Files
OpenSceneGraph/src/osgWrappers/osg/ClearNode.cpp
Robert Osfield d2533dfcc0 Updated wrappers
2006-09-01 13:34:05 +00:00

48 lines
1.5 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ClearNode>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec4>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::ClearNode)
I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::ClearNode &, cs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, setRequiresClear, IN, bool, requiresClear);
I_Method0(bool, getRequiresClear);
I_Method1(void, setClearColor, IN, const osg::Vec4 &, color);
I_Method0(const osg::Vec4 &, getClearColor);
I_Method1(void, setClearMask, IN, GLbitfield, mask);
I_Method0(GLbitfield, getClearMask);
I_Property(const osg::Vec4 &, ClearColor);
I_Property(GLbitfield, ClearMask);
I_Property(bool, RequiresClear);
END_REFLECTOR