Files
OpenSceneGraph/src/osgWrappers/osgParticle/Placer.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

67 lines
2.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/Particle>
#include <osgParticle/Placer>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Placer)
I_DeclaringFile("osgParticle/Placer");
I_BaseType(osg::Object);
I_Constructor0(____Placer,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::Placer &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Placer__C5_Placer_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method1(void, place, IN, osgParticle::Particle *, P,
Properties::PURE_VIRTUAL,
__void__place__Particle_P1,
"Place a particle. Must be implemented in descendant classes. ",
"");
I_Method0(osg::Vec3, getControlPosition,
Properties::PURE_VIRTUAL,
__osg_Vec3__getControlPosition,
"Return the control position of particles that placer will generate. Must be implemented in descendant classes. ",
"");
I_SimpleProperty(osg::Vec3, ControlPosition,
__osg_Vec3__getControlPosition,
0);
END_REFLECTOR