Files
OpenSceneGraph/src/osgPlugins/3ds/background.cpp
Robert Osfield e8d9dd142d From Neil Hughes, converted across to use istream for reading data from file to enable reading .3ds files over http (use OSG's libcurl plugin).
From Robert Osfield, ammendments of the above to better support reading of files from local directories.
2009-04-22 15:46:24 +00:00

265 lines
6.0 KiB
C++

/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#define LIB3DS_EXPORT
#include "background.h"
#include "chunk.h"
#include "readwrite.h"
#include <string.h>
#include <math.h>
/*!
* \defgroup background Background Settings
*
* \author J.E. Hoffmann <je-h@gmx.net>
*/
static Lib3dsBool
solid_bgnd_read(Lib3dsBackground *background, iostream *strm)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, LIB3DS_SOLID_BGND, strm)) {
return(LIB3DS_FALSE);
}
while ((chunk=lib3ds_chunk_read_next(&c, strm))!=0) {
switch (chunk) {
case LIB3DS_LIN_COLOR_F:
lib3ds_rgb_read(background->solid.col, strm);
break;
case LIB3DS_COLOR_F:
lib3ds_rgb_read(background->solid.col, strm);
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, strm);
return(LIB3DS_TRUE);
}
static Lib3dsBool
v_gradient_read(Lib3dsBackground *background, iostream *strm)
{
Lib3dsChunk c;
Lib3dsWord chunk;
int index[2];
Lib3dsRgb col[2][3];
int have_lin=0;
if (!lib3ds_chunk_read_start(&c, LIB3DS_V_GRADIENT, strm)) {
return(LIB3DS_FALSE);
}
background->gradient.percent=lib3ds_float_read(strm);
lib3ds_chunk_read_tell(&c, strm);
index[0]=index[1]=0;
while ((chunk=lib3ds_chunk_read_next(&c, strm))!=0) {
switch (chunk) {
case LIB3DS_COLOR_F:
lib3ds_rgb_read(col[0][index[0]],strm);
index[0]++;
break;
case LIB3DS_LIN_COLOR_F:
lib3ds_rgb_read(col[1][index[1]],strm);
index[1]++;
have_lin=1;
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
{
int i;
for (i=0; i<3; ++i) {
background->gradient.top[i]=col[have_lin][0][i];
background->gradient.middle[i]=col[have_lin][1][i];
background->gradient.bottom[i]=col[have_lin][2][i];
}
}
lib3ds_chunk_read_end(&c, strm);
return(LIB3DS_TRUE);
}
/*!
* \ingroup background
*/
Lib3dsBool
lib3ds_background_read(Lib3dsBackground *background, iostream *strm)
{
Lib3dsChunk c;
if (!lib3ds_chunk_read(&c, strm)) {
return(LIB3DS_FALSE);
}
switch (c.chunk) {
case LIB3DS_BIT_MAP:
{
if (!lib3ds_string_read(background->bitmap.name, 64, strm)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_SOLID_BGND:
{
lib3ds_chunk_read_reset(&c, strm);
if (!solid_bgnd_read(background, strm)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_V_GRADIENT:
{
lib3ds_chunk_read_reset(&c, strm);
if (!v_gradient_read(background, strm)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_USE_BIT_MAP:
{
background->bitmap.use=LIB3DS_TRUE;
}
break;
case LIB3DS_USE_SOLID_BGND:
{
background->solid.use=LIB3DS_TRUE;
}
break;
case LIB3DS_USE_V_GRADIENT:
{
background->gradient.use=LIB3DS_TRUE;
}
break;
}
return(LIB3DS_TRUE);
}
static Lib3dsBool
colorf_write(Lib3dsRgba rgb, iostream *strm)
{
Lib3dsChunk c;
c.chunk=LIB3DS_COLOR_F;
c.size=18;
lib3ds_chunk_write(&c,strm);
lib3ds_rgb_write(rgb,strm);
c.chunk=LIB3DS_LIN_COLOR_F;
c.size=18;
lib3ds_chunk_write(&c,strm);
lib3ds_rgb_write(rgb,strm);
return(LIB3DS_TRUE);
}
static Lib3dsBool
colorf_defined(Lib3dsRgba rgb)
{
int i;
for (i=0; i<3; ++i) {
if (fabs(rgb[i])>LIB3DS_EPSILON) {
break;
}
}
return(i<3);
}
/*!
* \ingroup background
*/
Lib3dsBool
lib3ds_background_write(Lib3dsBackground *background, iostream *strm)
{
if (strlen(background->bitmap.name)) { /*---- LIB3DS_BIT_MAP ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_BIT_MAP;
c.size=6+1+strlen(background->bitmap.name);
lib3ds_chunk_write(&c,strm);
lib3ds_string_write(background->bitmap.name, strm);
}
if (colorf_defined(background->solid.col)) { /*---- LIB3DS_SOLID_BGND ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_SOLID_BGND;
c.size=42;
lib3ds_chunk_write(&c,strm);
colorf_write(background->solid.col,strm);
}
if (colorf_defined(background->gradient.top) ||
colorf_defined(background->gradient.middle) ||
colorf_defined(background->gradient.bottom)) { /*---- LIB3DS_V_GRADIENT ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_V_GRADIENT;
c.size=118;
lib3ds_chunk_write(&c,strm);
lib3ds_float_write(background->gradient.percent,strm);
colorf_write(background->gradient.top,strm);
colorf_write(background->gradient.middle,strm);
colorf_write(background->gradient.bottom,strm);
}
if (background->bitmap.use) { /*---- LIB3DS_USE_BIT_MAP ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_BIT_MAP;
c.size=6;
lib3ds_chunk_write(&c,strm);
}
if (background->solid.use) { /*---- LIB3DS_USE_SOLID_BGND ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_SOLID_BGND;
c.size=6;
lib3ds_chunk_write(&c,strm);
}
if (background->gradient.use) { /*---- LIB3DS_USE_V_GRADIENT ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_V_GRADIENT;
c.size=6;
lib3ds_chunk_write(&c,strm);
}
return(LIB3DS_TRUE);
}
/*!
\typedef Lib3dsBackground
\ingroup background
\sa _Lib3dsBackground
*/