258 lines
10 KiB
C++
258 lines
10 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Light>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/Vec3>
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#include <osg/Vec4>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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#include <osg/observer_ptr>
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BEGIN_OBJECT_REFLECTOR(osg::Light)
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I_DeclaringFile("osg/Light");
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____Light,
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"",
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"");
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I_Constructor1(IN, unsigned int, lightnum,
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Properties::NON_EXPLICIT,
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____Light__unsigned_int,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::Light &, light, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Light__C5_Light_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method0(unsigned int, getMember,
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Properties::VIRTUAL,
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__unsigned_int__getMember,
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"Return the member identifier within the attribute's class type. ",
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"Used for light number/clip plane number etc. ");
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I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, x,
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Properties::VIRTUAL,
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__bool__getModeUsage__StateAttribute_ModeUsage_R1,
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"Return the modes associated with this StateAttribute. ",
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"");
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I_Method1(void, setLightNum, IN, int, num,
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Properties::NON_VIRTUAL,
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__void__setLightNum__int,
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"Set which OpenGL light to operate on. ",
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"");
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I_Method0(int, getLightNum,
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Properties::NON_VIRTUAL,
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__int__getLightNum,
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"Get which OpenGL light this osg::Light operates on. ",
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"");
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I_Method1(void, setAmbient, IN, const osg::Vec4 &, ambient,
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Properties::NON_VIRTUAL,
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__void__setAmbient__C5_Vec4_R1,
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"Set the ambient component of the light. ",
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"");
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I_Method0(const osg::Vec4 &, getAmbient,
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Properties::NON_VIRTUAL,
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__C5_Vec4_R1__getAmbient,
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"Get the ambient component of the light. ",
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"");
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I_Method1(void, setDiffuse, IN, const osg::Vec4 &, diffuse,
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Properties::NON_VIRTUAL,
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__void__setDiffuse__C5_Vec4_R1,
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"Set the diffuse component of the light. ",
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"");
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I_Method0(const osg::Vec4 &, getDiffuse,
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Properties::NON_VIRTUAL,
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__C5_Vec4_R1__getDiffuse,
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"Get the diffuse component of the light. ",
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"");
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I_Method1(void, setSpecular, IN, const osg::Vec4 &, specular,
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Properties::NON_VIRTUAL,
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__void__setSpecular__C5_Vec4_R1,
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"Set the specular component of the light. ",
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"");
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I_Method0(const osg::Vec4 &, getSpecular,
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Properties::NON_VIRTUAL,
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__C5_Vec4_R1__getSpecular,
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"Get the specular component of the light. ",
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"");
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I_Method1(void, setPosition, IN, const osg::Vec4 &, position,
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Properties::NON_VIRTUAL,
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__void__setPosition__C5_Vec4_R1,
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"Set the position of the light. ",
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"");
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I_Method0(const osg::Vec4 &, getPosition,
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Properties::NON_VIRTUAL,
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__C5_Vec4_R1__getPosition,
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"Get the position of the light. ",
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"");
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I_Method1(void, setDirection, IN, const osg::Vec3 &, direction,
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Properties::NON_VIRTUAL,
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__void__setDirection__C5_Vec3_R1,
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"Set the direction of the light. ",
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"");
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I_Method0(const osg::Vec3 &, getDirection,
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Properties::NON_VIRTUAL,
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__C5_Vec3_R1__getDirection,
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"Get the direction of the light. ",
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"");
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I_Method1(void, setConstantAttenuation, IN, float, constant_attenuation,
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Properties::NON_VIRTUAL,
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__void__setConstantAttenuation__float,
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"Set the constant attenuation of the light. ",
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"");
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I_Method0(float, getConstantAttenuation,
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Properties::NON_VIRTUAL,
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__float__getConstantAttenuation,
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"Get the constant attenuation of the light. ",
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"");
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I_Method1(void, setLinearAttenuation, IN, float, linear_attenuation,
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Properties::NON_VIRTUAL,
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__void__setLinearAttenuation__float,
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"Set the linear attenuation of the light. ",
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"");
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I_Method0(float, getLinearAttenuation,
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Properties::NON_VIRTUAL,
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__float__getLinearAttenuation,
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"Get the linear attenuation of the light. ",
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"");
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I_Method1(void, setQuadraticAttenuation, IN, float, quadratic_attenuation,
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Properties::NON_VIRTUAL,
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__void__setQuadraticAttenuation__float,
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"Set the quadratic attenuation of the light. ",
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"");
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I_Method0(float, getQuadraticAttenuation,
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Properties::NON_VIRTUAL,
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__float__getQuadraticAttenuation,
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"Get the quadratic attenuation of the light. ",
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"");
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I_Method1(void, setSpotExponent, IN, float, spot_exponent,
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Properties::NON_VIRTUAL,
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__void__setSpotExponent__float,
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"Set the spot exponent of the light. ",
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"");
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I_Method0(float, getSpotExponent,
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Properties::NON_VIRTUAL,
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__float__getSpotExponent,
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"Get the spot exponent of the light. ",
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"");
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I_Method1(void, setSpotCutoff, IN, float, spot_cutoff,
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Properties::NON_VIRTUAL,
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__void__setSpotCutoff__float,
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"Set the spot cutoff of the light. ",
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"");
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I_Method0(float, getSpotCutoff,
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Properties::NON_VIRTUAL,
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__float__getSpotCutoff,
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"Get the spot cutoff of the light. ",
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"");
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I_Method0(void, captureLightState,
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Properties::NON_VIRTUAL,
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__void__captureLightState,
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"Capture the lighting settings of the current OpenGL state and store them in this object. ",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"Apply the light's state to the OpenGL state machine. ",
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"");
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I_ProtectedMethod0(void, init,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__init,
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"Initialize the light's settings with some decent defaults. ",
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"");
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I_SimpleProperty(const osg::Vec4 &, Ambient,
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__C5_Vec4_R1__getAmbient,
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__void__setAmbient__C5_Vec4_R1);
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I_SimpleProperty(float, ConstantAttenuation,
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__float__getConstantAttenuation,
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__void__setConstantAttenuation__float);
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I_SimpleProperty(const osg::Vec4 &, Diffuse,
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__C5_Vec4_R1__getDiffuse,
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__void__setDiffuse__C5_Vec4_R1);
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I_SimpleProperty(const osg::Vec3 &, Direction,
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__C5_Vec3_R1__getDirection,
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__void__setDirection__C5_Vec3_R1);
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I_SimpleProperty(int, LightNum,
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__int__getLightNum,
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__void__setLightNum__int);
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I_SimpleProperty(float, LinearAttenuation,
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__float__getLinearAttenuation,
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__void__setLinearAttenuation__float);
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I_SimpleProperty(unsigned int, Member,
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__unsigned_int__getMember,
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0);
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I_SimpleProperty(const osg::Vec4 &, Position,
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__C5_Vec4_R1__getPosition,
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__void__setPosition__C5_Vec4_R1);
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I_SimpleProperty(float, QuadraticAttenuation,
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__float__getQuadraticAttenuation,
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__void__setQuadraticAttenuation__float);
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I_SimpleProperty(const osg::Vec4 &, Specular,
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__C5_Vec4_R1__getSpecular,
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__void__setSpecular__C5_Vec4_R1);
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I_SimpleProperty(float, SpotCutoff,
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__float__getSpotCutoff,
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__void__setSpotCutoff__float);
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I_SimpleProperty(float, SpotExponent,
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__float__getSpotExponent,
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__void__setSpotExponent__float);
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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