Files
OpenSceneGraph/src/osgAnimation/RigTransformSoftware.cpp
OpenSceneGraph git repository 8e55ed5923 Code readability improvements
2017-11-11 12:54:28 +00:00

267 lines
9.1 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/VertexInfluence>
#include <osgAnimation/RigTransformSoftware>
#include <osgAnimation/BoneMapVisitor>
#include <osgAnimation/RigGeometry>
#include <algorithm>
using namespace osgAnimation;
RigTransformSoftware::RigTransformSoftware()
{
_needInit = true;
}
RigTransformSoftware::RigTransformSoftware(const RigTransformSoftware& rts,const osg::CopyOp& copyop):
RigTransform(rts, copyop),
_needInit(rts._needInit),
_invalidInfluence(rts._invalidInfluence)
{
}
void RigTransformSoftware::buildMinimumUpdateSet( const RigGeometry&rig )
{
///1 Create Index2Vec<BoneWeight>
unsigned int nbVertices=rig.getSourceGeometry()->getVertexArray()->getNumElements();
const VertexInfluenceMap &vertexInfluenceMap = *rig.getInfluenceMap();
std::vector<BonePtrWeightList> perVertexInfluences;
perVertexInfluences.reserve(nbVertices);
perVertexInfluences.resize(nbVertices);
unsigned int vimapBoneID = 0;
for (osgAnimation::VertexInfluenceMap::const_iterator perBoneinfit = vertexInfluenceMap.begin();
perBoneinfit != vertexInfluenceMap.end();
++perBoneinfit,++vimapBoneID)
{
const IndexWeightList& inflist = perBoneinfit->second;
const std::string& bonename = perBoneinfit->first;
if (bonename.empty())
{
OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone IndexWeightList" << std::endl;
}
for(IndexWeightList::const_iterator infit = inflist.begin(); infit!=inflist.end(); ++infit)
{
const VertexIndexWeight &iw = *infit;
const unsigned int &index = iw.first;
float weight = iw.second;
perVertexInfluences[index].push_back(BonePtrWeight(vimapBoneID, weight));
}
}
///2 Create inverse mapping Vec<BoneWeight>2Vec<Index> from previous built Index2Vec<BoneWeight>
///in order to minimize weighted matrices computation on update
_uniqVertexGroupList.clear();
typedef std::map<BonePtrWeightList, VertexGroup> UnifyBoneGroup;
UnifyBoneGroup unifyBuffer;
unsigned int vertexID = 0;
for (std::vector<BonePtrWeightList>::iterator perVertinfit = perVertexInfluences.begin();
perVertinfit!=perVertexInfluences.end();
++perVertinfit,++vertexID)
{
BonePtrWeightList &boneinfs = *perVertinfit;
// sort the vector to have a consistent key
std::sort(boneinfs.begin(), boneinfs.end() );
// we use the vector<BoneWeight> as key to differentiate group
UnifyBoneGroup::iterator result = unifyBuffer.find(boneinfs);
if (result != unifyBuffer.end())
result->second.getVertices().push_back(vertexID);
else
{
VertexGroup& vg = unifyBuffer[boneinfs];
vg.getBoneWeights() = boneinfs;
vg.getVertices().push_back(vertexID);
}
}
_uniqVertexGroupList.reserve(unifyBuffer.size());
for (UnifyBoneGroup::const_iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
{
_uniqVertexGroupList.push_back(it->second);
}
OSG_INFO << "uniq groups " << _uniqVertexGroupList.size() << " for " << rig.getName() << std::endl;
}
bool RigTransformSoftware::prepareData(RigGeometry&rig)
{
///set geom as it source
if (rig.getSourceGeometry())
rig.copyFrom(*rig.getSourceGeometry());
osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(rig.getSourceGeometry()->getNormalArray());
osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(rig.getSourceGeometry()->getVertexArray());
if(!(positionSrc) || positionSrc->empty() )
return false;
if(normalSrc && normalSrc->size() != positionSrc->size())
return false;
/// setup Vertex and Normal arrays with copy of sources
rig.setVertexArray(new osg::Vec3Array);
osg::Vec3Array* positionDst = new osg::Vec3Array;
rig.setVertexArray(positionDst);
*positionDst = *positionSrc;
positionDst->setDataVariance(osg::Object::DYNAMIC);
if(normalSrc)
{
osg::Vec3Array* normalDst = new osg::Vec3Array;
*normalDst = *normalSrc;
rig.setNormalArray(normalDst, osg::Array::BIND_PER_VERTEX);
normalDst->setDataVariance(osg::Object::DYNAMIC);
}
/// build minimal set of VertexGroup
buildMinimumUpdateSet(rig);
return true;
}
bool RigTransformSoftware::init(RigGeometry&rig)
{
///test if dataprepared
if(_uniqVertexGroupList.empty())
{
prepareData(rig);
return false;
}
if(!rig.getSkeleton())
return false;
///get bonemap from skeleton
BoneMapVisitor mapVisitor;
rig.getSkeleton()->accept(mapVisitor);
BoneMap boneMap = mapVisitor.getBoneMap();
VertexInfluenceMap & vertexInfluenceMap = *rig.getInfluenceMap();
///create local bonemap
std::vector<Bone*> localid2bone;
localid2bone.reserve(vertexInfluenceMap.size());
for (osgAnimation::VertexInfluenceMap::const_iterator perBoneinfit = vertexInfluenceMap.begin();
perBoneinfit != vertexInfluenceMap.end();
++perBoneinfit)
{
const std::string& bonename = perBoneinfit->first;
if (bonename.empty())
{
OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone IndexWeightList" << std::endl;
}
BoneMap::const_iterator bmit = boneMap.find(bonename);
if (bmit == boneMap.end() )
{
if (_invalidInfluence.find(bonename) == _invalidInfluence.end())
{
_invalidInfluence[bonename] = true;
OSG_WARN << "RigTransformSoftware Bone " << bonename << " not found, skip the influence group " << std::endl;
}
localid2bone.push_back(0);
continue;
}
Bone* bone = bmit->second.get();
localid2bone.push_back(bone);
}
///fill bone ptr in the _uniqVertexGroupList
for(VertexGroupList::iterator itvg = _uniqVertexGroupList.begin(); itvg != _uniqVertexGroupList.end(); ++itvg)
{
VertexGroup& uniq = *itvg;
for(BonePtrWeightList::iterator bwit = uniq.getBoneWeights().begin(); bwit != uniq.getBoneWeights().end(); )
{
Bone * b = localid2bone[bwit->getBoneID()];
if(!b)
bwit = uniq.getBoneWeights().erase(bwit);
else
bwit++->setBonePtr(b);
}
}
for(VertexGroupList::iterator itvg = _uniqVertexGroupList.begin(); itvg != _uniqVertexGroupList.end(); ++itvg)
{
itvg->normalize();
}
_needInit = false;
return true;
}
void RigTransformSoftware::VertexGroup::normalize()
{
osg::Matrix::value_type sum=0;
for(BonePtrWeightList::iterator bwit = _boneweights.begin(); bwit != _boneweights.end(); ++bwit )
{
sum += bwit->getWeight();
}
if (sum < 1e-4)
{
OSG_WARN << "RigTransformSoftware::VertexGroup: warning try to normalize a zero sum vertexgroup" << std::endl;
}
else
{
for(BonePtrWeightList::iterator bwit = _boneweights.begin(); bwit != _boneweights.end(); ++bwit )
{
bwit->setWeight(bwit->getWeight()/sum);
}
}
}
void RigTransformSoftware::operator()(RigGeometry& geom)
{
if (_needInit && !init(geom)) return;
if (!geom.getSourceGeometry())
{
OSG_WARN << this << " RigTransformSoftware no source geometry found on RigGeometry" << std::endl;
return;
}
osg::Geometry& source = *geom.getSourceGeometry();
osg::Geometry& destination = geom;
osg::Vec3Array* positionSrc = static_cast<osg::Vec3Array*>(source.getVertexArray());
osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(destination.getVertexArray());
osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(source.getNormalArray());
osg::Vec3Array* normalDst = static_cast<osg::Vec3Array*>(destination.getNormalArray());
compute<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
geom.getInvMatrixFromSkeletonToGeometry(),
&positionSrc->front(),
&positionDst->front());
positionDst->dirty();
if (normalSrc )
{
computeNormal<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
geom.getInvMatrixFromSkeletonToGeometry(),
&normalSrc->front(),
&normalDst->front());
normalDst->dirty();
}
}