a seperate method in RenderStage and associated calls in sceneView.cpp. This fixes problems when doing stereo and prerender at the same time.
149 lines
5.3 KiB
Plaintext
149 lines
5.3 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGUTIL_RENDERSTAGE
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#define OSGUTIL_RENDERSTAGE 1
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#include <osg/ColorMask>
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#include <osg/Viewport>
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#include <osgUtil/RenderBin>
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#include <osgUtil/RenderStageLighting>
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namespace osgUtil {
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/**
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* RenderState base class. Used for encapsulate a complete stage in
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* rendering - setting up of viewport, the projection and model
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* matrices and rendering the RenderBin's enclosed with this RenderStage.
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* RenderStage also has a dependency list of other RenderStages, each
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* of which must be called before the rendering of this stage. These
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* 'pre' rendering stages are used for advanced rendering techniques
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* like multistage pixel shading or impostors.
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*/
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class OSGUTIL_EXPORT RenderStage : public RenderBin
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{
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public:
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RenderStage(SortMode mode=SORT_BY_STATE);
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RenderStage(const RenderStage& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const { return osgNew RenderStage(); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return osgNew RenderStage(*this,copyop); } // note only implements a clone of type.
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderStage*>(obj)!=0L; }
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virtual const char* className() const { return "RenderStage"; }
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virtual void reset();
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/** Set the viewport.*/
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void setViewport(osg::Viewport* viewport) { _viewport = viewport; }
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/** Get the const viewport. */
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const osg::Viewport* getViewport() const { return _viewport.get(); }
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/** Get the viewport. */
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osg::Viewport* getViewport() { return _viewport.get(); }
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/** Set the clear mask used in glClear(..).
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* Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. */
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void setClearMask(GLbitfield mask) { _clearMask = mask; }
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/** Get the clear mask.*/
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GLbitfield getClearMask() const { return _clearMask; }
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void setColorMask(osg::ColorMask* cm) { _colorMask = cm; }
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osg::ColorMask* getColorMask() { return _colorMask.get(); }
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const osg::ColorMask* getColorMask() const { return _colorMask.get(); }
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/** Set the clear color used in glClearColor(..).
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* glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true*/
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void setClearColor(const osg::Vec4& color) { _clearColor=color; }
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/** Get the clear color.*/
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const osg::Vec4& getClearColor() const { return _clearColor; }
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/** Set the clear accum used in glClearAccum(..).
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* glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true*/
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void setClearAccum(const osg::Vec4& color) { _clearAccum=color; }
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/** Get the clear accum.*/
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const osg::Vec4& getClearAccum() const { return _clearAccum; }
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/** Set the clear depth used in glClearDepth(..). Defaults to 1.0
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* glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true*/
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void setClearDepth(double depth) { _clearDepth=depth; }
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/** Get the clear depth.*/
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double getClearDepth() const { return _clearDepth; }
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/** Set the clear stencil value used in glClearStencil(). Defaults to 1.0
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* glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true*/
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void setClearStencil(int stencil) { _clearStencil=stencil; }
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/** Get the clear color.*/
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int getClearStencil() const { return _clearStencil; }
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void setRenderStageLighting(RenderStageLighting* rsl) { _renderStageLighting = rsl; }
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RenderStageLighting* getRenderStageLighting() const
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{
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if (!_renderStageLighting.valid()) _renderStageLighting = osgNew RenderStageLighting;
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return _renderStageLighting.get();
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}
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virtual void addPositionedAttribute(osg::Matrix* matrix,const osg::StateAttribute* attr)
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{
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getRenderStageLighting()->addPositionedAttribute(matrix,attr);
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}
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virtual void drawPreRenderStages(osg::State& state,RenderLeaf*& previous);
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virtual void draw(osg::State& state,RenderLeaf*& previous);
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void addToDependencyList(RenderStage* rs);
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/** extract stats for current draw list. */
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bool getStats(osg::Statistics* primStats);
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public:
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typedef std::vector< osg::ref_ptr<RenderStage> > DependencyList;
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bool _stageDrawnThisFrame;
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DependencyList _dependencyList;
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// viewport x,y,width,height.
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osg::ref_ptr<osg::Viewport> _viewport;
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GLbitfield _clearMask;
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osg::ref_ptr<osg::ColorMask> _colorMask;
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osg::Vec4 _clearColor;
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osg::Vec4 _clearAccum;
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double _clearDepth;
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int _clearStencil;
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mutable osg::ref_ptr<RenderStageLighting> _renderStageLighting;
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protected:
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virtual ~RenderStage();
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};
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}
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#endif
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