52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2006 Robert Osfield
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// Distributed under the terms of the GNU General Public License (GPL)
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// as published by the Free Software Foundation.
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//
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// All software using osgSim must be GPL'd or excempted via the
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// purchase of the Open Scene Graph Professional License (OSGPL)
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// for further information contact robert@openscenegraph.com.
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#ifndef OSGSIM_LIGHTPOINTSPRITEDRAWABLE
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#define OSGSIM_LIGHTPOINTSPRITEDRAWABLE 1
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#include <osgSim/Export>
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#include <osg/Drawable>
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#include "LightPointDrawable.h"
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#include <osg/PointSprite>
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namespace osgSim {
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class OSGSIM_EXPORT LightPointSpriteDrawable : public osgSim::LightPointDrawable
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{
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public :
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LightPointSpriteDrawable();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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LightPointSpriteDrawable(const LightPointSpriteDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const { return new LightPointSpriteDrawable(); }
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virtual osg::Object* clone(const osg::CopyOp&) const { return new LightPointSpriteDrawable(); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const LightPointSpriteDrawable*>(obj)!=NULL; }
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virtual const char* className() const { return "LightPointSpriteDrawable"; }
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/** draw LightPoints. */
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virtual void drawImplementation(osg::State& state) const;
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protected:
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virtual ~LightPointSpriteDrawable() {}
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osg::ref_ptr<osg::PointSprite> _sprite;
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};
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}
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#endif
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