81 lines
4.3 KiB
C++
81 lines
4.3 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Matrixd>
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#include <osg/Matrixf>
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#include <osg/Quat>
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#include <osg/Vec3d>
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#include <osg/Vec3f>
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#include <osg/Vec4d>
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#include <osg/Vec4f>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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#include <osg/io_utils>
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TYPE_NAME_ALIAS(double, osg::Quat::value_type);
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BEGIN_VALUE_REFLECTOR(osg::Quat)
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I_ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
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I_Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
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I_Constructor0();
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I_Constructor4(IN, osg::Quat::value_type, x, IN, osg::Quat::value_type, y, IN, osg::Quat::value_type, z, IN, osg::Quat::value_type, w);
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I_Constructor1(IN, const osg::Vec4f &, v);
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I_Constructor1(IN, const osg::Vec4d &, v);
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I_Constructor2(IN, osg::Quat::value_type, angle, IN, const osg::Vec3f &, axis);
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I_Constructor2(IN, osg::Quat::value_type, angle, IN, const osg::Vec3d &, axis);
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I_Constructor6(IN, osg::Quat::value_type, angle1, IN, const osg::Vec3f &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3f &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3f &, axis3);
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I_Constructor6(IN, osg::Quat::value_type, angle1, IN, const osg::Vec3d &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3d &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3d &, axis3);
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I_Method0(osg::Vec4d, asVec4);
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I_Method0(osg::Vec3d, asVec3);
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I_Method4(void, set, IN, osg::Quat::value_type, x, IN, osg::Quat::value_type, y, IN, osg::Quat::value_type, z, IN, osg::Quat::value_type, w);
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I_Method1(void, set, IN, const osg::Vec4f &, v);
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I_Method1(void, set, IN, const osg::Vec4d &, v);
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I_Method1(void, set, IN, const osg::Matrixf &, matrix);
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I_Method1(void, set, IN, const osg::Matrixd &, matrix);
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I_Method1(void, get, IN, osg::Matrixf &, matrix);
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I_Method1(void, get, IN, osg::Matrixd &, matrix);
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I_Method0(osg::Quat::value_type &, x);
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I_Method0(osg::Quat::value_type &, y);
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I_Method0(osg::Quat::value_type &, z);
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I_Method0(osg::Quat::value_type &, w);
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I_Method0(osg::Quat::value_type, x);
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I_Method0(osg::Quat::value_type, y);
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I_Method0(osg::Quat::value_type, z);
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I_Method0(osg::Quat::value_type, w);
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I_Method0(bool, zeroRotation);
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I_Method0(osg::Quat::value_type, length);
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I_Method0(osg::Quat::value_type, length2);
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I_Method0(osg::Quat, conj);
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I_Method0(const osg::Quat, inverse);
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I_Method4(void, makeRotate, IN, osg::Quat::value_type, angle, IN, osg::Quat::value_type, x, IN, osg::Quat::value_type, y, IN, osg::Quat::value_type, z);
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I_Method2(void, makeRotate, IN, osg::Quat::value_type, angle, IN, const osg::Vec3f &, vec);
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I_Method2(void, makeRotate, IN, osg::Quat::value_type, angle, IN, const osg::Vec3d &, vec);
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I_Method6(void, makeRotate, IN, osg::Quat::value_type, angle1, IN, const osg::Vec3f &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3f &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3f &, axis3);
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I_Method6(void, makeRotate, IN, osg::Quat::value_type, angle1, IN, const osg::Vec3d &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3d &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3d &, axis3);
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I_Method2(void, makeRotate, IN, const osg::Vec3f &, vec1, IN, const osg::Vec3f &, vec2);
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I_Method2(void, makeRotate, IN, const osg::Vec3d &, vec1, IN, const osg::Vec3d &, vec2);
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I_Method2(void, makeRotate_original, IN, const osg::Vec3d &, vec1, IN, const osg::Vec3d &, vec2);
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I_Method4(void, getRotate, IN, osg::Quat::value_type &, angle, IN, osg::Quat::value_type &, x, IN, osg::Quat::value_type &, y, IN, osg::Quat::value_type &, z);
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I_Method2(void, getRotate, IN, osg::Quat::value_type &, angle, IN, osg::Vec3f &, vec);
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I_Method2(void, getRotate, IN, osg::Quat::value_type &, angle, IN, osg::Vec3d &, vec);
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I_Method3(void, slerp, IN, osg::Quat::value_type, t, IN, const osg::Quat &, from, IN, const osg::Quat &, to);
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I_WriteOnlyProperty(const osg::Vec4f &, );
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END_REFLECTOR
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