Files
OpenSceneGraph/applications/osgviewer/osgviewer.cpp
2007-01-21 18:24:54 +00:00

490 lines
17 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osg/CoordinateSystemNode>
#include <osg/Switch>
#include <osgText/Text>
#include <osgViewer/Viewer>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <iostream>
class ThreadingHandler : public osgGA::GUIEventHandler
{
public:
ThreadingHandler() {}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey()=='m')
{
switch(viewer->getThreadingModel())
{
case(osgViewer::Viewer::SingleThreaded):
viewer->setThreadingModel(osgViewer::Viewer::ThreadPerContext);
osg::notify(osg::NOTICE)<<"Threading model 'ThreadPerContext' selected."<<std::endl;
break;
case(osgViewer::Viewer::ThreadPerContext):
viewer->setThreadingModel(osgViewer::Viewer::ThreadPerCamera);
osg::notify(osg::NOTICE)<<"Threading model 'ThreadPerCamera' selected."<<std::endl;
break;
case(osgViewer::Viewer::ThreadPerCamera):
viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
osg::notify(osg::NOTICE)<<"Threading model 'SingleTheaded' selected."<<std::endl;
break;
}
return true;
}
if (ea.getKey()=='e')
{
switch(viewer->getEndBarrierPosition())
{
case(osgViewer::Viewer::BeforeSwapBuffers):
viewer->setEndBarrierPosition(osgViewer::Viewer::AfterSwapBuffers);
osg::notify(osg::NOTICE)<<"Threading model 'AfterSwapBuffers' selected."<<std::endl;
break;
case(osgViewer::Viewer::AfterSwapBuffers):
viewer->setEndBarrierPosition(osgViewer::Viewer::BeforeSwapBuffers);
osg::notify(osg::NOTICE)<<"Threading model 'BeforeSwapBuffers' selected."<<std::endl;
break;
}
return true;
}
}
default: break;
}
return false;
}
bool _done;
};
class StatsHandler : public osgGA::GUIEventHandler
{
public:
StatsHandler():
_statsType(NO_STATS),
_frameRateChildNum(0),
_viewerChildNum(0),
_sceneChildNum(0) {}
enum StatsType
{
NO_STATS = 0,
FRAME_RATE = 1,
VIEWER_STATS = 2,
SCENE_STATS = 3,
LAST = 4
};
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()=='s')
{
if (viewer->getStats())
{
if (!_camera.valid())
{
setUpCamera(viewer);
setUpScene(viewer);
}
++_statsType;
if (_statsType==LAST) _statsType = NO_STATS;
switch(_statsType)
{
case(NO_STATS):
{
_camera->setNodeMask(0x0);
_switch->setAllChildrenOff();
break;
}
case(FRAME_RATE):
{
_camera->setNodeMask(0xffffffff);
_switch->setValue(_frameRateChildNum, true);
break;
}
case(VIEWER_STATS):
{
_camera->setNodeMask(0xffffffff);
_switch->setValue(_viewerChildNum, true);
break;
}
case(SCENE_STATS):
{
_switch->setValue(_sceneChildNum, true);
_camera->setNodeMask(0xffffffff);
break;
}
default:
break;
}
}
return true;
}
if (ea.getKey()=='S')
{
if (viewer->getStats())
{
viewer->getStats()->report(osg::notify(osg::NOTICE));
}
return true;
}
}
case(osgGA::GUIEventAdapter::FRAME):
{
update(viewer);
return true;
}
default: break;
}
return false;
}
void setUpCamera(osgViewer::Viewer* viewer)
{
osgViewer::Viewer::Windows windows;
viewer->getWindows(windows);
if (windows.empty()) return;
osgViewer::GraphicsWindow* window = windows.front();
_camera = new osg::Camera;
_camera->setGraphicsContext(window);
_camera->setViewport(0, 0, window->getTraits()->width, window->getTraits()->height);
_camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
_camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
_camera->setViewMatrix(osg::Matrix::identity());
// only clear the depth buffer
_camera->setClearMask(0);
viewer->setUpRenderingSupport();
}
struct TextDrawCallback : public virtual osg::Drawable::DrawCallback
{
TextDrawCallback(osg::Stats* stats, const std::string name, int frameDelta):
_stats(stats),
_attributeName(name),
_frameDelta(frameDelta) {}
/** do customized draw code.*/
virtual void drawImplementation(osg::RenderInfo& renderInfo,const osg::Drawable* drawable) const
{
osgText::Text* text = (osgText::Text*)drawable;
int frameNumber = renderInfo.getState()->getFrameStamp()->getFrameNumber();
double value;
if (_stats->getAttribute( frameNumber+_frameDelta, _attributeName, value))
{
sprintf(_tmpText,"%4.2f",value);
text->setText(_tmpText);
}
text->drawImplementation(renderInfo);
}
osg::Stats* _stats;
std::string _attributeName;
int _frameDelta;
mutable char _tmpText[128];
};
void setUpScene(osgViewer::Viewer* viewer)
{
_switch = new osg::Switch;
_camera->addChild(_switch.get());
osg::StateSet* stateset = _switch->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
std::string font("fonts/arial.ttf");
float leftPos = 10.0f;
float characterSize = 20.0f;
osg::Vec3 pos(leftPos,1000.0f,0.0f);
osg::Vec4 colorFR(1.0f,1.0f,1.0f,1.0f);
osg::Vec4 colorUpdate( 0.0f,1.0f,0.0f,1.0f);
osg::Vec4 colorCull( 0.0f,1.0f,1.0f,1.0f);
osg::Vec4 colorDraw( 1.0f,1.0f,0.0f,1.0f);
osg::Vec4 colorGPU( 1.0f,0.5f,0.0f,1.0f);
// frame rate stats
{
osg::Geode* geode = new osg::Geode();
std::string font("fonts/arial.ttf");
// turn lighting off for the text and disable depth test to ensure its always ontop.
{
_frameRateLabel = new osgText::Text;
geode->addDrawable( _frameRateLabel.get() );
_frameRateLabel->setColor(colorFR);
_frameRateLabel->setFont(font);
_frameRateLabel->setCharacterSize(characterSize);
_frameRateLabel->setPosition(pos);
_frameRateLabel->setText("Frame Rate: ");
pos.x() = _frameRateLabel->getBound().xMax();
_frameRateValue = new osgText::Text;
geode->addDrawable( _frameRateValue.get() );
_frameRateValue->setColor(colorFR);
_frameRateValue->setFont(font);
_frameRateValue->setCharacterSize(characterSize);
_frameRateValue->setPosition(pos);
_frameRateValue->setText("0.0");
_frameRateValue->setDrawCallback(new TextDrawCallback(viewer->getStats(),"Frame rate",-1));
pos.y() -= characterSize*1.5f;
;
}
_frameRateChildNum = _switch->getNumChildren();
_switch->addChild(geode, false);
}
// viewer stats
{
pos.x() = leftPos;
osg::Geode* geode = new osg::Geode();
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(font);
text->setPosition(pos);
text->setText("Viewer Stats ");
pos.y() -= characterSize*1.5f;
}
_viewerChildNum = _switch->getNumChildren();
_switch->addChild(geode, false);
}
// scene stats
{
pos.x() = leftPos;
osg::Geode* geode = new osg::Geode();
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(font);
text->setPosition(pos);
text->setText("Scene Stats ");
pos.y() -= characterSize*1.5f;
}
_sceneChildNum = _switch->getNumChildren();
_switch->addChild(geode, false);
}
}
void update(osgViewer::Viewer* viewer)
{
return ;
osg::Stats* stats = viewer->getStats();
if (!stats || _statsType==NO_STATS) return;
int frameNumber = viewer->getFrameStamp()->getFrameNumber();
char tmpText[128];
double frameRate = 0.0;
osg::Timer_t startTick = osg::Timer::instance()->tick();
if (stats->getAttribute(frameNumber-1, "Frame rate", frameRate))
{
sprintf(tmpText,"%4.2f",frameRate);
_frameRateValue->setText(tmpText);
}
}
int _statsType;
osg::ref_ptr<osg::Camera> _camera;
osg::ref_ptr<osg::Switch> _switch;
unsigned int _frameRateChildNum;
osg::ref_ptr<osgText::Text> _frameRateLabel;
osg::ref_ptr<osgText::Text> _frameRateValue;
unsigned int _viewerChildNum;
unsigned int _sceneChildNum;
};
int main(int argc, char** argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters");
arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display environmental variables available");
arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display keyboard & mouse bindings available");
arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display all command line, env vars and keyboard & mouse bindings.");
// if user request help write it out to cout.
bool helpAll = arguments.read("--help-all");
unsigned int helpType = ((helpAll || arguments.read("-h") || arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) |
((helpAll || arguments.read("--help-env"))? osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) |
((helpAll || arguments.read("--help-keys"))? osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 );
if (helpType)
{
arguments.getApplicationUsage()->write(std::cout, helpType);
return 1;
}
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
osgViewer::Viewer viewer;
// set up the camera manipulators.
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
std::string pathfile;
char keyForAnimationPath = '5';
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid())
{
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
keyswitchManipulator->selectMatrixManipulator(num);
++keyForAnimationPath;
}
}
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
// add the state manipulator
{
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new osgGA::StateSetManipulator;
statesetManipulator->setStateSet(viewer.getCamera()->getOrCreateStateSet());
viewer.addEventHandler( statesetManipulator.get() );
}
// add the thread model handler
viewer.addEventHandler(new ThreadingHandler);
// add the stats handler
viewer.addEventHandler(new StatsHandler);
// load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// optimize the scene graph, remove redundant nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
viewer.setSceneData( loadedModel.get() );
return viewer.run();
}