Files
OpenSceneGraph/src/osg/CopyOp.cpp
Robert Osfield 2487861fbc Have add new osg::CopyOp which replaces last nights osg::Cloner, the new
class now combines Cloner and DeepCopy into one class. Cloner and DeepCopy
will be removed in next commit.

Also have added osgcopy app to Demos which shows how the CopyOp have be
subclassed to create users own specific handling of copying.

Have fixed copy constructor problems in GeoSet which fix the deep copy
problem experienced yesterday.
2002-01-29 12:52:04 +00:00

75 lines
1.9 KiB
C++

#include <osg/CopyOp>
#include <osg/Node>
#include <osg/StateSet>
#include <osg/Texture>
#include <osg/Drawable>
using namespace osg;
Referenced* CopyOp::operator() (const Referenced* ref) const
{
return const_cast<Referenced*>(ref);
}
Object* CopyOp::operator() (const Object* obj) const
{
if (obj && _flags&DEEP_COPY_OBJECTS)
return obj->clone(*this);
else return const_cast<Object*>(obj);
}
Node* CopyOp::operator() (const Node* node) const
{
if (node && _flags&DEEP_COPY_NODES)
return dynamic_cast<Node*>(node->clone(*this));
else
return const_cast<Node*>(node);
}
Drawable* CopyOp::operator() (const Drawable* drawable) const
{
if (drawable && _flags&DEEP_COPY_DRAWABLES)
return dynamic_cast<Drawable*>(drawable->clone(*this));
else
return const_cast<Drawable*>(drawable);
}
StateSet* CopyOp::operator() (const StateSet* stateset) const
{
if (stateset && _flags&DEEP_COPY_STATESETS)
return dynamic_cast<StateSet*>(stateset->clone(*this));
else
return const_cast<StateSet*>(stateset);
}
StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
{
if (attr && _flags&DEEP_COPY_STATEATTRIBUTES)
{
const Texture* text = dynamic_cast<const Texture*>(attr);
if (text)
{
return operator()(text);
}
else
return dynamic_cast<StateAttribute*>(attr->clone(*this));
}
else
return const_cast<StateAttribute*>(attr);
}
Texture* CopyOp::operator() (const Texture* text) const
{
if (text && _flags&DEEP_COPY_TEXTURES)
return dynamic_cast<Texture*>(text->clone(*this));
else
return const_cast<Texture*>(text);
}
Image* CopyOp::operator() (const Image* image) const
{
if (image && _flags&DEEP_COPY_IMAGES)
return dynamic_cast<Image*>(image->clone(*this));
else return const_cast<Image*>(image);
}