689 lines
28 KiB
C++
689 lines
28 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/CopyOp.svn-base>
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#include <osg/.svn/text-base/Image.svn-base>
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#include <osg/.svn/text-base/Object.svn-base>
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#include <osg/.svn/text-base/StateAttribute.svn-base>
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#include <osg/.svn/text-base/TextureRectangle.svn-base>
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#include <osg/State>
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#include <osg/TextureRectangle>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::TextureRectangle)
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I_BaseType(osg::Texture);
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I_BaseType(osg::Texture);
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I_Constructor0(____TextureRectangle,
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"",
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"");
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I_Constructor1(IN, osg::Image *, image,
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Properties::NON_EXPLICIT,
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____TextureRectangle__Image_P1,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method0(GLenum, getTextureTarget,
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Properties::VIRTUAL,
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__GLenum__getTextureTarget,
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"",
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"");
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I_Method1(void, setImage, IN, osg::Image *, image,
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Properties::NON_VIRTUAL,
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__void__setImage__Image_P1,
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"Set the texture image. ",
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"");
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I_Method0(osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__Image_P1__getImage,
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"Get the texture image. ",
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"");
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I_Method0(const osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__C5_Image_P1__getImage,
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"Get the const texture image. ",
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"");
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I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__unsigned_int_R1__getModifiedCount__unsigned_int,
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"",
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"");
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I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
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Properties::VIRTUAL,
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__void__setImage__unsigned__Image_P1,
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"Set the texture image, ignoring face value as there is only one image. ",
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"");
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I_Method1(osg::Image *, getImage, IN, unsigned, int,
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Properties::VIRTUAL,
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__Image_P1__getImage__unsigned,
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"Get the texture image, ignoring face value as there is only one image. ",
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"");
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I_Method1(const osg::Image *, getImage, IN, unsigned, int,
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Properties::VIRTUAL,
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__C5_Image_P1__getImage__unsigned,
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"Get the const texture image, ignoring face value as there is only one image. ",
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"");
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I_Method0(unsigned int, getNumImages,
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Properties::VIRTUAL,
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__unsigned_int__getNumImages,
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"Get the number of images that can be assigned to the Texture. ",
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"");
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I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__setTextureSize__int__int,
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"Set the texture width and height. ",
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"If width or height are zero then the repsective size value is calculated from the source image sizes.");
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I_Method1(void, setTextureWidth, IN, int, width,
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Properties::NON_VIRTUAL,
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__void__setTextureWidth__int,
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"",
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"");
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I_Method1(void, setTextureHeight, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__setTextureHeight__int,
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"",
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"");
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I_Method0(int, getTextureWidth,
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Properties::VIRTUAL,
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__int__getTextureWidth,
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"",
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"");
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I_Method0(int, getTextureHeight,
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Properties::VIRTUAL,
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__int__getTextureHeight,
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"",
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"");
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I_Method0(int, getTextureDepth,
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Properties::VIRTUAL,
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__int__getTextureDepth,
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"",
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"");
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I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb,
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Properties::NON_VIRTUAL,
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__void__setSubloadCallback__SubloadCallback_P1,
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"",
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"");
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I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
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Properties::NON_VIRTUAL,
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__SubloadCallback_P1__getSubloadCallback,
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"",
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"");
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I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
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Properties::NON_VIRTUAL,
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__C5_SubloadCallback_P1__getSubloadCallback,
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"",
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"");
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I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__copyTexImage2D__State_R1__int__int__int__int,
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"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
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"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
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I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
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"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
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"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",
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"");
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I_Constructor0(____TextureRectangle,
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"",
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"");
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I_Constructor1(IN, osg::Image *, image,
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Properties::NON_EXPLICIT,
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____TextureRectangle__Image_P1,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method0(GLenum, getTextureTarget,
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Properties::VIRTUAL,
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__GLenum__getTextureTarget,
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"",
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"");
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I_Method1(void, setImage, IN, osg::Image *, image,
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Properties::NON_VIRTUAL,
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__void__setImage__Image_P1,
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"Set the texture image. ",
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"");
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I_Method0(osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__Image_P1__getImage,
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"Get the texture image. ",
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"");
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I_Method0(const osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__C5_Image_P1__getImage,
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"Get the const texture image. ",
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"");
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I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__unsigned_int_R1__getModifiedCount__unsigned_int,
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"",
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"");
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I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
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Properties::VIRTUAL,
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__void__setImage__unsigned__Image_P1,
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"Set the texture image, ignoring face value as there is only one image. ",
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"");
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I_Method1(osg::Image *, getImage, IN, unsigned, int,
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Properties::VIRTUAL,
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__Image_P1__getImage__unsigned,
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"Get the texture image, ignoring face value as there is only one image. ",
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"");
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I_Method1(const osg::Image *, getImage, IN, unsigned, int,
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Properties::VIRTUAL,
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__C5_Image_P1__getImage__unsigned,
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"Get the const texture image, ignoring face value as there is only one image. ",
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"");
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I_Method0(unsigned int, getNumImages,
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Properties::VIRTUAL,
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__unsigned_int__getNumImages,
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"Get the number of images that can be assigned to the Texture. ",
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"");
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I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__setTextureSize__int__int,
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"Set the texture width and height. ",
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"If width or height are zero then the repsective size value is calculated from the source image sizes.");
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I_Method1(void, setTextureWidth, IN, int, width,
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Properties::NON_VIRTUAL,
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__void__setTextureWidth__int,
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"",
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"");
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I_Method1(void, setTextureHeight, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__setTextureHeight__int,
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"",
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"");
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I_Method0(int, getTextureWidth,
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Properties::VIRTUAL,
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__int__getTextureWidth,
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"",
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"");
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I_Method0(int, getTextureHeight,
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Properties::VIRTUAL,
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__int__getTextureHeight,
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"",
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"");
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I_Method0(int, getTextureDepth,
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Properties::VIRTUAL,
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__int__getTextureDepth,
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"",
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"");
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I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb,
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Properties::NON_VIRTUAL,
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__void__setSubloadCallback__SubloadCallback_P1,
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"",
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"");
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I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
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Properties::NON_VIRTUAL,
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__SubloadCallback_P1__getSubloadCallback,
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"",
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"");
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I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
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Properties::NON_VIRTUAL,
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__C5_SubloadCallback_P1__getSubloadCallback,
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"",
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"");
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I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__copyTexImage2D__State_R1__int__int__int__int,
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"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
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"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
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I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
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"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
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"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",
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"");
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I_SimpleProperty(osg::Image *, Image,
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__Image_P1__getImage,
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__void__setImage__Image_P1);
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I_SimpleProperty(osg::TextureRectangle::SubloadCallback *, SubloadCallback,
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__SubloadCallback_P1__getSubloadCallback,
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__void__setSubloadCallback__SubloadCallback_P1);
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I_SimpleProperty(int, TextureDepth,
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__int__getTextureDepth,
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0);
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I_SimpleProperty(int, TextureHeight,
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__int__getTextureHeight,
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__void__setTextureHeight__int);
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I_SimpleProperty(GLenum, TextureTarget,
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__GLenum__getTextureTarget,
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0);
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I_SimpleProperty(int, TextureWidth,
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__int__getTextureWidth,
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__void__setTextureWidth__int);
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I_SimpleProperty(Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
|
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|
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BEGIN_OBJECT_REFLECTOR(osg::TextureRectangle)
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I_BaseType(osg::Texture);
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I_BaseType(osg::Texture);
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I_Constructor0(____TextureRectangle,
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"",
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"");
|
|
I_Constructor1(IN, osg::Image *, image,
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Properties::NON_EXPLICIT,
|
|
____TextureRectangle__Image_P1,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
|
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____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1,
|
|
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
|
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"");
|
|
I_Method0(osg::Object *, cloneType,
|
|
Properties::VIRTUAL,
|
|
__osg_Object_P1__cloneType,
|
|
"",
|
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"");
|
|
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
|
|
Properties::VIRTUAL,
|
|
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
|
|
"",
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"");
|
|
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
|
|
Properties::VIRTUAL,
|
|
__bool__isSameKindAs__C5_osg_Object_P1,
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|
"",
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|
"");
|
|
I_Method0(const char *, libraryName,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__libraryName,
|
|
"",
|
|
"");
|
|
I_Method0(const char *, className,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__className,
|
|
"",
|
|
"");
|
|
I_Method0(Type, getType,
|
|
Properties::VIRTUAL,
|
|
__Type__getType,
|
|
"",
|
|
"");
|
|
I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
|
|
Properties::VIRTUAL,
|
|
__int__compare__C5_StateAttribute_R1,
|
|
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
|
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"");
|
|
I_Method0(GLenum, getTextureTarget,
|
|
Properties::VIRTUAL,
|
|
__GLenum__getTextureTarget,
|
|
"",
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"");
|
|
I_Method1(void, setImage, IN, osg::Image *, image,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setImage__Image_P1,
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|
"Set the texture image. ",
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"");
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|
I_Method0(osg::Image *, getImage,
|
|
Properties::NON_VIRTUAL,
|
|
__Image_P1__getImage,
|
|
"Get the texture image. ",
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"");
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|
I_Method0(const osg::Image *, getImage,
|
|
Properties::NON_VIRTUAL,
|
|
__C5_Image_P1__getImage,
|
|
"Get the const texture image. ",
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|
"");
|
|
I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
|
|
Properties::NON_VIRTUAL,
|
|
__unsigned_int_R1__getModifiedCount__unsigned_int,
|
|
"",
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"");
|
|
I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
|
|
Properties::VIRTUAL,
|
|
__void__setImage__unsigned__Image_P1,
|
|
"Set the texture image, ignoring face value as there is only one image. ",
|
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"");
|
|
I_Method1(osg::Image *, getImage, IN, unsigned, int,
|
|
Properties::VIRTUAL,
|
|
__Image_P1__getImage__unsigned,
|
|
"Get the texture image, ignoring face value as there is only one image. ",
|
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"");
|
|
I_Method1(const osg::Image *, getImage, IN, unsigned, int,
|
|
Properties::VIRTUAL,
|
|
__C5_Image_P1__getImage__unsigned,
|
|
"Get the const texture image, ignoring face value as there is only one image. ",
|
|
"");
|
|
I_Method0(unsigned int, getNumImages,
|
|
Properties::VIRTUAL,
|
|
__unsigned_int__getNumImages,
|
|
"Get the number of images that can be assigned to the Texture. ",
|
|
"");
|
|
I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setTextureSize__int__int,
|
|
"Set the texture width and height. ",
|
|
"If width or height are zero then the repsective size value is calculated from the source image sizes.");
|
|
I_Method1(void, setTextureWidth, IN, int, width,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setTextureWidth__int,
|
|
"",
|
|
"");
|
|
I_Method1(void, setTextureHeight, IN, int, height,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setTextureHeight__int,
|
|
"",
|
|
"");
|
|
I_Method0(int, getTextureWidth,
|
|
Properties::VIRTUAL,
|
|
__int__getTextureWidth,
|
|
"",
|
|
"");
|
|
I_Method0(int, getTextureHeight,
|
|
Properties::VIRTUAL,
|
|
__int__getTextureHeight,
|
|
"",
|
|
"");
|
|
I_Method0(int, getTextureDepth,
|
|
Properties::VIRTUAL,
|
|
__int__getTextureDepth,
|
|
"",
|
|
"");
|
|
I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setSubloadCallback__SubloadCallback_P1,
|
|
"",
|
|
"");
|
|
I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
|
|
Properties::NON_VIRTUAL,
|
|
__SubloadCallback_P1__getSubloadCallback,
|
|
"",
|
|
"");
|
|
I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
|
|
Properties::NON_VIRTUAL,
|
|
__C5_SubloadCallback_P1__getSubloadCallback,
|
|
"",
|
|
"");
|
|
I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
|
|
Properties::NON_VIRTUAL,
|
|
__void__copyTexImage2D__State_R1__int__int__int__int,
|
|
"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
|
|
"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
|
|
I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
|
|
Properties::NON_VIRTUAL,
|
|
__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
|
|
"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
|
|
"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
|
|
I_Method1(void, apply, IN, osg::State &, state,
|
|
Properties::VIRTUAL,
|
|
__void__apply__State_R1,
|
|
"On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",
|
|
"");
|
|
I_Constructor0(____TextureRectangle,
|
|
"",
|
|
"");
|
|
I_Constructor1(IN, osg::Image *, image,
|
|
Properties::NON_EXPLICIT,
|
|
____TextureRectangle__Image_P1,
|
|
"",
|
|
"");
|
|
I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
|
|
____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1,
|
|
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
|
|
"");
|
|
I_Method0(osg::Object *, cloneType,
|
|
Properties::VIRTUAL,
|
|
__osg_Object_P1__cloneType,
|
|
"",
|
|
"");
|
|
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
|
|
Properties::VIRTUAL,
|
|
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
|
|
"",
|
|
"");
|
|
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
|
|
Properties::VIRTUAL,
|
|
__bool__isSameKindAs__C5_osg_Object_P1,
|
|
"",
|
|
"");
|
|
I_Method0(const char *, libraryName,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__libraryName,
|
|
"",
|
|
"");
|
|
I_Method0(const char *, className,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__className,
|
|
"",
|
|
"");
|
|
I_Method0(Type, getType,
|
|
Properties::VIRTUAL,
|
|
__Type__getType,
|
|
"",
|
|
"");
|
|
I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
|
|
Properties::VIRTUAL,
|
|
__int__compare__C5_StateAttribute_R1,
|
|
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
|
|
"");
|
|
I_Method0(GLenum, getTextureTarget,
|
|
Properties::VIRTUAL,
|
|
__GLenum__getTextureTarget,
|
|
"",
|
|
"");
|
|
I_Method1(void, setImage, IN, osg::Image *, image,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setImage__Image_P1,
|
|
"Set the texture image. ",
|
|
"");
|
|
I_Method0(osg::Image *, getImage,
|
|
Properties::NON_VIRTUAL,
|
|
__Image_P1__getImage,
|
|
"Get the texture image. ",
|
|
"");
|
|
I_Method0(const osg::Image *, getImage,
|
|
Properties::NON_VIRTUAL,
|
|
__C5_Image_P1__getImage,
|
|
"Get the const texture image. ",
|
|
"");
|
|
I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
|
|
Properties::NON_VIRTUAL,
|
|
__unsigned_int_R1__getModifiedCount__unsigned_int,
|
|
"",
|
|
"");
|
|
I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
|
|
Properties::VIRTUAL,
|
|
__void__setImage__unsigned__Image_P1,
|
|
"Set the texture image, ignoring face value as there is only one image. ",
|
|
"");
|
|
I_Method1(osg::Image *, getImage, IN, unsigned, int,
|
|
Properties::VIRTUAL,
|
|
__Image_P1__getImage__unsigned,
|
|
"Get the texture image, ignoring face value as there is only one image. ",
|
|
"");
|
|
I_Method1(const osg::Image *, getImage, IN, unsigned, int,
|
|
Properties::VIRTUAL,
|
|
__C5_Image_P1__getImage__unsigned,
|
|
"Get the const texture image, ignoring face value as there is only one image. ",
|
|
"");
|
|
I_Method0(unsigned int, getNumImages,
|
|
Properties::VIRTUAL,
|
|
__unsigned_int__getNumImages,
|
|
"Get the number of images that can be assigned to the Texture. ",
|
|
"");
|
|
I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setTextureSize__int__int,
|
|
"Set the texture width and height. ",
|
|
"If width or height are zero then the repsective size value is calculated from the source image sizes.");
|
|
I_Method1(void, setTextureWidth, IN, int, width,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setTextureWidth__int,
|
|
"",
|
|
"");
|
|
I_Method1(void, setTextureHeight, IN, int, height,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setTextureHeight__int,
|
|
"",
|
|
"");
|
|
I_Method0(int, getTextureWidth,
|
|
Properties::VIRTUAL,
|
|
__int__getTextureWidth,
|
|
"",
|
|
"");
|
|
I_Method0(int, getTextureHeight,
|
|
Properties::VIRTUAL,
|
|
__int__getTextureHeight,
|
|
"",
|
|
"");
|
|
I_Method0(int, getTextureDepth,
|
|
Properties::VIRTUAL,
|
|
__int__getTextureDepth,
|
|
"",
|
|
"");
|
|
I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb,
|
|
Properties::NON_VIRTUAL,
|
|
__void__setSubloadCallback__SubloadCallback_P1,
|
|
"",
|
|
"");
|
|
I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
|
|
Properties::NON_VIRTUAL,
|
|
__SubloadCallback_P1__getSubloadCallback,
|
|
"",
|
|
"");
|
|
I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
|
|
Properties::NON_VIRTUAL,
|
|
__C5_SubloadCallback_P1__getSubloadCallback,
|
|
"",
|
|
"");
|
|
I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
|
|
Properties::NON_VIRTUAL,
|
|
__void__copyTexImage2D__State_R1__int__int__int__int,
|
|
"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
|
|
"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
|
|
I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
|
|
Properties::NON_VIRTUAL,
|
|
__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
|
|
"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
|
|
"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
|
|
I_Method1(void, apply, IN, osg::State &, state,
|
|
Properties::VIRTUAL,
|
|
__void__apply__State_R1,
|
|
"On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",
|
|
"");
|
|
I_SimpleProperty(osg::Image *, Image,
|
|
__Image_P1__getImage,
|
|
__void__setImage__Image_P1);
|
|
I_SimpleProperty(osg::TextureRectangle::SubloadCallback *, SubloadCallback,
|
|
__SubloadCallback_P1__getSubloadCallback,
|
|
__void__setSubloadCallback__SubloadCallback_P1);
|
|
I_SimpleProperty(int, TextureDepth,
|
|
__int__getTextureDepth,
|
|
0);
|
|
I_SimpleProperty(int, TextureHeight,
|
|
__int__getTextureHeight,
|
|
__void__setTextureHeight__int);
|
|
I_SimpleProperty(GLenum, TextureTarget,
|
|
__GLenum__getTextureTarget,
|
|
0);
|
|
I_SimpleProperty(int, TextureWidth,
|
|
__int__getTextureWidth,
|
|
__void__setTextureWidth__int);
|
|
I_SimpleProperty(Type, Type,
|
|
__Type__getType,
|
|
0);
|
|
END_REFLECTOR
|
|
|