50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/Vec3>
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#include <osgParticle/Emitter>
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#include <osgParticle/Program>
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#include <osgParticle/SmokeEffect>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::SmokeEffect)
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I_BaseType(osgParticle::ParticleEffect);
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I_ConstructorWithDefaults1(IN, bool, automaticSetup, true);
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I_ConstructorWithDefaults3(IN, const osg::Vec3 &, position, , IN, float, scale, 1.0f, IN, float, intensity, 1.0f);
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I_ConstructorWithDefaults2(IN, const osgParticle::SmokeEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method0(void, setDefaults);
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I_Method0(void, setUpEmitterAndProgram);
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I_Method0(osgParticle::Emitter *, getEmitter);
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I_Method0(const osgParticle::Emitter *, getEmitter);
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I_Method0(osgParticle::Program *, getProgram);
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I_Method0(const osgParticle::Program *, getProgram);
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I_ReadOnlyProperty(osgParticle::Emitter *, Emitter);
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I_ReadOnlyProperty(osgParticle::Program *, Program);
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END_REFLECTOR
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