr(glGetUniformLocation, "glGetUniformLocation", "glGetUniformLocationARB");
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setGLExtensionFuncPtr(glGetUniformfv, "glGetUniformfv", "glGetUniformfvARB");
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setGLExtensionFuncPtr(glGetUniformiv, "glGetUniformiv", "glGetUniformivARB");
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setGLExtensionFuncPtr(glGetVertexAttribdv, "glGetVertexAttribdv");
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setGLExtensionFuncPtr(glGetVertexAttribfv, "glGetVertexAttribfv");
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setGLExtensionFuncPtr(glGetVertexAttribiv, "glGetVertexAttribiv");
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setGLExtensionFuncPtr(glGetVertexAttribPointerv, "glGetVertexAttribPointerv");
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setGLExtensionFuncPtr(glIsProgram, "glIsProgram");
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setGLExtensionFuncPtr(glIsShader, "glIsShader");
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setGLExtensionFuncPtr(glLinkProgram, "glLinkProgram", "glLinkProgramARB");
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setGLExtensionFuncPtr(glShaderSource, "glShaderSource", "glShaderSourceARB");
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setGLExtensionFuncPtr(glUseProgram, "glUseProgram", "glUseProgramObjectARB");
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setGLExtensionFuncPtr(glUniform1f, "glUniform1f", "glUniform1fARB");
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setGLExtensionFuncPtr(glUniform2f, "glUniform2f", "glUniform2fARB");
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setGLExtensionFuncPtr(glUniform3f, "glUniform3f", "glUniform3fARB");
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setGLExtensionFuncPtr(glUniform4f, "glUniform4f", "glUniform4fARB");
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setGLExtensionFuncPtr(glUniform1i, "glUniform1i", "glUniform1iARB");
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setGLExtensionFuncPtr(glUniform2i, "glUniform2i", "glUniform2iARB");
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setGLExtensionFuncPtr(glUniform3i, "glUniform3i", "glUniform3iARB");
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setGLExtensionFuncPtr(glUniform4i, "glUniform4i", "glUniform4iARB");
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setGLExtensionFuncPtr(glUniform1fv, "glUniform1fv", "glUniform1fvARB");
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setGLExtensionFuncPtr(glUniform2fv, "glUniform2fv", "glUniform2fvARB");
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setGLExtensionFuncPtr(glUniform3fv, "glUniform3fv", "glUniform3fvARB");
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setGLExtensionFuncPtr(glUniform4fv, "glUniform4fv", "glUniform4fvARB");
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setGLExtensionFuncPtr(glUniform1iv, "glUniform1iv", "glUniform1ivARB");
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setGLExtensionFuncPtr(glUniform2iv, "glUniform2iv", "glUniform2ivARB");
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setGLExtensionFuncPtr(glUniform3iv, "glUniform3iv", "glUniform3ivARB");
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setGLExtensionFuncPtr(glUniform4iv, "glUniform4iv", "glUniform4ivARB");
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setGLExtensionFuncPtr(glUniformMatrix2fv, "glUniformMatrix2fv", "glUniformMatrix2fvARB");
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setGLExtensionFuncPtr(glUniformMatrix3fv, "glUniformMatrix3fv", "glUniformMatrix3fvARB");
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setGLExtensionFuncPtr(glUniformMatrix4fv, "glUniformMatrix4fv", "glUniformMatrix4fvARB");
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setGLExtensionFuncPtr(glValidateProgram, "glValidateProgram", "glValidateProgramARB");
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setGLExtensionFuncPtr(glVertexAttrib1d, "glVertexAttrib1d");
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setGLExtensionFuncPtr(glVertexAttrib1dv, "glVertexAttrib1dv");
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setGLExtensionFuncPtr(glVertexAttrib1f, "glVertexAttrib1f");
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setGLExtensionFuncPtr(glVertexAttrib1fv, "glVertexAttrib1fv");
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setGLExtensionFuncPtr(glVertexAttrib1s, "glVertexAttrib1s");
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setGLExtensionFuncPtr(glVertexAttrib1sv, "glVertexAttrib1sv");
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setGLExtensionFuncPtr(glVertexAttrib2d, "glVertexAttrib2d");
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setGLExtensionFuncPtr(glVertexAttrib2dv, "glVertexAttrib2dv");
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setGLExtensionFuncPtr(glVertexAttrib2f, "glVertexAttrib2f");
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setGLExtensionFuncPtr(glVertexAttrib2fv, "glVertexAttrib2fv");
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setGLExtensionFuncPtr(glVertexAttrib2s, "glVertexAttrib2s");
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setGLExtensionFuncPtr(glVertexAttrib2sv, "glVertexAttrib2sv");
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setGLExtensionFuncPtr(glVertexAttrib3d, "glVertexAttrib3d");
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setGLExtensionFuncPtr(glVertexAttrib3dv, "glVertexAttrib3dv");
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setGLExtensionFuncPtr(glVertexAttrib3f, "glVertexAttrib3f");
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setGLExtensionFuncPtr(glVertexAttrib3fv, "glVertexAttrib3fv");
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setGLExtensionFuncPtr(glVertexAttrib3s, "glVertexAttrib3s");
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setGLExtensionFuncPtr(glVertexAttrib3sv, "glVertexAttrib3sv");
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setGLExtensionFuncPtr(glVertexAttrib4Nbv, "glVertexAttrib4Nbv");
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setGLExtensionFuncPtr(glVertexAttrib4Niv, "glVertexAttrib4Niv");
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setGLExtensionFuncPtr(glVertexAttrib4Nsv, "glVertexAttrib4Nsv");
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setGLExtensionFuncPtr(glVertexAttrib4Nub, "glVertexAttrib4Nub");
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setGLExtensionFuncPtr(glVertexAttrib4Nubv, "glVertexAttrib4Nubv");
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setGLExtensionFuncPtr(glVertexAttrib4Nuiv, "glVertexAttrib4Nuiv");
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setGLExtensionFuncPtr(glVertexAttrib4Nusv, "glVertexAttrib4Nusv");
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setGLExtensionFuncPtr(glVertexAttrib4bv, "glVertexAttrib4bv");
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setGLExtensionFuncPtr(glVertexAttrib4d, "glVertexAttrib4d");
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setGLExtensionFuncPtr(glVertexAttrib4dv, "glVertexAttrib4dv");
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setGLExtensionFuncPtr(glVertexAttrib4f, "glVertexAttrib4f");
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setGLExtensionFuncPtr(glVertexAttrib4fv, "glVertexAttrib4fv");
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setGLExtensionFuncPtr(glVertexAttrib4iv, "glVertexAttrib4iv");
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setGLExtensionFuncPtr(glVertexAttrib4s, "glVertexAttrib4s");
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setGLExtensionFuncPtr(glVertexAttrib4sv, "glVertexAttrib4sv");
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setGLExtensionFuncPtr(glVertexAttrib4ubv, "glVertexAttrib4ubv");
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setGLExtensionFuncPtr(glVertexAttrib4uiv, "glVertexAttrib4uiv");
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setGLExtensionFuncPtr(glVertexAttrib4usv, "glVertexAttrib4usv");
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setGLExtensionFuncPtr(glVertexAttribPointer, "glVertexAttribPointer");
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setGLExtensionFuncPtr(glVertexAttribDivisor, "glVertexAttribDivisor");
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// v1.5-only ARB entry points, in case they're needed for fallback
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setGLExtensionFuncPtr(glGetInfoLogARB, "glGetInfoLogARB");
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setGLExtensionFuncPtr(glGetObjectParameterivARB, "glGetObjectParameterivARB");
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setGLExtensionFuncPtr(glDeleteObjectARB, "glDeleteObjectARB");
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setGLExtensionFuncPtr(glGetHandleARB, "glGetHandleARB");
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// GL 2.1
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setGLExtensionFuncPtr(glUniformMatrix2x3fv, "glUniformMatrix2x3fv" );
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setGLExtensionFuncPtr(glUniformMatrix3x2fv, "glUniformMatrix3x2fv" );
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setGLExtensionFuncPtr(glUniformMatrix2x4fv, "glUniformMatrix2x4fv" );
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setGLExtensionFuncPtr(glUniformMatrix4x2fv, "glUniformMatrix4x2fv" );
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setGLExtensionFuncPtr(glUniformMatrix3x4fv, "glUniformMatrix3x4fv" );
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setGLExtensionFuncPtr(glUniformMatrix4x3fv, "glUniformMatrix4x3fv" );
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// EXT_geometry_shader4
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setGLExtensionFuncPtr(glProgramParameteri, "glProgramParameteri", "glProgramParameteriEXT" );
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setGLExtensionFuncPtr(glFramebufferTexture, "glFramebufferTexture", "glFramebufferTextureEXT" );
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setGLExtensionFuncPtr(glFramebufferTextureLayer, "glFramebufferTextureLayer", "glFramebufferTextureLayerEXT" );
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setGLExtensionFuncPtr(glFramebufferTextureFace, "glFramebufferTextureFace", "glFramebufferTextureFaceEXT" );
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// ARB_tesselation_shader
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setGLExtensionFuncPtr(glPatchParameteri, "glPatchParameteri" );
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setGLExtensionFuncPtr(glPatchParameterfv, "glPatchParameterfv");
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// EXT_gpu_shader4
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setGLExtensionFuncPtr(glGetUniformuiv, "glGetUniformuiv", "glGetUniformuivEXT" );
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setGLExtensionFuncPtr(glBindFragDataLocation, "glBindFragDataLocation", "glBindFragDataLocationEXT" );
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setGLExtensionFuncPtr(glGetFragDataLocation, "glGetFragDataLocation", "glGetFragDataLocationEXT" );
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setGLExtensionFuncPtr(glUniform1ui, "glUniform1ui", "glUniform1uiEXT" );
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setGLExtensionFuncPtr(glUniform2ui, "glUniform2ui", "glUniform2uiEXT" );
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setGLExtensionFuncPtr(glUniform3ui, "glUniform3ui", "glUniform3uiEXT" );
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setGLExtensionFuncPtr(glUniform4ui, "glUniform4ui", "glUniform4uiEXT" );
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setGLExtensionFuncPtr(glUniform1uiv, "glUniform1uiv", "glUniform1uivEXT" );
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setGLExtensionFuncPtr(glUniform2uiv, "glUniform2uiv", "glUniform2uivEXT" );
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setGLExtensionFuncPtr(glUniform3uiv, "glUniform3uiv", "glUniform3uivEXT" );
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setGLExtensionFuncPtr(glUniform4uiv, "glUniform4uiv", "glUniform4uivEXT" );
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// ARB_uniform_buffer_object
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setGLExtensionFuncPtr(glGetUniformIndices, "glGetUniformIndices");
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setGLExtensionFuncPtr(glGetActiveUniformsiv, "glGetActiveUniformsiv");
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setGLExtensionFuncPtr(glGetActiveUniformName, "glGetActiveUniformName");
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setGLExtensionFuncPtr(glGetUniformBlockIndex, "glGetUniformBlockIndex");
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setGLExtensionFuncPtr(glGetActiveUniformBlockiv, "glGetActiveUniformBlockiv");
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setGLExtensionFuncPtr(glGetActiveUniformBlockName, "glGetActiveUniformBlockName");
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setGLExtensionFuncPtr(glUniformBlockBinding, "glUniformBlockBinding");
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// ARB_get_program_binary
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setGLExtensionFuncPtr(glGetProgramBinary, "glGetProgramBinary");
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setGLExtensionFuncPtr(glProgramBinary, "glProgramBinary");
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// ARB_gpu_shader_fp64
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setGLExtensionFuncPtr(glUniform1d, "glUniform1d" );
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setGLExtensionFuncPtr(glUniform2d, "glUniform2d" );
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setGLExtensionFuncPtr(glUniform3d, "glUniform3d" );
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setGLExtensionFuncPtr(glUniform4d, "glUniform4d" );
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setGLExtensionFuncPtr(glUniform1dv, "glUniform1dv" );
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setGLExtensionFuncPtr(glUniform2dv, "glUniform2dv" );
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setGLExtensionFuncPtr(glUniform3dv, "glUniform3dv" );
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setGLExtensionFuncPtr(glUniform4dv, "glUniform4dv" );
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setGLExtensionFuncPtr(glUniformMatrix2dv, "glUniformMatrix2dv" );
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setGLExtensionFuncPtr(glUniformMatrix3dv, "glUniformMatrix3dv" );
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setGLExtensionFuncPtr(glUniformMatrix4dv, "glUniformMatrix4dv" );
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setGLExtensionFuncPtr(glUniformMatrix2x3dv, "glUniformMatrix2x3dv" );
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setGLExtensionFuncPtr(glUniformMatrix3x2dv, "glUniformMatrix3x2dv" );
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setGLExtensionFuncPtr(glUniformMatrix2x4dv, "glUniformMatrix2x4dv" );
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setGLExtensionFuncPtr(glUniformMatrix4x2dv, "glUniformMatrix4x2dv" );
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setGLExtensionFuncPtr(glUniformMatrix3x4dv, "glUniformMatrix3x4dv" );
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setGLExtensionFuncPtr(glUniformMatrix4x3dv, "glUniformMatrix4x3dv" );
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// ARB_shader_atomic_counters
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setGLExtensionFuncPtr(glGetActiveAtomicCounterBufferiv, "glGetActiveAtomicCounterBufferiv" );
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// ARB_compute_shader
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setGLExtensionFuncPtr(glDispatchCompute, "glDispatchCompute" );
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setGLExtensionFuncPtr(glMemoryBarrier, "glMemoryBarrier", "glMemoryBarrierEXT" );
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setGLExtensionFuncPtr(glGenBuffers, "glGenBuffers","glGenBuffersARB");
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setGLExtensionFuncPtr(glBindBuffer, "glBindBuffer","glBindBufferARB");
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setGLExtensionFuncPtr(glBufferData, "glBufferData","glBufferDataARB");
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setGLExtensionFuncPtr(glBufferSubData, "glBufferSubData","glBufferSubDataARB");
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setGLExtensionFuncPtr(glDeleteBuffers, "glDeleteBuffers","glDeleteBuffersARB");
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setGLExtensionFuncPtr(glIsBuffer, "glIsBuffer","glIsBufferARB");
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setGLExtensionFuncPtr(glGetBufferSubData, "glGetBufferSubData","glGetBufferSubDataARB");
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setGLExtensionFuncPtr(glMapBuffer, "glMapBuffer","glMapBufferARB");
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setGLExtensionFuncPtr(glMapBufferRange, "glMapBufferRange" );
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setGLExtensionFuncPtr(glUnmapBuffer, "glUnmapBuffer","glUnmapBufferARB");
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setGLExtensionFuncPtr(glGetBufferParameteriv, "glGetBufferParameteriv","glGetBufferParameterivARB");
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setGLExtensionFuncPtr(glGetBufferPointerv, "glGetBufferPointerv","glGetBufferPointervARB");
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setGLExtensionFuncPtr(glBindBufferRange, "glBindBufferRange");
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setGLExtensionFuncPtr(glBindBufferBase, "glBindBufferBase", "glBindBufferBaseEXT", "glBindBufferBaseNV" );
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setGLExtensionFuncPtr(glTexBuffer, "glTexBuffer","glTexBufferARB" );
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isPBOSupported = OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_pixel_buffer_object");
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isUniformBufferObjectSupported = osg::isGLExtensionSupported(contextID, "GL_ARB_uniform_buffer_object");
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isTBOSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_texture_buffer_object");
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}
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///////////////////////////////////////////////////////////////////////////
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// C++-friendly convenience methods
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GLuint GL2Extensions::getCurrentProgram() const
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{
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if( glVersion >= 2.0f )
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{
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// GLSL as GL v2.0 core functionality
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GLint result = 0;
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glGetIntegerv( GL_CURRENT_PROGRAM, &result );
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return static_cast<GLuint>(result);
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}
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else if (glGetHandleARB)
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{
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// fallback for GLSL as GL v1.5 ARB extension
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#ifndef GL_PROGRAM_OBJECT_ARB
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#define GL_PROGRAM_OBJECT_ARB 0x8B40
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#endif
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return glGetHandleARB( GL_PROGRAM_OBJECT_ARB );
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}
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else
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{
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OSG_WARN<<"Warning GL2Extensions::getCurrentProgram not supported"<<std::endl;;
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return 0;
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}
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}
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bool GL2Extensions::getProgramInfoLog( GLuint program, std::string& result ) const
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{
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GLsizei bufLen = 0; // length of buffer to allocate
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GLsizei strLen = 0; // strlen GL actually wrote to buffer
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glGetProgramiv( program, GL_INFO_LOG_LENGTH, &bufLen );
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if( bufLen > 1 )
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{
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GLchar* infoLog = new GLchar[bufLen];
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glGetProgramInfoLog( program, bufLen, &strLen, infoLog );
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if( strLen > 0 ) result = reinterpret_cast<char*>(infoLog);
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delete [] infoLog;
|
|
}
|
|
return (strLen > 0);
|
|
}
|
|
|
|
|
|
bool GL2Extensions::getShaderInfoLog( GLuint shader, std::string& result ) const
|
|
{
|
|
GLsizei bufLen = 0; // length of buffer to allocate
|
|
GLsizei strLen = 0; // strlen GL actually wrote to buffer
|
|
|
|
glGetShaderiv( shader, GL_INFO_LOG_LENGTH, &bufLen );
|
|
if( bufLen > 1 )
|
|
{
|
|
GLchar* infoLog = new GLchar[bufLen];
|
|
glGetShaderInfoLog( shader, bufLen, &strLen, infoLog );
|
|
if( strLen > 0 ) result = reinterpret_cast<char*>(infoLog);
|
|
delete [] infoLog;
|
|
}
|
|
return (strLen > 0);
|
|
}
|
|
|
|
|
|
bool GL2Extensions::getAttribLocation( const char* attribName, GLuint& location ) const
|
|
{
|
|
// is there an active GLSL program?
|
|
GLuint program = getCurrentProgram();
|
|
if( glIsProgram(program) == GL_FALSE ) return false;
|
|
|
|
// has that program been successfully linked?
|
|
GLint linked = GL_FALSE;
|
|
glGetProgramiv( program, GL_LINK_STATUS, &linked );
|
|
if( linked == GL_FALSE ) return false;
|
|
|
|
// is there such a named attribute?
|
|
GLint loc = glGetAttribLocation( program, reinterpret_cast<const GLchar*>(attribName) );
|
|
if( loc < 0 ) return false;
|
|
|
|
location = loc;
|
|
return true;
|
|
}
|
|
|
|
|
|
bool GL2Extensions::getFragDataLocation( const char* fragDataName, GLuint& location ) const
|
|
{
|
|
// is there an active GLSL program?
|
|
GLuint program = getCurrentProgram();
|
|
if( glIsProgram(program) == GL_FALSE ) return false;
|
|
|
|
// has that program been successfully linked?
|
|
GLint linked = GL_FALSE;
|
|
glGetProgramiv( program, GL_LINK_STATUS, &linked );
|
|
if( linked == GL_FALSE ) return false;
|
|
|
|
// check if supported
|
|
if (glGetFragDataLocation == NULL) return false;
|
|
|
|
// is there such a named attribute?
|
|
GLint loc = glGetFragDataLocation( program, reinterpret_cast<const GLchar*>(fragDataName) );
|
|
if( loc < 0 ) return false;
|
|
|
|
location = loc;
|
|
return true;
|
|
}
|
|
|