267 lines
9.1 KiB
C++
267 lines
9.1 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/VertexInfluence>
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#include <osgAnimation/RigTransformSoftware>
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#include <osgAnimation/BoneMapVisitor>
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#include <osgAnimation/RigGeometry>
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#include <algorithm>
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using namespace osgAnimation;
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RigTransformSoftware::RigTransformSoftware()
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{
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_needInit = true;
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}
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RigTransformSoftware::RigTransformSoftware(const RigTransformSoftware& rts,const osg::CopyOp& copyop):
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RigTransform(rts, copyop),
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_needInit(rts._needInit),
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_invalidInfluence(rts._invalidInfluence)
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{
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}
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void RigTransformSoftware::buildMinimumUpdateSet( const RigGeometry&rig )
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{
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///1 Create Index2Vec<BoneWeight>
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unsigned int nbVertices=rig.getSourceGeometry()->getVertexArray()->getNumElements();
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const VertexInfluenceMap &vertexInfluenceMap = *rig.getInfluenceMap();
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std::vector<BonePtrWeightList> perVertexInfluences;
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perVertexInfluences.reserve(nbVertices);
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perVertexInfluences.resize(nbVertices);
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unsigned int vimapBoneID = 0;
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for (osgAnimation::VertexInfluenceMap::const_iterator perBoneinfit = vertexInfluenceMap.begin();
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perBoneinfit != vertexInfluenceMap.end();
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++perBoneinfit,++vimapBoneID)
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{
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const IndexWeightList& inflist = perBoneinfit->second;
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const std::string& bonename = perBoneinfit->first;
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if (bonename.empty())
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{
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OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone IndexWeightList" << std::endl;
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}
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for(IndexWeightList::const_iterator infit = inflist.begin(); infit!=inflist.end(); ++infit)
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{
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const VertexIndexWeight &iw = *infit;
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const unsigned int &index = iw.first;
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float weight = iw.second;
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perVertexInfluences[index].push_back(BonePtrWeight(vimapBoneID, weight));
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}
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}
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///2 Create inverse mapping Vec<BoneWeight>2Vec<Index> from previous built Index2Vec<BoneWeight>
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///in order to minimize weighted matrices computation on update
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_uniqVertexGroupList.clear();
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typedef std::map<BonePtrWeightList, VertexGroup> UnifyBoneGroup;
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UnifyBoneGroup unifyBuffer;
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unsigned int vertexID = 0;
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for (std::vector<BonePtrWeightList>::iterator perVertinfit = perVertexInfluences.begin();
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perVertinfit!=perVertexInfluences.end();
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++perVertinfit,++vertexID)
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{
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BonePtrWeightList &boneinfs = *perVertinfit;
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// sort the vector to have a consistent key
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std::sort(boneinfs.begin(), boneinfs.end() );
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// we use the vector<BoneWeight> as key to differentiate group
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UnifyBoneGroup::iterator result = unifyBuffer.find(boneinfs);
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if (result != unifyBuffer.end())
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result->second.getVertices().push_back(vertexID);
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else
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{
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VertexGroup& vg = unifyBuffer[boneinfs];
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vg.getBoneWeights() = boneinfs;
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vg.getVertices().push_back(vertexID);
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}
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}
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_uniqVertexGroupList.reserve(unifyBuffer.size());
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for (UnifyBoneGroup::const_iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
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{
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_uniqVertexGroupList.push_back(it->second);
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}
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OSG_INFO << "uniq groups " << _uniqVertexGroupList.size() << " for " << rig.getName() << std::endl;
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}
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bool RigTransformSoftware::prepareData(RigGeometry&rig)
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{
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///set geom as it source
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if (rig.getSourceGeometry())
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rig.copyFrom(*rig.getSourceGeometry());
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osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(rig.getSourceGeometry()->getNormalArray());
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osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(rig.getSourceGeometry()->getVertexArray());
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if(!(positionSrc) || positionSrc->empty() )
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return false;
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if(normalSrc && normalSrc->size() != positionSrc->size())
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return false;
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/// setup Vertex and Normal arrays with copy of sources
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rig.setVertexArray(new osg::Vec3Array);
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osg::Vec3Array* positionDst = new osg::Vec3Array;
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rig.setVertexArray(positionDst);
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*positionDst = *positionSrc;
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positionDst->setDataVariance(osg::Object::DYNAMIC);
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if(normalSrc)
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{
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osg::Vec3Array* normalDst = new osg::Vec3Array;
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*normalDst = *normalSrc;
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rig.setNormalArray(normalDst, osg::Array::BIND_PER_VERTEX);
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normalDst->setDataVariance(osg::Object::DYNAMIC);
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}
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/// build minimal set of VertexGroup
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buildMinimumUpdateSet(rig);
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return true;
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}
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bool RigTransformSoftware::init(RigGeometry&rig)
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{
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///test if dataprepared
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if(_uniqVertexGroupList.empty())
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{
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prepareData(rig);
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return false;
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}
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if(!rig.getSkeleton())
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return false;
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///get bonemap from skeleton
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BoneMapVisitor mapVisitor;
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rig.getSkeleton()->accept(mapVisitor);
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BoneMap boneMap = mapVisitor.getBoneMap();
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VertexInfluenceMap & vertexInfluenceMap = *rig.getInfluenceMap();
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///create local bonemap
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std::vector<Bone*> localid2bone;
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localid2bone.reserve(vertexInfluenceMap.size());
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for (osgAnimation::VertexInfluenceMap::const_iterator perBoneinfit = vertexInfluenceMap.begin();
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perBoneinfit != vertexInfluenceMap.end();
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++perBoneinfit)
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{
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const std::string& bonename = perBoneinfit->first;
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if (bonename.empty())
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{
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OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone IndexWeightList" << std::endl;
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}
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BoneMap::const_iterator bmit = boneMap.find(bonename);
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if (bmit == boneMap.end() )
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{
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if (_invalidInfluence.find(bonename) == _invalidInfluence.end())
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{
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_invalidInfluence[bonename] = true;
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OSG_WARN << "RigTransformSoftware Bone " << bonename << " not found, skip the influence group " << std::endl;
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}
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localid2bone.push_back(0);
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continue;
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}
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Bone* bone = bmit->second.get();
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localid2bone.push_back(bone);
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}
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///fill bone ptr in the _uniqVertexGroupList
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for(VertexGroupList::iterator itvg = _uniqVertexGroupList.begin(); itvg != _uniqVertexGroupList.end(); ++itvg)
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{
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VertexGroup& uniq = *itvg;
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for(BonePtrWeightList::iterator bwit = uniq.getBoneWeights().begin(); bwit != uniq.getBoneWeights().end(); )
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{
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Bone * b = localid2bone[bwit->getBoneID()];
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if(!b)
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bwit = uniq.getBoneWeights().erase(bwit);
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else
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bwit++->setBonePtr(b);
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}
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}
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for(VertexGroupList::iterator itvg = _uniqVertexGroupList.begin(); itvg != _uniqVertexGroupList.end(); ++itvg)
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{
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itvg->normalize();
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}
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_needInit = false;
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return true;
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}
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void RigTransformSoftware::VertexGroup::normalize()
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{
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osg::Matrix::value_type sum=0;
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for(BonePtrWeightList::iterator bwit = _boneweights.begin(); bwit != _boneweights.end(); ++bwit )
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{
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sum += bwit->getWeight();
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}
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if (sum < 1e-4)
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{
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OSG_WARN << "RigTransformSoftware::VertexGroup: warning try to normalize a zero sum vertexgroup" << std::endl;
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}
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else
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{
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for(BonePtrWeightList::iterator bwit = _boneweights.begin(); bwit != _boneweights.end(); ++bwit )
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{
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bwit->setWeight(bwit->getWeight()/sum);
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}
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}
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}
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void RigTransformSoftware::operator()(RigGeometry& geom)
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{
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if (_needInit && !init(geom)) return;
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if (!geom.getSourceGeometry())
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{
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OSG_WARN << this << " RigTransformSoftware no source geometry found on RigGeometry" << std::endl;
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return;
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}
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osg::Geometry& source = *geom.getSourceGeometry();
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osg::Geometry& destination = geom;
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osg::Vec3Array* positionSrc = static_cast<osg::Vec3Array*>(source.getVertexArray());
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osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(destination.getVertexArray());
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osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(source.getNormalArray());
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osg::Vec3Array* normalDst = static_cast<osg::Vec3Array*>(destination.getNormalArray());
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compute<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
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geom.getInvMatrixFromSkeletonToGeometry(),
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&positionSrc->front(),
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&positionDst->front());
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positionDst->dirty();
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if (normalSrc )
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{
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computeNormal<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
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geom.getInvMatrixFromSkeletonToGeometry(),
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&normalSrc->front(),
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&normalDst->front());
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normalDst->dirty();
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}
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}
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