Files
OpenSceneGraph/src/osgPlugins/osgFX/IO_BumpMapping.cpp
2005-11-17 15:03:51 +00:00

84 lines
2.4 KiB
C++

#include <osgFX/BumpMapping>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
bool BumpMapping_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool BumpMapping_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy BumpMapping_Proxy
(
new osgFX::BumpMapping,
"osgFX::BumpMapping",
"Object Node Group osgFX::Effect osgFX::BumpMapping",
BumpMapping_readLocalData,
BumpMapping_writeLocalData
);
bool BumpMapping_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgFX::BumpMapping &myobj = static_cast<osgFX::BumpMapping &>(obj);
bool itAdvanced = false;
if (fr[0].matchWord("lightNumber")) {
int n;
if (fr[1].getInt(n)) {
myobj.setLightNumber(n);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("diffuseUnit")) {
int n;
if (fr[1].getInt(n)) {
myobj.setDiffuseTextureUnit(n);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("normalMapUnit")) {
int n;
if (fr[1].getInt(n)) {
myobj.setNormalMapTextureUnit(n);
fr += 2;
itAdvanced = true;
}
}
osg::ref_ptr<osg::Texture2D> diffuse_tex = static_cast<osg::Texture2D *>(fr.readObjectOfType(osgDB::type_wrapper<osg::Texture2D>()));
if (diffuse_tex.valid()) {
myobj.setOverrideDiffuseTexture(diffuse_tex.get());
itAdvanced = true;
}
osg::ref_ptr<osg::Texture2D> normal_tex = static_cast<osg::Texture2D *>(fr.readObjectOfType(osgDB::type_wrapper<osg::Texture2D>()));
if (normal_tex.valid()) {
myobj.setOverrideNormalMapTexture(normal_tex.get());
itAdvanced = true;
}
return itAdvanced;
}
bool BumpMapping_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgFX::BumpMapping &myobj = static_cast<const osgFX::BumpMapping &>(obj);
fw.indent() << "lightNumber " << myobj.getLightNumber() << "\n";
fw.indent() << "diffuseUnit " << myobj.getDiffuseTextureUnit() << "\n";
fw.indent() << "normalMapUnit " << myobj.getNormalMapTextureUnit() << "\n";
if (myobj.getOverrideDiffuseTexture()) {
fw.writeObject(*myobj.getOverrideDiffuseTexture());
}
if (myobj.getOverrideNormalMapTexture()) {
fw.writeObject(*myobj.getOverrideNormalMapTexture());
}
return true;
}