Files
OpenSceneGraph/src/osgWrappers/osg/TextureRectangle.cpp
Robert Osfield d23b48fe3a Updated wrappers
2007-02-16 15:29:47 +00:00

689 lines
28 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/Image.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osg/.svn/text-base/StateAttribute.svn-base>
#include <osg/.svn/text-base/TextureRectangle.svn-base>
#include <osg/State>
#include <osg/TextureRectangle>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::TextureRectangle)
I_BaseType(osg::Texture);
I_BaseType(osg::Texture);
I_Constructor0(____TextureRectangle,
"",
"");
I_Constructor1(IN, osg::Image *, image,
Properties::NON_EXPLICIT,
____TextureRectangle__Image_P1,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(Type, getType,
Properties::VIRTUAL,
__Type__getType,
"",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method0(GLenum, getTextureTarget,
Properties::VIRTUAL,
__GLenum__getTextureTarget,
"",
"");
I_Method1(void, setImage, IN, osg::Image *, image,
Properties::NON_VIRTUAL,
__void__setImage__Image_P1,
"Set the texture image. ",
"");
I_Method0(osg::Image *, getImage,
Properties::NON_VIRTUAL,
__Image_P1__getImage,
"Get the texture image. ",
"");
I_Method0(const osg::Image *, getImage,
Properties::NON_VIRTUAL,
__C5_Image_P1__getImage,
"Get the const texture image. ",
"");
I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getModifiedCount__unsigned_int,
"",
"");
I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
Properties::VIRTUAL,
__void__setImage__unsigned__Image_P1,
"Set the texture image, ignoring face value as there is only one image. ",
"");
I_Method1(osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__Image_P1__getImage__unsigned,
"Get the texture image, ignoring face value as there is only one image. ",
"");
I_Method1(const osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__C5_Image_P1__getImage__unsigned,
"Get the const texture image, ignoring face value as there is only one image. ",
"");
I_Method0(unsigned int, getNumImages,
Properties::VIRTUAL,
__unsigned_int__getNumImages,
"Get the number of images that can be assigned to the Texture. ",
"");
I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureSize__int__int,
"Set the texture width and height. ",
"If width or height are zero then the repsective size value is calculated from the source image sizes.");
I_Method1(void, setTextureWidth, IN, int, width,
Properties::NON_VIRTUAL,
__void__setTextureWidth__int,
"",
"");
I_Method1(void, setTextureHeight, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureHeight__int,
"",
"");
I_Method0(int, getTextureWidth,
Properties::VIRTUAL,
__int__getTextureWidth,
"",
"");
I_Method0(int, getTextureHeight,
Properties::VIRTUAL,
__int__getTextureHeight,
"",
"");
I_Method0(int, getTextureDepth,
Properties::VIRTUAL,
__int__getTextureDepth,
"",
"");
I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb,
Properties::NON_VIRTUAL,
__void__setSubloadCallback__SubloadCallback_P1,
"",
"");
I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__C5_SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexImage2D__State_R1__int__int__int__int,
"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",
"");
I_Constructor0(____TextureRectangle,
"",
"");
I_Constructor1(IN, osg::Image *, image,
Properties::NON_EXPLICIT,
____TextureRectangle__Image_P1,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(Type, getType,
Properties::VIRTUAL,
__Type__getType,
"",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method0(GLenum, getTextureTarget,
Properties::VIRTUAL,
__GLenum__getTextureTarget,
"",
"");
I_Method1(void, setImage, IN, osg::Image *, image,
Properties::NON_VIRTUAL,
__void__setImage__Image_P1,
"Set the texture image. ",
"");
I_Method0(osg::Image *, getImage,
Properties::NON_VIRTUAL,
__Image_P1__getImage,
"Get the texture image. ",
"");
I_Method0(const osg::Image *, getImage,
Properties::NON_VIRTUAL,
__C5_Image_P1__getImage,
"Get the const texture image. ",
"");
I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getModifiedCount__unsigned_int,
"",
"");
I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
Properties::VIRTUAL,
__void__setImage__unsigned__Image_P1,
"Set the texture image, ignoring face value as there is only one image. ",
"");
I_Method1(osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__Image_P1__getImage__unsigned,
"Get the texture image, ignoring face value as there is only one image. ",
"");
I_Method1(const osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__C5_Image_P1__getImage__unsigned,
"Get the const texture image, ignoring face value as there is only one image. ",
"");
I_Method0(unsigned int, getNumImages,
Properties::VIRTUAL,
__unsigned_int__getNumImages,
"Get the number of images that can be assigned to the Texture. ",
"");
I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureSize__int__int,
"Set the texture width and height. ",
"If width or height are zero then the repsective size value is calculated from the source image sizes.");
I_Method1(void, setTextureWidth, IN, int, width,
Properties::NON_VIRTUAL,
__void__setTextureWidth__int,
"",
"");
I_Method1(void, setTextureHeight, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureHeight__int,
"",
"");
I_Method0(int, getTextureWidth,
Properties::VIRTUAL,
__int__getTextureWidth,
"",
"");
I_Method0(int, getTextureHeight,
Properties::VIRTUAL,
__int__getTextureHeight,
"",
"");
I_Method0(int, getTextureDepth,
Properties::VIRTUAL,
__int__getTextureDepth,
"",
"");
I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb,
Properties::NON_VIRTUAL,
__void__setSubloadCallback__SubloadCallback_P1,
"",
"");
I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__C5_SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexImage2D__State_R1__int__int__int__int,
"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",
"");
I_SimpleProperty(osg::Image *, Image,
__Image_P1__getImage,
__void__setImage__Image_P1);
I_SimpleProperty(osg::TextureRectangle::SubloadCallback *, SubloadCallback,
__SubloadCallback_P1__getSubloadCallback,
__void__setSubloadCallback__SubloadCallback_P1);
I_SimpleProperty(int, TextureDepth,
__int__getTextureDepth,
0);
I_SimpleProperty(int, TextureHeight,
__int__getTextureHeight,
__void__setTextureHeight__int);
I_SimpleProperty(GLenum, TextureTarget,
__GLenum__getTextureTarget,
0);
I_SimpleProperty(int, TextureWidth,
__int__getTextureWidth,
__void__setTextureWidth__int);
I_SimpleProperty(Type, Type,
__Type__getType,
0);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::TextureRectangle)
I_BaseType(osg::Texture);
I_BaseType(osg::Texture);
I_Constructor0(____TextureRectangle,
"",
"");
I_Constructor1(IN, osg::Image *, image,
Properties::NON_EXPLICIT,
____TextureRectangle__Image_P1,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(Type, getType,
Properties::VIRTUAL,
__Type__getType,
"",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method0(GLenum, getTextureTarget,
Properties::VIRTUAL,
__GLenum__getTextureTarget,
"",
"");
I_Method1(void, setImage, IN, osg::Image *, image,
Properties::NON_VIRTUAL,
__void__setImage__Image_P1,
"Set the texture image. ",
"");
I_Method0(osg::Image *, getImage,
Properties::NON_VIRTUAL,
__Image_P1__getImage,
"Get the texture image. ",
"");
I_Method0(const osg::Image *, getImage,
Properties::NON_VIRTUAL,
__C5_Image_P1__getImage,
"Get the const texture image. ",
"");
I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getModifiedCount__unsigned_int,
"",
"");
I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
Properties::VIRTUAL,
__void__setImage__unsigned__Image_P1,
"Set the texture image, ignoring face value as there is only one image. ",
"");
I_Method1(osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__Image_P1__getImage__unsigned,
"Get the texture image, ignoring face value as there is only one image. ",
"");
I_Method1(const osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__C5_Image_P1__getImage__unsigned,
"Get the const texture image, ignoring face value as there is only one image. ",
"");
I_Method0(unsigned int, getNumImages,
Properties::VIRTUAL,
__unsigned_int__getNumImages,
"Get the number of images that can be assigned to the Texture. ",
"");
I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureSize__int__int,
"Set the texture width and height. ",
"If width or height are zero then the repsective size value is calculated from the source image sizes.");
I_Method1(void, setTextureWidth, IN, int, width,
Properties::NON_VIRTUAL,
__void__setTextureWidth__int,
"",
"");
I_Method1(void, setTextureHeight, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureHeight__int,
"",
"");
I_Method0(int, getTextureWidth,
Properties::VIRTUAL,
__int__getTextureWidth,
"",
"");
I_Method0(int, getTextureHeight,
Properties::VIRTUAL,
__int__getTextureHeight,
"",
"");
I_Method0(int, getTextureDepth,
Properties::VIRTUAL,
__int__getTextureDepth,
"",
"");
I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb,
Properties::NON_VIRTUAL,
__void__setSubloadCallback__SubloadCallback_P1,
"",
"");
I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__C5_SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexImage2D__State_R1__int__int__int__int,
"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",
"");
I_Constructor0(____TextureRectangle,
"",
"");
I_Constructor1(IN, osg::Image *, image,
Properties::NON_EXPLICIT,
____TextureRectangle__Image_P1,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(Type, getType,
Properties::VIRTUAL,
__Type__getType,
"",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method0(GLenum, getTextureTarget,
Properties::VIRTUAL,
__GLenum__getTextureTarget,
"",
"");
I_Method1(void, setImage, IN, osg::Image *, image,
Properties::NON_VIRTUAL,
__void__setImage__Image_P1,
"Set the texture image. ",
"");
I_Method0(osg::Image *, getImage,
Properties::NON_VIRTUAL,
__Image_P1__getImage,
"Get the texture image. ",
"");
I_Method0(const osg::Image *, getImage,
Properties::NON_VIRTUAL,
__C5_Image_P1__getImage,
"Get the const texture image. ",
"");
I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getModifiedCount__unsigned_int,
"",
"");
I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
Properties::VIRTUAL,
__void__setImage__unsigned__Image_P1,
"Set the texture image, ignoring face value as there is only one image. ",
"");
I_Method1(osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__Image_P1__getImage__unsigned,
"Get the texture image, ignoring face value as there is only one image. ",
"");
I_Method1(const osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__C5_Image_P1__getImage__unsigned,
"Get the const texture image, ignoring face value as there is only one image. ",
"");
I_Method0(unsigned int, getNumImages,
Properties::VIRTUAL,
__unsigned_int__getNumImages,
"Get the number of images that can be assigned to the Texture. ",
"");
I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureSize__int__int,
"Set the texture width and height. ",
"If width or height are zero then the repsective size value is calculated from the source image sizes.");
I_Method1(void, setTextureWidth, IN, int, width,
Properties::NON_VIRTUAL,
__void__setTextureWidth__int,
"",
"");
I_Method1(void, setTextureHeight, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureHeight__int,
"",
"");
I_Method0(int, getTextureWidth,
Properties::VIRTUAL,
__int__getTextureWidth,
"",
"");
I_Method0(int, getTextureHeight,
Properties::VIRTUAL,
__int__getTextureHeight,
"",
"");
I_Method0(int, getTextureDepth,
Properties::VIRTUAL,
__int__getTextureDepth,
"",
"");
I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb,
Properties::NON_VIRTUAL,
__void__setSubloadCallback__SubloadCallback_P1,
"",
"");
I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__C5_SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexImage2D__State_R1__int__int__int__int,
"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",
"");
I_SimpleProperty(osg::Image *, Image,
__Image_P1__getImage,
__void__setImage__Image_P1);
I_SimpleProperty(osg::TextureRectangle::SubloadCallback *, SubloadCallback,
__SubloadCallback_P1__getSubloadCallback,
__void__setSubloadCallback__SubloadCallback_P1);
I_SimpleProperty(int, TextureDepth,
__int__getTextureDepth,
0);
I_SimpleProperty(int, TextureHeight,
__int__getTextureHeight,
__void__setTextureHeight__int);
I_SimpleProperty(GLenum, TextureTarget,
__GLenum__getTextureTarget,
0);
I_SimpleProperty(int, TextureWidth,
__int__getTextureWidth,
__void__setTextureWidth__int);
I_SimpleProperty(Type, Type,
__Type__getType,
0);
END_REFLECTOR