Files
OpenSceneGraph/src/osgWrappers/osgParticle/ModularEmitter.cpp
Robert Osfield eac3dc1963 From Paul Melis, "Here is a list of fixes to misspelled APIs. Unfortunately, more than one
of these are public APIs and therefore will break linkage to existing
shared libraries."

Note from Robert Osfield, updated wrappers.
2007-06-27 20:36:16 +00:00

144 lines
5.5 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgParticle/Counter>
#include <osgParticle/ModularEmitter>
#include <osgParticle/Placer>
#include <osgParticle/Shooter>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
I_DeclaringFile("osgParticle/ModularEmitter");
I_BaseType(osgParticle::Emitter);
I_Constructor0(____ModularEmitter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ModularEmitter__C5_ModularEmitter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method0(osgParticle::Counter *, getCounter,
Properties::NON_VIRTUAL,
__Counter_P1__getCounter,
"Get the counter object. ",
"");
I_Method0(const osgParticle::Counter *, getCounter,
Properties::NON_VIRTUAL,
__C5_Counter_P1__getCounter,
"Get the const Counter object. ",
"");
I_Method1(void, setCounter, IN, osgParticle::Counter *, c,
Properties::NON_VIRTUAL,
__void__setCounter__Counter_P1,
"Set the Counter object. ",
"");
I_Method0(float, getNumParticlesToCreateMovementCompensationRatio,
Properties::NON_VIRTUAL,
__float__getNumParticlesToCreateMovementCompensationRatio,
"Get the ratio between number of particle to create in compensation for movement of the emitter. ",
"");
I_Method1(void, setNumParticlesToCreateMovementCompensationRatio, IN, float, r,
Properties::NON_VIRTUAL,
__void__setNumParticlesToCreateMovementCompensationRatio__float,
"Set the ratio between number of particle to create in compenstation for movement of the emitter. ",
"");
I_Method0(osgParticle::Placer *, getPlacer,
Properties::NON_VIRTUAL,
__Placer_P1__getPlacer,
"Get the Placer object. ",
"");
I_Method0(const osgParticle::Placer *, getPlacer,
Properties::NON_VIRTUAL,
__C5_Placer_P1__getPlacer,
"Get the const Placer object. ",
"");
I_Method1(void, setPlacer, IN, osgParticle::Placer *, p,
Properties::NON_VIRTUAL,
__void__setPlacer__Placer_P1,
"Set the Placer object. ",
"");
I_Method0(osgParticle::Shooter *, getShooter,
Properties::NON_VIRTUAL,
__Shooter_P1__getShooter,
"Get the Shooter object. ",
"");
I_Method0(const osgParticle::Shooter *, getShooter,
Properties::NON_VIRTUAL,
__C5_Shooter_P1__getShooter,
"Get the const Shooter object. ",
"");
I_Method1(void, setShooter, IN, osgParticle::Shooter *, s,
Properties::NON_VIRTUAL,
__void__setShooter__Shooter_P1,
"Set the Shooter object. ",
"");
I_ProtectedMethod1(void, emit, IN, double, dt,
Properties::VIRTUAL,
Properties::NON_CONST,
__void__emit__double,
"",
"");
I_SimpleProperty(osgParticle::Counter *, Counter,
__Counter_P1__getCounter,
__void__setCounter__Counter_P1);
I_SimpleProperty(float, NumParticlesToCreateMovementCompensationRatio,
0,
__void__setNumParticlesToCreateMovementCompensationRatio__float);
I_SimpleProperty(osgParticle::Placer *, Placer,
__Placer_P1__getPlacer,
__void__setPlacer__Placer_P1);
I_SimpleProperty(osgParticle::Shooter *, Shooter,
__Shooter_P1__getShooter,
__void__setShooter__Shooter_P1);
END_REFLECTOR