of these are public APIs and therefore will break linkage to existing shared libraries." Note from Robert Osfield, updated wrappers.
144 lines
5.5 KiB
C++
144 lines
5.5 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgParticle/Counter>
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#include <osgParticle/ModularEmitter>
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#include <osgParticle/Placer>
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#include <osgParticle/Shooter>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
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I_DeclaringFile("osgParticle/ModularEmitter");
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I_BaseType(osgParticle::Emitter);
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I_Constructor0(____ModularEmitter,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ModularEmitter__C5_ModularEmitter_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method0(osgParticle::Counter *, getCounter,
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Properties::NON_VIRTUAL,
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__Counter_P1__getCounter,
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"Get the counter object. ",
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"");
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I_Method0(const osgParticle::Counter *, getCounter,
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Properties::NON_VIRTUAL,
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__C5_Counter_P1__getCounter,
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"Get the const Counter object. ",
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"");
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I_Method1(void, setCounter, IN, osgParticle::Counter *, c,
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Properties::NON_VIRTUAL,
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__void__setCounter__Counter_P1,
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"Set the Counter object. ",
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"");
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I_Method0(float, getNumParticlesToCreateMovementCompensationRatio,
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Properties::NON_VIRTUAL,
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__float__getNumParticlesToCreateMovementCompensationRatio,
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"Get the ratio between number of particle to create in compensation for movement of the emitter. ",
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"");
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I_Method1(void, setNumParticlesToCreateMovementCompensationRatio, IN, float, r,
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Properties::NON_VIRTUAL,
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__void__setNumParticlesToCreateMovementCompensationRatio__float,
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"Set the ratio between number of particle to create in compenstation for movement of the emitter. ",
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"");
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I_Method0(osgParticle::Placer *, getPlacer,
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Properties::NON_VIRTUAL,
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__Placer_P1__getPlacer,
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"Get the Placer object. ",
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"");
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I_Method0(const osgParticle::Placer *, getPlacer,
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Properties::NON_VIRTUAL,
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__C5_Placer_P1__getPlacer,
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"Get the const Placer object. ",
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"");
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I_Method1(void, setPlacer, IN, osgParticle::Placer *, p,
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Properties::NON_VIRTUAL,
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__void__setPlacer__Placer_P1,
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"Set the Placer object. ",
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"");
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I_Method0(osgParticle::Shooter *, getShooter,
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Properties::NON_VIRTUAL,
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__Shooter_P1__getShooter,
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"Get the Shooter object. ",
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"");
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I_Method0(const osgParticle::Shooter *, getShooter,
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Properties::NON_VIRTUAL,
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__C5_Shooter_P1__getShooter,
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"Get the const Shooter object. ",
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"");
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I_Method1(void, setShooter, IN, osgParticle::Shooter *, s,
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Properties::NON_VIRTUAL,
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__void__setShooter__Shooter_P1,
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"Set the Shooter object. ",
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"");
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I_ProtectedMethod1(void, emit, IN, double, dt,
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Properties::VIRTUAL,
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Properties::NON_CONST,
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__void__emit__double,
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"",
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"");
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I_SimpleProperty(osgParticle::Counter *, Counter,
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__Counter_P1__getCounter,
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__void__setCounter__Counter_P1);
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I_SimpleProperty(float, NumParticlesToCreateMovementCompensationRatio,
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0,
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__void__setNumParticlesToCreateMovementCompensationRatio__float);
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I_SimpleProperty(osgParticle::Placer *, Placer,
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__Placer_P1__getPlacer,
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__void__setPlacer__Placer_P1);
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I_SimpleProperty(osgParticle::Shooter *, Shooter,
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__Shooter_P1__getShooter,
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__void__setShooter__Shooter_P1);
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END_REFLECTOR
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