copy constructor which takes an optional Cloner object, and the old osg::Object::clone() has changed so that it now requires a Cloner as paramter. This is passed on to the copy constructor to help control the shallow vs deep copying. The old functionality of clone() which was clone of type has been renamed to cloneType(). Updated all of the OSG to work with these new conventions, implemention all the required copy constructors etc. A couple of areas will do shallow copies by design, a couple of other still need to be updated to do either shallow or deep. Neither of the shallow or deep copy operations have been tested yet, only the old functionality of the OSG has been checked so far, such running the viewer on various demo datasets. Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which was not checking that Group didn't have have any attached StateSet's, Callbacks or UserData. These checks have now been added, which fixes a bug which was revealled by the new osgscribe demo, this related to removal of group acting as state decorator. method
298 lines
7.0 KiB
C++
298 lines
7.0 KiB
C++
#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <stdio.h>
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#include <math.h>
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#include <float.h>
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#include <osg/GeoSet>
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#include <osg/ImpostorSprite>
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#include <osg/Texture>
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#include <osg/TexEnv>
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#include <osg/AlphaFunc>
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#include <osg/Notify>
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#include <osg/Statistics>
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using namespace osg;
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ImpostorSprite::ImpostorSprite()
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{
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// don't use display list since we will be updating the geometry.
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_useDisplayList = false;
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_parent = NULL;
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_ism = NULL;
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_previous = NULL;
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_next = NULL;
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_texture = NULL;
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_s = 0;
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_t = 0;
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}
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ImpostorSprite::~ImpostorSprite()
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{
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if (_ism)
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{
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_ism->remove(this);
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}
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}
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const float ImpostorSprite::calcPixelError(const Camera& camera,const Viewport& viewport,const osg::Matrix* matrix) const
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{
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// find the maximum screen space pixel error between the control coords and the quad coners.
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float max_error_sqrd = 0.0f;
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for(int i=0;i<4;++i)
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{
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Vec3 projected_coord;
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Vec3 projected_control;
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if (matrix)
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{
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// project the coords of the quad into screen space.
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camera.project(_coords[i]*(*matrix),viewport,projected_coord);
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// project the controls coords into screen space.
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camera.project(_controlcoords[i]*(*matrix),viewport,projected_control);
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}
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else
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{
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// project the coords of the quad into screen space.
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camera.project(_coords[i],viewport,projected_coord);
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// project the controls coords into screen space.
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camera.project(_controlcoords[i],viewport,projected_control);
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}
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float dx = (projected_coord.x()-projected_control.x());
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float dy = (projected_coord.y()-projected_control.y());
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float error_sqrd = dx*dx+dy*dy;
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if (error_sqrd > max_error_sqrd) max_error_sqrd = error_sqrd;
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}
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return sqrtf(max_error_sqrd);
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}
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void ImpostorSprite::drawImmediateMode(State&)
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{
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// when the tex env is set to REPLACE, and the
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// texture is set up correctly the color has no effect.
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glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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glBegin( GL_QUADS );
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glTexCoord2fv( (GLfloat *)&_texcoords[0] );
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glVertex3fv( (GLfloat *)&_coords[0] );
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glTexCoord2fv( (GLfloat *)&_texcoords[1] );
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glVertex3fv( (GLfloat *)&_coords[1] );
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glTexCoord2fv( (GLfloat *)&_texcoords[2] );
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glVertex3fv( (GLfloat *)&_coords[2] );
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glTexCoord2fv( (GLfloat *)&_texcoords[3] );
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glVertex3fv( (GLfloat *)&_coords[3] );
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glEnd();
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}
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const bool ImpostorSprite::computeBound() const
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{
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_bbox.init();
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_bbox.expandBy(_coords[0]);
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_bbox.expandBy(_coords[1]);
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_bbox.expandBy(_coords[2]);
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_bbox.expandBy(_coords[3]);
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_bbox_computed=true;
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if (!_bbox.isValid())
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{
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notify(WARN) << "******* ImpostorSprite::computeBound() problem"<<std::endl;
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notify(WARN) << "******* = "<<_coords[0]<<std::endl;
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notify(WARN) << "******* = "<<_coords[1]<<std::endl;
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notify(WARN) << "******* = "<<_coords[2]<<std::endl;
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notify(WARN) << "******* = "<<_coords[3]<<std::endl;
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}
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return true;
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}
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void ImpostorSprite::setTexture(Texture* tex,int s,int t)
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{
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_texture = tex;
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_s = s;
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_t = t;
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}
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///////////////////////////////////////////////////////////////////////////
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// Helper class for managing the reuse of ImpostorSprite resources.
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///////////////////////////////////////////////////////////////////////////
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ImpostorSpriteManager::ImpostorSpriteManager()
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{
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_texenv = new TexEnv;
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_texenv->setMode(TexEnv::REPLACE);
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_alphafunc = new osg::AlphaFunc;
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_alphafunc->setFunction( AlphaFunc::GREATER, 0.000f );
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_first = NULL;
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_last = NULL;
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}
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ImpostorSpriteManager::~ImpostorSpriteManager()
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{
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while (_first)
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{
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ImpostorSprite* next = _first->_next;
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_first->_ism = NULL;
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_first->_previous = NULL;
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_first->_next = NULL;
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_first = next;
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}
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}
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void ImpostorSpriteManager::push_back(ImpostorSprite* is)
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{
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if (is==NULL || is==_last) return;
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// remove entry for exisiting position in linked list
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// if it is already inserted.
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if (is->_previous)
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{
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(is->_previous)->_next = is->_next;
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}
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if (is->_next)
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{
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(is->_next)->_previous = is->_previous;
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}
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if (_first==is) _first = is->_next;
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if (empty())
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{
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_first = is;
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_last = is;
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is->_ism = this;
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is->_previous = NULL;
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is->_next = NULL;
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}
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else
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{
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// now add the element into the list.
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ImpostorSprite* previous_last = _last;
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previous_last->_next = is;
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_last = is;
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_last->_ism = this;
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_last->_previous = previous_last;
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_last->_next = NULL;
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}
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}
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void ImpostorSpriteManager::remove(ImpostorSprite* is)
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{
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if (is==NULL) return;
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// remove entry for exisiting position in linked list
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// if it is already inserted.
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if (is->_previous)
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{
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(is->_previous)->_next = is->_next;
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}
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if (is->_next)
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{
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(is->_next)->_previous = is->_previous;
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}
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if (_first==is) _first = is->_next;
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if (_last==is) _last = is->_previous;
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}
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ImpostorSprite* ImpostorSpriteManager::createOrReuseImpostorSprite(int s,int t,int frameNumber)
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{
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if (!empty())
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{
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// search for a valid impostor to reuse.
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ImpostorSprite* curr = _first;
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while (curr)
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{
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if (curr->getLastFrameUsed()<=frameNumber &&
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curr->s()==s &&
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curr->t()==t)
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{
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push_back(curr);
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return curr;
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}
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else
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{
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curr = curr->_next;
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}
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}
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}
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// creating new impostor sprite.
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StateSet* stateset = new StateSet;
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stateset->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
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Texture* texture = new Texture;
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stateset->setAttributeAndModes(texture,StateAttribute::ON);
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stateset->setAttributeAndModes( _alphafunc.get(), StateAttribute::ON );
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stateset->setAttribute(_texenv.get());
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/*
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TexEnv* texenv = new TexEnv;
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texenv->setMode(TexEnv::REPLACE);
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stateset->setAttribute(texenv);
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AlphaFunc* alphafunc = new osg::AlphaFunc;
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alphafunc->setFunction( AlphaFunc::GREATER, 0.000f );
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stateset->setAttributeAndModes( alphafunc, StateAttribute::ON );
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*/
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// stateset->setMode( GL_ALPHA_TEST, StateAttribute::OFF );
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ImpostorSprite* is = new ImpostorSprite;
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is->setStateSet(stateset);
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is->setTexture(texture,s,t);
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push_back(is);
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return is;
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}
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bool ImpostorSprite::getStats(Statistics &stat)
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{ // analyse the drawable Impostor Sprite
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stat.primtypes[0]++;
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stat.primtypes[GeoSet::QUADS]++;
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stat.primlens[GeoSet::QUADS]+=2; // 1 quads quad is equiv to 2 triangles
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stat.numprimtypes[GeoSet::QUADS]++;
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stat.primverts[GeoSet::QUADS]+=4;
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stat.primverts[0]+=38;
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stat.nimpostor++;
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return true;
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}
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