Files
OpenSceneGraph/src/osgWrappers/osgParticle/SmokeEffect.cpp
Robert Osfield d2533dfcc0 Updated wrappers
2006-09-01 13:34:05 +00:00

50 lines
1.8 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/Emitter>
#include <osgParticle/Program>
#include <osgParticle/SmokeEffect>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::SmokeEffect)
I_BaseType(osgParticle::ParticleEffect);
I_ConstructorWithDefaults1(IN, bool, automaticSetup, true);
I_ConstructorWithDefaults3(IN, const osg::Vec3 &, position, , IN, float, scale, 1.0f, IN, float, intensity, 1.0f);
I_ConstructorWithDefaults2(IN, const osgParticle::SmokeEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(void, setDefaults);
I_Method0(void, setUpEmitterAndProgram);
I_Method0(osgParticle::Emitter *, getEmitter);
I_Method0(const osgParticle::Emitter *, getEmitter);
I_Method0(osgParticle::Program *, getProgram);
I_Method0(const osgParticle::Program *, getProgram);
I_ReadOnlyProperty(osgParticle::Emitter *, Emitter);
I_ReadOnlyProperty(osgParticle::Program *, Program);
END_REFLECTOR