140 lines
6.3 KiB
C++
140 lines
6.3 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/ArgumentParser>
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#include <osg/DisplaySettings>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::DisplayType)
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I_EnumLabel(osg::DisplaySettings::MONITOR);
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I_EnumLabel(osg::DisplaySettings::POWERWALL);
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I_EnumLabel(osg::DisplaySettings::REALITY_CENTER);
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I_EnumLabel(osg::DisplaySettings::HEAD_MOUNTED_DISPLAY);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::StereoMode)
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I_EnumLabel(osg::DisplaySettings::QUAD_BUFFER);
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I_EnumLabel(osg::DisplaySettings::ANAGLYPHIC);
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I_EnumLabel(osg::DisplaySettings::HORIZONTAL_SPLIT);
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I_EnumLabel(osg::DisplaySettings::VERTICAL_SPLIT);
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE);
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I_EnumLabel(osg::DisplaySettings::RIGHT_EYE);
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I_EnumLabel(osg::DisplaySettings::HORIZONTAL_INTERLACE);
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I_EnumLabel(osg::DisplaySettings::VERTICAL_INTERLACE);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping)
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT);
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE_RIGHT_VIEWPORT);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoVerticalEyeMapping)
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE_TOP_VIEWPORT);
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::DisplaySettings)
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I_BaseType(osg::Referenced);
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I_Constructor0();
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I_Constructor1(IN, osg::ArgumentParser &, arguments);
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I_Constructor1(IN, const osg::DisplaySettings &, vs);
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I_Method1(void, setDisplaySettings, IN, const osg::DisplaySettings &, vs);
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I_Method1(void, merge, IN, const osg::DisplaySettings &, vs);
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I_Method0(void, setDefaults);
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I_Method0(void, readEnvironmentalVariables);
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I_Method1(void, readCommandLine, IN, osg::ArgumentParser &, arguments);
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I_Method1(void, setDisplayType, IN, osg::DisplaySettings::DisplayType, type);
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I_Method0(osg::DisplaySettings::DisplayType, getDisplayType);
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I_Method1(void, setStereo, IN, bool, on);
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I_Method0(bool, getStereo);
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I_Method1(void, setStereoMode, IN, osg::DisplaySettings::StereoMode, mode);
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I_Method0(osg::DisplaySettings::StereoMode, getStereoMode);
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I_Method1(void, setEyeSeparation, IN, float, eyeSeparation);
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I_Method0(float, getEyeSeparation);
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I_Method1(void, setSplitStereoHorizontalEyeMapping, IN, osg::DisplaySettings::SplitStereoHorizontalEyeMapping, m);
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I_Method0(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, getSplitStereoHorizontalEyeMapping);
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I_Method1(void, setSplitStereoHorizontalSeparation, IN, int, s);
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I_Method0(int, getSplitStereoHorizontalSeparation);
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I_Method1(void, setSplitStereoVerticalEyeMapping, IN, osg::DisplaySettings::SplitStereoVerticalEyeMapping, m);
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I_Method0(osg::DisplaySettings::SplitStereoVerticalEyeMapping, getSplitStereoVerticalEyeMapping);
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I_Method1(void, setSplitStereoVerticalSeparation, IN, int, s);
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I_Method0(int, getSplitStereoVerticalSeparation);
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I_Method1(void, setSplitStereoAutoAjustAspectRatio, IN, bool, flag);
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I_Method0(bool, getSplitStereoAutoAjustAspectRatio);
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I_Method1(void, setScreenWidth, IN, float, width);
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I_Method0(float, getScreenWidth);
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I_Method1(void, setScreenHeight, IN, float, height);
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I_Method0(float, getScreenHeight);
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I_Method1(void, setScreenDistance, IN, float, distance);
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I_Method0(float, getScreenDistance);
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I_Method1(void, setDoubleBuffer, IN, bool, flag);
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I_Method0(bool, getDoubleBuffer);
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I_Method1(void, setRGB, IN, bool, flag);
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I_Method0(bool, getRGB);
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I_Method1(void, setDepthBuffer, IN, bool, flag);
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I_Method0(bool, getDepthBuffer);
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I_Method1(void, setMinimumNumAlphaBits, IN, unsigned int, bits);
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I_Method0(unsigned int, getMinimumNumAlphaBits);
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I_Method0(bool, getAlphaBuffer);
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I_Method1(void, setMinimumNumStencilBits, IN, unsigned int, bits);
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I_Method0(unsigned int, getMinimumNumStencilBits);
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I_Method0(bool, getStencilBuffer);
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I_Method4(void, setMinimumNumAccumBits, IN, unsigned int, red, IN, unsigned int, green, IN, unsigned int, blue, IN, unsigned int, alpha);
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I_Method0(unsigned int, getMinimumNumAccumRedBits);
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I_Method0(unsigned int, getMinimumNumAccumGreenBits);
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I_Method0(unsigned int, getMinimumNumAccumBlueBits);
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I_Method0(unsigned int, getMinimumNumAccumAlphaBits);
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I_Method0(bool, getAccumBuffer);
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I_Method1(void, setMaxNumberOfGraphicsContexts, IN, unsigned int, num);
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I_Method0(unsigned int, getMaxNumberOfGraphicsContexts);
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I_Method1(void, setNumMultiSamples, IN, unsigned int, samples);
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I_Method0(unsigned int, getNumMultiSamples);
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I_Method0(bool, getMultiSamples);
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I_StaticMethod0(osg::DisplaySettings *, instance);
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I_ReadOnlyProperty(bool, AccumBuffer);
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I_ReadOnlyProperty(bool, AlphaBuffer);
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I_Property(bool, DepthBuffer);
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I_WriteOnlyProperty(const osg::DisplaySettings &, DisplaySettings);
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I_Property(osg::DisplaySettings::DisplayType, DisplayType);
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I_Property(bool, DoubleBuffer);
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I_Property(float, EyeSeparation);
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I_Property(unsigned int, MaxNumberOfGraphicsContexts);
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I_ReadOnlyProperty(unsigned int, MinimumNumAccumAlphaBits);
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I_ReadOnlyProperty(unsigned int, MinimumNumAccumBlueBits);
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I_ReadOnlyProperty(unsigned int, MinimumNumAccumGreenBits);
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I_ReadOnlyProperty(unsigned int, MinimumNumAccumRedBits);
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I_Property(unsigned int, MinimumNumAlphaBits);
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I_Property(unsigned int, MinimumNumStencilBits);
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I_ReadOnlyProperty(bool, MultiSamples);
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I_WriteOnlyProperty(unsigned int, NumMultiSamples);
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I_Property(bool, RGB);
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I_Property(float, ScreenDistance);
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I_Property(float, ScreenHeight);
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I_Property(float, ScreenWidth);
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I_Property(bool, SplitStereoAutoAjustAspectRatio);
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I_Property(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, SplitStereoHorizontalEyeMapping);
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I_Property(int, SplitStereoHorizontalSeparation);
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I_Property(osg::DisplaySettings::SplitStereoVerticalEyeMapping, SplitStereoVerticalEyeMapping);
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I_Property(int, SplitStereoVerticalSeparation);
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I_ReadOnlyProperty(bool, StencilBuffer);
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I_Property(bool, Stereo);
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I_Property(osg::DisplaySettings::StereoMode, StereoMode);
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END_REFLECTOR
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