67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Vec3>
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#include <osgParticle/Particle>
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#include <osgParticle/Placer>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Placer)
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I_DeclaringFile("osgParticle/Placer");
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I_BaseType(osg::Object);
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I_Constructor0(____Placer,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::Placer &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Placer__C5_Placer_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method1(void, place, IN, osgParticle::Particle *, P,
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Properties::PURE_VIRTUAL,
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__void__place__Particle_P1,
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"Place a particle. Must be implemented in descendant classes. ",
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"");
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I_Method0(osg::Vec3, getControlPosition,
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Properties::PURE_VIRTUAL,
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__osg_Vec3__getControlPosition,
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"Return the control position of particles that placer will generate. Must be implemented in descendant classes. ",
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"");
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I_SimpleProperty(osg::Vec3, ControlPosition,
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__osg_Vec3__getControlPosition,
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0);
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END_REFLECTOR
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