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OpenSceneGraph/src/osgSim/LightPointSpriteDrawable.h

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C++

//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2006 Robert Osfield
// Distributed under the terms of the GNU General Public License (GPL)
// as published by the Free Software Foundation.
//
// All software using osgSim must be GPL'd or excempted via the
// purchase of the Open Scene Graph Professional License (OSGPL)
// for further information contact robert@openscenegraph.com.
#ifndef OSGSIM_LIGHTPOINTSPRITEDRAWABLE
#define OSGSIM_LIGHTPOINTSPRITEDRAWABLE 1
#include <osgSim/Export>
#include <osg/Drawable>
#include "LightPointDrawable.h"
#include <osg/PointSprite>
namespace osgSim {
class OSGSIM_EXPORT LightPointSpriteDrawable : public osgSim::LightPointDrawable
{
public :
LightPointSpriteDrawable();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
LightPointSpriteDrawable(const LightPointSpriteDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new LightPointSpriteDrawable(); }
virtual osg::Object* clone(const osg::CopyOp&) const { return new LightPointSpriteDrawable(); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const LightPointSpriteDrawable*>(obj)!=NULL; }
virtual const char* className() const { return "LightPointSpriteDrawable"; }
/** draw LightPoints. */
virtual void drawImplementation(osg::State& state) const;
protected:
virtual ~LightPointSpriteDrawable() {}
osg::ref_ptr<osg::PointSprite> _sprite;
};
}
#endif