Files
OpenSceneGraph/src/osg/Callback.cpp
2016-08-26 19:18:00 +01:00

165 lines
4.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/ScriptEngine>
#include <osg/RenderInfo>
#include <osg/Drawable>
using namespace osg;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Callback
//
bool Callback::traverse(Object* object, Object* data)
{
if (_nestedCallback.valid()) return _nestedCallback->run(object, data);
else
{
osg::Node* node = object ? object->asNode() : 0;
osg::NodeVisitor* nv = data ? data->asNodeVisitor() : 0;
if (node && nv)
{
nv->traverse(*node);
return true;
}
else return false;
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// CallbackObject
//
bool CallbackObject::run(osg::Object* object, osg::Object* data)
{
osg::Parameters inputParameters, outputParameters;
if (data && data->referenceCount()>=1)
{
inputParameters.push_back(data);
}
return run(object,inputParameters, outputParameters);
}
bool CallbackObject::run(osg::Object* object, osg::Parameters& /*inputParameters*/, osg::Parameters& /*outputParameters*/) const
{
OSG_NOTICE<<"CallbackObject::run(object="<<object<<")"<<std::endl;
return false;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// NodeCallback
//
bool NodeCallback::run(osg::Object* object, osg::Object* data)
{
osg::Node* node = object ? object->asNode() : 0;
osg::NodeVisitor* nv = data ? data->asNodeVisitor() : 0;
if (node && nv)
{
operator()(node, nv);
return true;
}
else
{
return traverse(object, data);
}
}
void NodeCallback::operator()(Node* node, NodeVisitor* nv)
{
// note, callback is responsible for scenegraph traversal so
// they must call traverse(node,nv) to ensure that the
// scene graph subtree (and associated callbacks) are traversed.
traverse(node,nv);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// StateAttributeCallback
//
bool StateAttributeCallback::run(osg::Object* object, osg::Object* data)
{
osg::StateAttribute* sa = object ? object->asStateAttribute() : 0;
osg::NodeVisitor* nv = data ? data->asNodeVisitor() : 0;
if (sa && nv)
{
operator()(sa, nv);
return true;
}
else
{
return traverse(object, data);
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// UniformCallback
//
bool UniformCallback::run(osg::Object* object, osg::Object* data)
{
osg::Uniform* uniform = object ? object->asUniform() : 0;
osg::NodeVisitor* nv = data ? data->asNodeVisitor() : 0;
if (uniform && nv)
{
operator()(uniform, nv);
return true;
}
else
{
return traverse(object, data);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//
bool DrawableUpdateCallback::run(osg::Object* object, osg::Object* data)
{
osg::Drawable* drawable = object->asDrawable();
osg::NodeVisitor* nv = data->asNodeVisitor();
if (drawable && nv)
{
update(nv, drawable);
return true;
}
else
{
return traverse(object, data);
}
}
bool DrawableEventCallback::run(osg::Object* object, osg::Object* data)
{
osg::Drawable* drawable = object->asDrawable();
osg::NodeVisitor* nv = data->asNodeVisitor();
if (drawable && nv)
{
event(nv, drawable);
return true;
}
else
{
return traverse(object, data);
}
}
bool DrawableCullCallback::cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::RenderInfo* renderInfo) const
{
return cull(nv, drawable, renderInfo? renderInfo->getState():0);
}