Files
OpenSceneGraph/include/osgText/Text
Robert Osfield 0ab467483f Added support for automatic scaling of text to screen coords. Optimized
the text implementation to provide better speed, especially by using the
alignement to screen option.

Deprecated the Text::setFontSize(,) method, which is now being replaced
by setFontResolution(,)

Fixed typos in Texture*.cpp.

Removed old deprecated methods from osg headers.
2003-04-30 11:40:17 +00:00

322 lines
10 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_TEXT
#define OSGTEXT_TEXT 1
#include <osg/Drawable>
#include <osg/Quat>
#include <osgText/Font>
#include <osgText/String>
namespace osgText {
class OSGTEXT_EXPORT Text : public osg::Drawable
{
public:
Text();
Text(const Text& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new Text(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Text(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Text*>(obj)!=NULL; }
virtual const char* className() const { return "Text"; }
virtual const char* libraryName() const { return "osgText"; }
/** Set the Font to use to render the text.
* setFont(0) sets the use of the default font.*/
void setFont(Font* font=0);
/** Set the font, loaded from the specified front file, to use to render the text,
* setFont("") sets the use of the default font.*/
void setFont(const std::string& fontfile);
/** Get the font. Return 0 if default is being used.*/
const Font* getFont() const { return _font.get(); }
#ifdef USE_DEPRECATED_API
/* deprecated */
void setFontSize(unsigned int width, unsigned int height)
{
setFontResolution(width,height);
}
#endif
/** Set the Font reference width and height resolution in texels.
* Note, the size may not be supported by current font,
* the closest supported font size will be selected.*/
void setFontResolution(unsigned int width, unsigned int height);
unsigned int getFontWidth() const { return _fontWidth; }
unsigned int getFontHeight() const { return _fontWidth; }
/** Set the text using a osgText::String.*/
void setText(const String& text);
/** Set the text using a std::string,
* which is converted to an internal TextString.*/
void setText(const std::string& text);
/** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
* The encoding parameter specificies which Unicode encodeding is used in the std::string. */
void setText(const std::string& text,String::Encoding encoding);
/** Set the text using a wchar_t string,
* which is converted to an internal TextString.*/
void setText(const wchar_t* text);
/** Get the text string.
* Note, if you modify the string you must call Text::update() for
* the internal glyph reprentation to be updated.*/
String& getText() { return _text; }
/** Get the const text string.*/
const String& getText() const { return _text; }
/** update internal glyph respresnetation used for rendering,
* and bounding volume.*/
void update() { computeGlyphRepresentation(); }
/** Set the rendered character size in object coordinates.*/
void setCharacterSize(float height,float aspectRatio=1.0f);
float getCharacterHeight() const { return _characterHeight; }
float getCharacterAspectRatio() const { return _characterAspectRatio; }
/** Set the maximum width of the text box.
* With horizontal layouts any characters which do not fit are wrapped around.
* 0 or negative values indicate that no maximum width is set, lines can be as long as
* they need be to fit thre required text*/
void setMaximumWidth(float maximumWidth);
/** Get the maximim width of the text box.*/
float getMaximumWidth() const { return _maximumWidth; }
/** Set the maximum height of the text box.
* With horizontal layouts any characters which do not fit are wrapped around.
* 0 or negative values indicate that no maximum height is set, lines can be as long as
* they need be to fit thre required text*/
void setMaximumHeight(float maximumHeight);
/** Get the maximum height of the text box.*/
float getMaximumHeight() const { return _maximumHeight; }
/** Set the position of text.*/
void setPosition(const osg::Vec3& pos);
/** Get the position of text.*/
const osg::Vec3& getPosition() const { return _position; }
enum AlignmentType
{
LEFT_TOP,
LEFT_CENTER,
LEFT_BOTTOM,
CENTER_TOP,
CENTER_CENTER,
CENTER_BOTTOM,
RIGHT_TOP,
RIGHT_CENTER,
RIGHT_BOTTOM,
LEFT_BASE_LINE,
CENTER_BASE_LINE,
RIGHT_BASE_LINE,
BASE_LINE = LEFT_BASE_LINE /// default.
};
void setAlignment(AlignmentType alignment);
AlignmentType getAlignment() const { return _alignment; }
enum AxisAlignment
{
XY_PLANE,
XZ_PLANE,
YZ_PLANE,
SCREEN
};
void setAxisAlignment(AxisAlignment axis);
void setRotation(const osg::Quat& quat);
const osg::Quat& getRotation() const { return _rotation; }
void setAutoUpdateEyeMovementTolerance(float tolerance) { _autoUpdateEyeMovementTolerance = tolerance; }
float getAutoUpdateEyeMovementTolerance() const { return _autoUpdateEyeMovementTolerance; }
void setAutoRotateToScreen(bool autoRotateToScreen);
bool getAutoRotateToScreen() const { return _autoRotateToScreen; }
void setAutoScaleToScreen(bool autoScaleToScreen);
bool getAutoScaleToScreen() const { return _autoScaleToScreen; }
void setScale(float scale);
float getScale() const { return _scale; }
enum Layout
{
LEFT_TO_RIGHT, /// default
RIGHT_TO_LEFT,
VERTICAL
};
void setLayout(Layout layout);
Layout getLayout() const { return _layout; }
void setColor(const osg::Vec4& color);
const osg::Vec4& getColor() const { return _color; }
enum DrawModeMask
{
TEXT = 1, /// default
BOUNDINGBOX = 2,
ALIGNMENT = 4
};
void setDrawMode(unsigned int mode) { _drawMode=mode; }
unsigned int getDrawMode() const { return _drawMode; }
/** Draw the text.*/
virtual void drawImplementation(osg::State& state) const;
/** return false, osgText::Text does not support accept(AttributeFunctor&).*/
virtual bool supports(osg::Drawable::AttributeFunctor&) const { return false; }
/** return true, osgText::Text does support accept(ConstAttributeFunctor&).*/
virtual bool supports(osg::Drawable::ConstAttributeFunctor&) const { return true; }
/** accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
virtual void accept(osg::Drawable::ConstAttributeFunctor& af) const;
/** return true, osgText::Text does support accept(PrimitiveFunctor&) .*/
virtual bool supports(osg::Drawable::PrimitiveFunctor&) const { return true; }
/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
virtual void accept(osg::Drawable::PrimitiveFunctor& pf) const;
// make Font a friend to allow it set the _font to 0 if the font is
// forcefully unloaded.
friend class Font;
public:
// internal structures, variable and methods used for rendering of characters.
struct OSGTEXT_EXPORT GlyphQuads
{
typedef std::vector<osg::Vec2> Coords2;
typedef std::vector<osg::Vec3> Coords3;
typedef std::vector<osg::Vec2> TexCoords;
Coords2 _coords;
Coords3 _transformedCoords;
TexCoords _texcoords;
Coords2& getCoords() { return _coords; }
const Coords2& getCoords() const { return _coords; }
Coords3& getTransformedCoords() { return _transformedCoords; }
const Coords3& getTransformedCoords() const { return _transformedCoords; }
TexCoords& getTexCoords() { return _texcoords; }
const TexCoords& getTexCoords() const { return _texcoords; }
};
typedef std::map<osg::ref_ptr<osg::StateSet>,GlyphQuads> TextureGlyphQuadMap;
/** Direct Access to GlyphQuads */
const GlyphQuads* getGlyphQuad(unsigned int index) const
{
if (index>=_textureGlyphQuadMap.size()) return NULL;
TextureGlyphQuadMap::const_iterator itGlyph = _textureGlyphQuadMap.begin();
while((index--) && (itGlyph!=_textureGlyphQuadMap.end())) itGlyph++;
return &itGlyph->second;
}
protected:
virtual ~Text();
virtual bool computeBound() const;
Font* getActiveFont();
const Font* getActiveFont() const;
// members which have public access.
osg::ref_ptr<Font> _font;
unsigned int _fontWidth;
unsigned int _fontHeight;
float _characterHeight;
float _characterAspectRatio;
float _maximumWidth;
float _maximumHeight;
String _text;
osg::Vec3 _position;
AlignmentType _alignment;
float _scale;
osg::Quat _rotation;
float _autoUpdateEyeMovementTolerance;
bool _autoRotateToScreen;
bool _autoScaleToScreen;
Layout _layout;
osg::Vec4 _color;
unsigned int _drawMode;
// iternal map used for rendering. Set up by the computeGlyphRepresentation() method.
TextureGlyphQuadMap _textureGlyphQuadMap;
void computeGlyphRepresentation();
// internal caches of the positioning of the text.
osg::Matrix _matrix;
osg::Vec3 _offset;
osg::Vec3 _normal;
mutable osg::BoundingBox _textBB;
void setUpAutoCallback();
void computePositions();
};
}
#endif