Files
OpenSceneGraph/src/osgWrappers/osgProducer/KeyboardMouseCallback.cpp
Robert Osfield d2533dfcc0 Updated wrappers
2006-09-01 13:34:05 +00:00

65 lines
3.1 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osgGA/EventQueue>
#include <osgGA/GUIEventAdapter>
#include <osgProducer/KeyboardMouseCallback>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(osgGA::EventQueue::Events, osgProducer::KeyboardMouseCallback::EventQueue);
BEGIN_OBJECT_REFLECTOR(osgProducer::KeyboardMouseCallback)
I_ConstructorWithDefaults3(IN, Producer::KeyboardMouse *, keyboardMouse, , IN, bool &, done, , IN, bool, escapeKeySetsDone, true);
I_Method1(void, mouseScroll, IN, Producer::KeyboardMouseCallback::ScrollingMotion, sm);
I_Method2(void, mouseScroll2D, IN, float, x, IN, float, x);
I_Method1(void, penPressure, IN, float, pressure);
I_Method2(void, penProximity, IN, Producer::KeyboardMouseCallback::TabletPointerType, x, IN, bool, x);
I_Method2(void, mouseMotion, IN, float, mx, IN, float, my);
I_Method2(void, passiveMouseMotion, IN, float, mx, IN, float, my);
I_Method2(void, mouseWarp, IN, float, mx, IN, float, my);
I_Method3(void, buttonPress, IN, float, mx, IN, float, my, IN, unsigned int, mbutton);
I_Method3(void, doubleButtonPress, IN, float, mx, IN, float, my, IN, unsigned int, mbutton);
I_Method3(void, buttonRelease, IN, float, mx, IN, float, my, IN, unsigned int, mbutton);
I_Method1(void, keyPress, IN, Producer::KeyCharacter, key);
I_Method1(void, keyRelease, IN, Producer::KeyCharacter, key);
I_Method1(void, specialKeyPress, IN, Producer::KeyCharacter, key);
I_Method1(void, specialKeyRelease, IN, Producer::KeyCharacter, key);
I_Method4(void, windowConfig, IN, int, x, IN, int, y, IN, unsigned int, width, IN, unsigned int, height);
I_Method0(void, shutdown);
I_Method1(void, setEscapeSetDone, IN, bool, esc);
I_Method0(bool, getEscapeSetDone);
I_Method1(void, setEventQueue, IN, osgGA::EventQueue *, eventQueue);
I_Method0(osgGA::EventQueue *, getEventQueue);
I_Method1(bool, takeEventQueue, IN, osgProducer::KeyboardMouseCallback::EventQueue &, queue);
I_Method1(bool, copyEventQueue, IN, osgProducer::KeyboardMouseCallback::EventQueue &, queue);
I_Method1(void, setEventQueue, IN, osgProducer::KeyboardMouseCallback::EventQueue &, queue);
I_Method1(void, appendEventQueue, IN, osgProducer::KeyboardMouseCallback::EventQueue &, queue);
I_Method0(bool, done);
I_Method0(double, getTime);
I_Method0(Producer::KeyboardMouse *, getKeyboardMouse);
I_Method0(const Producer::KeyboardMouse *, getKeyboardMouse);
I_Method0(osgGA::GUIEventAdapter *, createEventAdapter);
I_Method0(void, updateWindowSize);
I_Property(bool, EscapeSetDone);
I_Property(osgGA::EventQueue *, EventQueue);
I_ReadOnlyProperty(Producer::KeyboardMouse *, KeyboardMouse);
I_ReadOnlyProperty(double, Time);
END_REFLECTOR