713 lines
20 KiB
C++
713 lines
20 KiB
C++
/**********************************************************************
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*
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* FILE: DataInputStream.cpp
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*
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* DESCRIPTION: Implements methods to read simpel datatypes from an
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* input stream.
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*
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* CREATED BY: Rune Schmidt Jensen
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*
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* HISTORY: Created 11.03.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "DataInputStream.h"
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#include "StateSet.h"
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#include "BlendFunc.h"
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#include "Material.h"
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#include "CullFace.h"
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#include "PolygonOffset.h"
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#include "ShadeModel.h"
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#include "Point.h"
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#include "Texture2D.h"
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#include "TextureCubeMap.h"
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#include "TexEnv.h"
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#include "TexEnvCombine.h"
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#include "TexGen.h"
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#include "TexMat.h"
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#include "Group.h"
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#include "MatrixTransform.h"
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#include "Geode.h"
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#include "LightSource.h"
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#include "Billboard.h"
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#include "Sequence.h"
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#include "LOD.h"
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#include "PagedLOD.h"
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#include "PositionAttitudeTransform.h"
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#include "DOFTransform.h"
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#include "Transform.h"
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#include "Switch.h"
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#include "OccluderNode.h"
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#include "Impostor.h"
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#include "LightPointNode.h"
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#include "MultiSwitch.h"
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#include "Geometry.h"
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#include <osgDB/ReadFile>
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using namespace ive;
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using namespace std;
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DataInputStream::DataInputStream(std::istream* istream)
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{
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_verboseOutput = false;
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_istream = istream;
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_peeking = false;
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_peekValue = 0;
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if(!istream){
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throw Exception("DataInputStream::DataInputStream(): null pointer exception in argument.");
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}
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_version = readInt();
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// Are we trying to open a binary .ive file which version are newer than this library.
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if(_version>VERSION){
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throw Exception("DataInputStream::DataInputStream(): The version found in the file is newer than this library can handle.");
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}
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}
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DataInputStream::~DataInputStream(){}
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bool DataInputStream::readBool(){
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char c;
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_istream->read(&c, CHARSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readBool(): Failed to read boolean value.");
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if (_verboseOutput) std::cout<<"read/writeBool() ["<<(int)c<<"]"<<std::endl;
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return c!=0;
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}
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char DataInputStream::readChar(){
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char c;
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_istream->read(&c, CHARSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readChar(): Failed to read char value.");
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if (_verboseOutput) std::cout<<"read/writeChar() ["<<(int)c<<"]"<<std::endl;
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return c;
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}
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unsigned char DataInputStream::readUChar(){
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unsigned char c;
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_istream->read((char*)&c, CHARSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUChar(): Failed to read unsigned char value.");
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if (_verboseOutput) std::cout<<"read/writeUChar() ["<<(int)c<<"]"<<std::endl;
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return c;
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}
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unsigned short DataInputStream::readUShort(){
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unsigned short s;
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_istream->read((char*)&s, SHORTSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUShort(): Failed to read unsigned short value.");
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if (_verboseOutput) std::cout<<"read/writeUShort() ["<<s<<"]"<<std::endl;
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return s;
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}
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unsigned int DataInputStream::readUInt(){
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unsigned int s;
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_istream->read((char*)&s, INTSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUInt(): Failed to read unsigned int value.");
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if (_verboseOutput) std::cout<<"read/writeUInt() ["<<s<<"]"<<std::endl;
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return s;
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}
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int DataInputStream::readInt(){
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if(_peeking){
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_peeking = false;
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return _peekValue;
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}
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int i;
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_istream->read((char*)&i, INTSIZE);
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// comment out for time being as this check seems to eroneously cause a
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// premature exit when reading .ive files under OSX!#?:!
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// Robet Osfield, September 12th 2003.
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// if (_istream->rdstate() & _istream->failbit)
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// throw Exception("DataInputStream::readInt(): Failed to read int value.");
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if (_verboseOutput) std::cout<<"read/writeInt() ["<<i<<"]"<<std::endl;
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return i;
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}
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/**
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* Read an integer from the stream, but
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* save it such that the next readInt call will
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* return the same integer.
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*/
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int DataInputStream::peekInt(){
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if(_peeking){
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return _peekValue;
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}
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_peekValue = readInt();
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_peeking = true;
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return _peekValue;
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}
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float DataInputStream::readFloat(){
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float f;
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_istream->read((char*)&f, FLOATSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readFloat(): Failed to read float value.");
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if (_verboseOutput) std::cout<<"read/writeFloat() ["<<f<<"]"<<std::endl;
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return f;
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}
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long DataInputStream::readLong(){
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long l;
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_istream->read((char*)&l, LONGSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readLong(): Failed to read long value.");
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if (_verboseOutput) std::cout<<"read/writeLong() ["<<l<<"]"<<std::endl;
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return l;
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}
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unsigned long DataInputStream::readULong(){
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unsigned long l;
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_istream->read((char*)&l, LONGSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readULong(): Failed to read unsigned long value.");
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if (_verboseOutput) std::cout<<"read/writeULong() ["<<l<<"]"<<std::endl;
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return l;
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}
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double DataInputStream::readDouble(){
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double d;
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_istream->read((char*)&d, DOUBLESIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readDouble(): Failed to read double value.");
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if (_verboseOutput) std::cout<<"read/writeDouble() ["<<d<<"]"<<std::endl;
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return d;
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}
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std::string DataInputStream::readString(){
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std::string s;
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int size = readInt();
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s.resize(size);
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_istream->read((char*)s.c_str(), size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readString(): Failed to read string value.");
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if (_verboseOutput) std::cout<<"read/writeString() ["<<s<<"]"<<std::endl;
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return s;
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}
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void DataInputStream::readCharArray(char* data, int size){
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_istream->read(data, size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readCharArray(): Failed to read char value.");
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if (_verboseOutput) std::cout<<"read/writeCharArray() ["<<data<<"]"<<std::endl;
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}
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osg::Vec2 DataInputStream::readVec2()
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{
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osg::Vec2 v;
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v.x()=readFloat();
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v.y()=readFloat();
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if (_verboseOutput) std::cout<<"read/writeVec2() ["<<v<<"]"<<std::endl;
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return v;
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}
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osg::Vec3 DataInputStream::readVec3(){
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osg::Vec3 v;
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v.x()=readFloat();
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v.y()=readFloat();
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v.z()=readFloat();
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if (_verboseOutput) std::cout<<"read/writeVec3() ["<<v<<"]"<<std::endl;
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return v;
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}
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osg::Vec4 DataInputStream::readVec4(){
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osg::Vec4 v;
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v.x()=readFloat();
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v.y()=readFloat();
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v.z()=readFloat();
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v.w()=readFloat();
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if (_verboseOutput) std::cout<<"read/writeVec4() ["<<v<<"]"<<std::endl;
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return v;
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}
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osg::UByte4 DataInputStream::readUByte4(){
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osg::UByte4 v;
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v.r()=readChar();
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v.g()=readChar();
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v.b()=readChar();
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v.a()=readChar();
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if (_verboseOutput) std::cout<<"read/writeUByte4() ["<<v<<"]"<<std::endl;
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return v;
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}
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osg::Quat DataInputStream::readQuat(){
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osg::Quat q;
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q.x()=readFloat();
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q.y()=readFloat();
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q.z()=readFloat();
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q.w()=readFloat();
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if (_verboseOutput) std::cout<<"read/writeQuat() ["<<q<<"]"<<std::endl;
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return q;
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}
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osg::Geometry::AttributeBinding DataInputStream::readBinding(){
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char c = readChar();
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if (_verboseOutput) std::cout<<"read/writeBinding() ["<<(int)c<<"]"<<std::endl;
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switch((int)c){
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case 0: return osg::Geometry::BIND_OFF;
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case 1: return osg::Geometry::BIND_OVERALL;
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case 2: return osg::Geometry::BIND_PER_PRIMITIVE;
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case 3: return osg::Geometry::BIND_PER_PRIMITIVE_SET;
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case 4: return osg::Geometry::BIND_PER_VERTEX;
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default: throw Exception("Unknown binding type in DataInputStream::readBinding()");
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}
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}
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osg::Array* DataInputStream::readArray(){
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char c = readChar();
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switch((int)c){
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case 0: return readIntArray();
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case 1: return readUByteArray();
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case 2: return readUShortArray();
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case 3: return readUIntArray();
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case 4: return readUByte4Array();
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case 5: return readFloatArray();
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case 6: return readVec2Array();
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case 7: return readVec3Array();
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case 8: return readVec4Array();
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default: throw Exception("Unknown array type in DataInputStream::readArray()");
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}
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}
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osg::IntArray* DataInputStream::readIntArray(){
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int size = readInt();
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osg::IntArray* a = new osg::IntArray(size);
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_istream->read((char*)&((*a)[0]), INTSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readIntArray(): Failed to read Int array.");
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if (_verboseOutput) std::cout<<"read/writeIntArray() ["<<size<<"]"<<std::endl;
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return a;
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}
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osg::UByteArray* DataInputStream::readUByteArray(){
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int size = readInt();
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osg::UByteArray* a = new osg::UByteArray(size);
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_istream->read((char*)&((*a)[0]), CHARSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUByteArray(): Failed to read UByte array.");
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if (_verboseOutput) std::cout<<"read/writeUByteArray() ["<<size<<"]"<<std::endl;
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return a;
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}
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osg::UShortArray* DataInputStream::readUShortArray(){
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int size = readInt();
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osg::UShortArray* a = new osg::UShortArray(size);
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_istream->read((char*)&((*a)[0]), SHORTSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUShortArray(): Failed to read UShort array.");
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if (_verboseOutput) std::cout<<"read/writeUShortArray() ["<<size<<"]"<<std::endl;
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return a;
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}
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osg::UIntArray* DataInputStream::readUIntArray(){
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int size = readInt();
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osg::UIntArray* a = new osg::UIntArray(size);
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_istream->read((char*)&((*a)[0]), INTSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUIntArray(): Failed to read UInt array.");
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if (_verboseOutput) std::cout<<"read/writeUIntArray() ["<<size<<"]"<<std::endl;
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return a;
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}
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osg::UByte4Array* DataInputStream::readUByte4Array(){
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int size = readInt();
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osg::UByte4Array* a = new osg::UByte4Array(size);
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_istream->read((char*)&((*a)[0]), INTSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUbyte4Array(): Failed to read UByte4 array.");
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if (_verboseOutput) std::cout<<"read/writeUByte4Array() ["<<size<<"]"<<std::endl;
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return a;
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}
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osg::FloatArray* DataInputStream::readFloatArray(){
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int size = readInt();
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osg::FloatArray* a = new osg::FloatArray(size);
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_istream->read((char*)&((*a)[0]), FLOATSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readFloatArray(): Failed to read float array.");
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if (_verboseOutput) std::cout<<"read/writeFloatArray() ["<<size<<"]"<<std::endl;
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return a;
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}
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osg::Vec2Array* DataInputStream::readVec2Array(){
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int size = readInt();
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osg::Vec2Array* a = new osg::Vec2Array(size);
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_istream->read((char*)&((*a)[0]), FLOATSIZE*2*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readVec2Array(): Failed to read Vec2 array.");
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if (_verboseOutput) std::cout<<"read/writeVec2Array() ["<<size<<"]"<<std::endl;
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return a;
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}
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osg::Vec3Array* DataInputStream::readVec3Array(){
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int size = readInt();
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osg::Vec3Array* a = new osg::Vec3Array(size);
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_istream->read((char*)&((*a)[0]), FLOATSIZE*3*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readVec3Array(): Failed to read Vec3 array.");
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if (_verboseOutput) std::cout<<"read/writeVec3Array() ["<<size<<"]"<<std::endl;
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return a;
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}
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osg::Vec4Array* DataInputStream::readVec4Array(){
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int size = readInt();
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osg::Vec4Array* a = new osg::Vec4Array(size);
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_istream->read((char*)&((*a)[0]), FLOATSIZE*4*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readVec4Array(): Failed to read Vec4 array.");
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if (_verboseOutput) std::cout<<"read/writeVec4Array() ["<<size<<"]"<<std::endl;
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return a;
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}
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osg::Matrix DataInputStream::readMatrix()
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{
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osg::Matrix mat;
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for(int r=0;r<4;r++)
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{
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for(int c=0;c<4;c++)
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{
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mat(r,c) = readDouble();
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}
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}
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readMatrix(): Failed to read Matrix array.");
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if (_verboseOutput) std::cout<<"read/writeMatrix() ["<<mat<<"]"<<std::endl;
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return mat;
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}
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osg::Image* DataInputStream::readImage(std::string filename)
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{
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// If image is already read and in list
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// then just return pointer to this.
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ImageMap::iterator mitr=_imageMap.find(filename);
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if (mitr!=_imageMap.end()) mitr->second.get();
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// Image is not in list.
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// Read it from disk,
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osg::Image* image = osgDB::readImageFile(filename.c_str());
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// add it to the imageList,
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_imageMap[filename] = image;
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// and return image pointer.
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if (_verboseOutput) std::cout<<"read/writeImage() ["<<image<<"]"<<std::endl;
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return image;
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}
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osg::StateSet* DataInputStream::readStateSet()
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{
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// Read statesets unique ID.
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int id = readInt();
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// See if stateset is already in the list.
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StateSetMap::iterator itr= _statesetMap.find(id);
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if (itr!=_statesetMap.end()) return itr->second.get();
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// StateSet is not in list.
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// Create a new stateset,
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osg::StateSet* stateset = new osg::StateSet();
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// read its properties from stream
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((ive::StateSet*)(stateset))->read(this);
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// and add it to the stateset map,
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_statesetMap[id] = stateset;
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if (_verboseOutput) std::cout<<"read/writeStateSet() ["<<id<<"]"<<std::endl;
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return stateset;
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}
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osg::StateAttribute* DataInputStream::readStateAttribute()
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{
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// Read stateattributes unique ID.
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int id = readInt();
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// See if stateattribute is already in the list.
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StateAttributeMap::iterator itr= _stateAttributeMap.find(id);
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if (itr!=_stateAttributeMap.end()) return itr->second.get();
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// stateattribute is not in list.
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// Create a new stateattribute,
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osg::StateAttribute* attribute;
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int attributeID = peekInt();
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if(attributeID == IVEBLENDFUNC){
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attribute = new osg::BlendFunc();
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((ive::BlendFunc*)(attribute))->read(this);
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}
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else if(attributeID == IVEMATERIAL){
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attribute = new osg::Material();
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((ive::Material*)(attribute))->read(this);
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}
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else if(attributeID == IVECULLFACE){
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attribute = new osg::CullFace();
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|
((ive::CullFace*)(attribute))->read(this);
|
|
}
|
|
else if(attributeID == IVEPOLYGONOFFSET){
|
|
attribute = new osg::PolygonOffset();
|
|
((ive::PolygonOffset*)(attribute))->read(this);
|
|
}
|
|
else if(attributeID == IVESHADEMODEL){
|
|
attribute = new osg::ShadeModel();
|
|
((ive::ShadeModel*)(attribute))->read(this);
|
|
}
|
|
else if(attributeID == IVEPOINT){
|
|
attribute = new osg::Point();
|
|
((ive::Point*)(attribute))->read(this);
|
|
}
|
|
else if(attributeID == IVETEXTURE2D){
|
|
attribute = new osg::Texture2D();
|
|
((ive::Texture2D*)(attribute))->read(this);
|
|
}
|
|
else if(attributeID == IVETEXTURECUBEMAP){
|
|
attribute = new osg::TextureCubeMap();
|
|
((ive::TextureCubeMap*)(attribute))->read(this);
|
|
}
|
|
else if(attributeID == IVETEXENV){
|
|
attribute = new osg::TexEnv();
|
|
((ive::TexEnv*)(attribute))->read(this);
|
|
}
|
|
else if(attributeID == IVETEXENVCOMBINE){
|
|
attribute = new osg::TexEnvCombine();
|
|
((ive::TexEnvCombine*)(attribute))->read(this);
|
|
}
|
|
else if(attributeID == IVETEXGEN){
|
|
attribute = new osg::TexGen();
|
|
((ive::TexGen*)(attribute))->read(this);
|
|
}
|
|
else if(attributeID == IVETEXMAT){
|
|
attribute = new osg::TexMat();
|
|
((ive::TexMat*)(attribute))->read(this);
|
|
}
|
|
else{
|
|
throw Exception("Unkown StateAttribute in StateSet::read()");
|
|
}
|
|
|
|
// and add it to the stateattribute map,
|
|
_stateAttributeMap[id] = attribute;
|
|
|
|
|
|
if (_verboseOutput) std::cout<<"read/writeStateAttribute() ["<<id<<"]"<<std::endl;
|
|
|
|
return attribute;
|
|
}
|
|
|
|
osg::Drawable* DataInputStream::readDrawable()
|
|
{
|
|
// Read stateattributes unique ID.
|
|
int id = readInt();
|
|
// See if stateattribute is already in the list.
|
|
DrawableMap::iterator itr= _drawableMap.find(id);
|
|
if (itr!=_drawableMap.end()) return itr->second.get();
|
|
|
|
// stateattribute is not in list.
|
|
// Create a new stateattribute,
|
|
|
|
int drawableTypeID = peekInt();
|
|
osg::Drawable* drawable;
|
|
if(drawableTypeID == IVEGEOMETRY){
|
|
drawable = new osg::Geometry();
|
|
((Geometry*)(drawable))->read(this);
|
|
}
|
|
else
|
|
throw Exception("Unknown drawable drawableTypeIDentification in Geode::read()");
|
|
|
|
|
|
// and add it to the stateattribute map,
|
|
_drawableMap[id] = drawable;
|
|
|
|
|
|
if (_verboseOutput) std::cout<<"read/writeDrawable() ["<<id<<"]"<<std::endl;
|
|
|
|
return drawable;
|
|
}
|
|
|
|
osg::Node* DataInputStream::readNode()
|
|
{
|
|
// Read node unique ID.
|
|
int id = readInt();
|
|
// See if node is already in the list.
|
|
NodeMap::iterator itr= _nodeMap.find(id);
|
|
if (itr!=_nodeMap.end()) return itr->second.get();
|
|
|
|
// stateattribute is not in list.
|
|
// Create a new node,
|
|
|
|
osg::Node* node;
|
|
int nodeTypeID= peekInt();
|
|
|
|
if(nodeTypeID== IVEMATRIXTRANSFORM){
|
|
node = new osg::MatrixTransform();
|
|
((ive::MatrixTransform*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEPOSITIONATTITUDETRANSFORM){
|
|
node = new osg::PositionAttitudeTransform();
|
|
((ive::PositionAttitudeTransform*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEDOFTRANSFORM){
|
|
node = new osgSim::DOFTransform();
|
|
((ive::DOFTransform*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVETRANSFORM){
|
|
node = new osg::Transform();
|
|
((ive::Transform*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVELIGHTSOURCE){
|
|
node = new osg::LightSource();
|
|
((ive::LightSource*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVESEQUENCE){
|
|
node = new osg::Sequence();
|
|
((ive::Sequence*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVELOD){
|
|
node = new osg::LOD();
|
|
((ive::LOD*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEPAGEDLOD){
|
|
node = new osg::PagedLOD();
|
|
((ive::PagedLOD*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVESWITCH){
|
|
node = new osg::Switch();
|
|
((ive::Switch*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEMULTISWITCH){
|
|
node = new osgSim::MultiSwitch();
|
|
((ive::MultiSwitch*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEIMPOSTOR){
|
|
node = new osg::Impostor();
|
|
((ive::Impostor*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEOCCLUDERNODE){
|
|
node = new osg::OccluderNode();
|
|
((ive::OccluderNode*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEGROUP){
|
|
node = new osg::Group();
|
|
((ive::Group*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEBILLBOARD){
|
|
node = new osg::Billboard();
|
|
((ive::Billboard*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEGEODE){
|
|
node = new osg::Geode();
|
|
((ive::Geode*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVELIGHTPOINTNODE){
|
|
node = new osgSim::LightPointNode();
|
|
((ive::LightPointNode*)(node))->read(this);
|
|
}
|
|
else{
|
|
throw Exception("Unknown node identification in DataInputStream::readNode()");
|
|
}
|
|
|
|
// and add it to the node map,
|
|
_nodeMap[id] = node;
|
|
|
|
|
|
if (_verboseOutput) std::cout<<"read/writeNode() ["<<id<<"]"<<std::endl;
|
|
|
|
return node;
|
|
}
|